From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 5 Jan 2017 19:07:37 +0000
Subject: Massive tab and trailing space cleanup
---
.../Interfaces/IAgentAssetTransactions.cs | 2 +-
.../Framework/Interfaces/IAttachmentsModule.cs | 4 +-
.../Region/Framework/Interfaces/IBuySellModule.cs | 2 +-
.../Framework/Interfaces/ICapabilitiesModule.cs | 12 +-
.../Region/Framework/Interfaces/ICloudModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/ICommander.cs | 4 +-
.../Framework/Interfaces/IDynamicFloaterModule.cs | 2 +-
.../Framework/Interfaces/IDynamicTextureManager.cs | 4 +-
.../Region/Framework/Interfaces/IEntityCreator.cs | 2 +-
.../Framework/Interfaces/IEntityInventory.cs | 20 +-
.../Framework/Interfaces/IEntityTransferModule.cs | 4 +-
OpenSim/Region/Framework/Interfaces/IEventQueue.cs | 6 +-
.../Framework/Interfaces/IExternalCapsModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IGodsModule.cs | 2 +-
.../Framework/Interfaces/IGroupsMessagingModule.cs | 12 +-
.../Region/Framework/Interfaces/IGroupsModule.cs | 6 +-
.../Region/Framework/Interfaces/IHttpRequests.cs | 2 +-
.../Framework/Interfaces/IJsonStoreModule.cs | 6 +-
.../Framework/Interfaces/IMessageTransferModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IMoapModule.cs | 8 +-
OpenSim/Region/Framework/Interfaces/INPCModule.cs | 4 +-
.../Framework/Interfaces/IPermissionsModule.cs | 2 +-
.../Region/Framework/Interfaces/IPresenceModule.cs | 2 +-
.../Framework/Interfaces/IRegionArchiverModule.cs | 28 +--
.../Framework/Interfaces/IRegionModuleBase.cs | 2 +-
.../Interfaces/IRegionSerialiserModule.cs | 4 +-
.../Framework/Interfaces/ISimulationDataStore.cs | 8 +-
OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | 6 +-
.../Region/Framework/Interfaces/ITerrainModule.cs | 4 +-
OpenSim/Region/Framework/Interfaces/IUrlModule.cs | 2 +-
.../Region/Framework/Interfaces/IVoiceModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWindModule.cs | 2 +-
OpenSim/Region/Framework/Interfaces/IWorldComm.cs | 2 +-
.../Region/Framework/Properties/AssemblyInfo.cs | 8 +-
.../Framework/Scenes/Animation/AnimationSet.cs | 18 +-
.../Framework/Scenes/Animation/BinBVHAnimation.cs | 40 +--
.../Scenes/Animation/DefaultAvatarAnimations.cs | 2 +-
.../Scenes/Animation/ScenePresenceAnimator.cs | 6 +-
.../Framework/Scenes/AsyncInventorySender.cs | 4 +-
.../Scenes/AsyncSceneObjectGroupDeleter.cs | 38 +--
.../Framework/Scenes/CoalescedSceneObjects.cs | 40 +--
OpenSim/Region/Framework/Scenes/CollisionSounds.cs | 2 +-
OpenSim/Region/Framework/Scenes/EntityManager.cs | 4 +-
OpenSim/Region/Framework/Scenes/EventManager.cs | 260 +++++++++----------
OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 8 +-
OpenSim/Region/Framework/Scenes/Prioritizer.cs | 30 +--
.../Region/Framework/Scenes/RegionStatsHandler.cs | 8 +-
OpenSim/Region/Framework/Scenes/SOPMaterial.cs | 2 +-
OpenSim/Region/Framework/Scenes/SOPVehicle.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 82 +++---
.../Framework/Scenes/Scene.PacketHandlers.cs | 32 +--
.../Region/Framework/Scenes/Scene.Permissions.cs | 58 ++---
OpenSim/Region/Framework/Scenes/Scene.cs | 192 +++++++-------
OpenSim/Region/Framework/Scenes/SceneBase.cs | 18 +-
.../Framework/Scenes/SceneCommunicationService.cs | 6 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 58 ++---
OpenSim/Region/Framework/Scenes/SceneManager.cs | 10 +-
.../Framework/Scenes/SceneObjectGroup.Inventory.cs | 26 +-
.../Region/Framework/Scenes/SceneObjectGroup.cs | 192 +++++++-------
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 244 +++++++++---------
.../Framework/Scenes/SceneObjectPartInventory.cs | 58 ++---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 278 ++++++++++-----------
.../Framework/Scenes/ScenePresenceStateMachine.cs | 6 +-
.../CoalescedSceneObjectsSerializer.cs | 60 ++---
.../Scenes/Serialization/SceneObjectSerializer.cs | 28 +--
.../Region/Framework/Scenes/SimStatsReporter.cs | 46 ++--
OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 4 +-
.../Region/Framework/Scenes/TerrainCompressor.cs | 16 +-
.../Framework/Scenes/Tests/EntityManagerTests.cs | 22 +-
.../Framework/Scenes/Tests/SceneGraphTests.cs | 18 +-
.../Scenes/Tests/SceneObjectBasicTests.cs | 28 +--
.../Framework/Scenes/Tests/SceneObjectCopyTests.cs | 32 +--
.../Scenes/Tests/SceneObjectCrossingTests.cs | 2 +-
.../Scenes/Tests/SceneObjectDeRezTests.cs | 38 +--
.../Scenes/Tests/SceneObjectLinkingTests.cs | 54 ++--
.../Scenes/Tests/SceneObjectSpatialTests.cs | 2 +-
.../Scenes/Tests/SceneObjectStatusTests.cs | 10 +-
.../Scenes/Tests/SceneObjectUserGroupTests.cs | 32 +--
.../Scenes/Tests/ScenePresenceAgentTests.cs | 8 +-
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 6 +-
.../Framework/Scenes/Tests/SceneTelehubTests.cs | 4 +-
.../Region/Framework/Scenes/Tests/SceneTests.cs | 4 +-
.../Scenes/Tests/SharedRegionModuleTests.cs | 18 +-
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 20 +-
.../Framework/Scenes/Tests/UserInventoryTests.cs | 2 +-
.../Framework/Scenes/Tests/UuidGathererTests.cs | 18 +-
OpenSim/Region/Framework/Scenes/UndoState.cs | 12 +-
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 28 +--
88 files changed, 1208 insertions(+), 1208 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
index e0aad2b..b8278d6 100644
--- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs
@@ -39,7 +39,7 @@ namespace OpenSim.Region.Framework.Interfaces
bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
uint callbackID, string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask);
-
+
void HandleTaskItemUpdateFromTransaction(
IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index b008068..2f5ff9b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void RezMultipleAttachmentsFromInventory(IScenePresence sp,List> rezlist);
-
+
///
/// Detach the given item to the ground.
///
@@ -135,7 +135,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// /param>
/// The attachment to detach.
void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
-
+
/// Update the position of an attachment.
///
///
diff --git a/OpenSim/Region/Framework/Interfaces/IBuySellModule.cs b/OpenSim/Region/Framework/Interfaces/IBuySellModule.cs
index d1ce4c0..1bbf10e 100644
--- a/OpenSim/Region/Framework/Interfaces/IBuySellModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IBuySellModule.cs
@@ -31,7 +31,7 @@ using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IBuySellModule
- {
+ {
///
/// Try to buy an object
///
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
index 30d404e..761b1bb 100644
--- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs
@@ -41,13 +41,13 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void CreateCaps(UUID agentId, uint circuitCode);
-
+
///
/// Remove the caps handler for a given agent.
///
///
void RemoveCaps(UUID agentId, uint circuitCode);
-
+
///
/// Will return null if the agent doesn't have a caps handler registered
///
@@ -55,13 +55,13 @@ namespace OpenSim.Region.Framework.Interfaces
Caps GetCapsForUser(uint circuitCode);
void SetAgentCapsSeeds(AgentCircuitData agent);
-
+
Dictionary GetChildrenSeeds(UUID agentID);
-
+
string GetChildSeed(UUID agentID, ulong handle);
-
+
void SetChildrenSeed(UUID agentID, Dictionary seeds);
-
+
void DropChildSeed(UUID agentID, ulong handle);
string GetCapsPath(UUID agentId);
diff --git a/OpenSim/Region/Framework/Interfaces/ICloudModule.cs b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs
index 54172bd..a73b564 100644
--- a/OpenSim/Region/Framework/Interfaces/ICloudModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICloudModule.cs
@@ -27,7 +27,7 @@
namespace OpenSim.Region.Framework.Interfaces
{
- public interface ICloudModule
+ public interface ICloudModule
{
///
/// Retrieves the cloud density at the given region coordinates
diff --git a/OpenSim/Region/Framework/Interfaces/ICommander.cs b/OpenSim/Region/Framework/Interfaces/ICommander.cs
index 6b872c1..5d6428a 100644
--- a/OpenSim/Region/Framework/Interfaces/ICommander.cs
+++ b/OpenSim/Region/Framework/Interfaces/ICommander.cs
@@ -40,12 +40,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// Provide general help information about this commander.
///
string Help { get; }
-
+
///
/// The commands available for this commander
///
Dictionary Commands { get; }
-
+
void ProcessConsoleCommand(string function, string[] args);
void RegisterCommand(string commandName, ICommand command);
void Run(string function, object[] args);
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
index 7684ce3..1ff8fd2 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicFloaterModule.cs
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
public abstract class FloaterData
{
- public abstract int Channel { get; }
+ public abstract int Channel { get; }
public abstract string FloaterName { get; set; }
public virtual string XmlName { get; set; }
public virtual string XmlText { get; set; }
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
index 6df5cc2..441076d 100644
--- a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Interfaces
UUID AddDynamicTextureData(
UUID simID, UUID primID, string contentType, string data, string extraParams,
int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face);
-
+
void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
out double xSize, out double ySize);
}
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Interfaces
bool AsyncConvertUrl(UUID id, string url, string extraParams);
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
- void GetDrawStringSize(string text, string fontName, int fontSize,
+ void GetDrawStringSize(string text, string fontName, int fontSize,
out double xSize, out double ySize);
}
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
index c39627c..1df6486 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityCreator.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
PCode[] CreationCapabilities { get; }
-
+
///
/// Create an entity
///
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index b85fd8b..0c4017e 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -36,8 +36,8 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Interface to an entity's (SceneObjectPart's) inventory
///
- ///
- /// This is not a finished 1.0 candidate interface
+ ///
+ /// This is not a finished 1.0 candidate interface
public interface IEntityInventory
{
///
@@ -48,21 +48,21 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Reset UUIDs for all the items in the prim's inventory.
///
- ///
+ ///
/// This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
- ///
+ ///
/// Link number for the part
void ResetInventoryIDs();
///
/// Reset parent object UUID for all the items in the prim's inventory.
///
- ///
+ ///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
- ///
+ ///
/// Link number for the part
void ResetObjectID();
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Number of scripts started.
int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
-
+
ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts();
@@ -238,10 +238,10 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Get the scene object(s) referenced by an inventory item.
///
- ///
+ ///
/// This is returned in a 'rez ready' state. That is, name, description, permissions and other details have
/// been adjusted to reflect the part and item from which it originates.
- ///
+ ///
/// Inventory item
/// The scene objects
/// Relative offsets for each object
@@ -312,7 +312,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
List GetInventoryList();
-
+
///
/// Get the xml representing the saved states of scripts in this inventory.
///
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index d172780..9585082 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The agent ID
/// true if the agent is in the process of being teleported, false otherwise.
- bool IsInTransit(UUID id);
+ bool IsInTransit(UUID id);
bool Cross(ScenePresence agent, bool isFlying);
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Interfaces
GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx,
out Vector3 newpos, out string reason);
- GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
+ GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason);
bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index 3f54ea5..7af56cb 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -41,11 +41,11 @@ namespace OpenSim.Region.Framework.Interfaces
// These are required to decouple Scenes from EventQueueHelper
void DisableSimulator(ulong handle, UUID avatarID);
void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY);
- void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint,
+ void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint,
string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY);
- void TeleportFinishEvent(ulong regionHandle, byte simAccess,
+ void TeleportFinishEvent(ulong regionHandle, byte simAccess,
IPEndPoint regionExternalEndPoint,
- uint locationID, uint flags, string capsURL,
+ uint locationID, uint flags, string capsURL,
UUID agentID, int regionSizeX, int regionSizeY);
void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
IPEndPoint newRegionExternalEndPoint,
diff --git a/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs b/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs
index a730cfd..4ce150f 100644
--- a/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IExternalCapsModule.cs
@@ -37,7 +37,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// This function extends the simple URL configuration in the caps handlers
/// to facilitate more interesting computation when an external handler is
- /// sent to the viewer.
+ /// sent to the viewer.
///
/// New user UUID
/// Internal caps registry, where the external handler will be registered
diff --git a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
index 1cb9a30..52615e3 100644
--- a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike);
-
+
///
/// Kicks User specified from the simulator. This logs them off of the grid.
///
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
index 7dc1552..46d6863 100644
--- a/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs
@@ -34,9 +34,9 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Provide mechanisms for messaging groups.
///
- ///
+ ///
/// TODO: Provide a mechanism for receiving group messages as well as sending them
- ///
+ ///
public interface IGroupsMessagingModule
{
///
@@ -56,13 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces
/// True if the chat session was started successfully, false otherwise.
///
bool StartGroupChatSession(UUID agentID, UUID groupID);
-
+
///
/// Send a message to each member of a group whose chat session is active.
///
///
/// The message itself. The fields that must be populated are
- ///
+ ///
/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
/// message - The message itself
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
/// The message itself. The fields that must be populated are
- ///
+ ///
/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
/// message - The message itself
@@ -84,7 +84,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
///
- /// The requesting agent to use when querying the groups service. Sometimes this is different from
+ /// The requesting agent to use when querying the groups service. Sometimes this is different from
/// im.fromAgentID, with group notices, for example.
///
///
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
index 110cb00..0d1f4f4 100644
--- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The UUID of the created group
UUID CreateGroup(
- IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
+ IClientAPI remoteClient, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish);
///
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// ID of the group
/// The group's data. Null if there is no such group.
GroupRecord GetGroupRecord(UUID GroupID);
-
+
void ActivateGroup(IClientAPI remoteClient, UUID groupID);
List GroupTitlesRequest(IClientAPI remoteClient, UUID groupID);
List GroupMembersRequest(IClientAPI remoteClient, UUID groupID);
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile);
void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
-
+
GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID);
string GetGroupTitle(UUID avatarID);
void GroupRoleUpdate(IClientAPI remoteClient, UUID GroupID, UUID RoleID, string name, string description, string title, ulong powers, byte updateType);
diff --git a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
index efc9ddc..978c248 100644
--- a/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
+++ b/OpenSim/Region/Framework/Interfaces/IHttpRequests.cs
@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// then returned via IServiceRequest when the response is asynchronously fetched.
///
UUID StartHttpRequest(
- uint localID, UUID itemID, string url, List parameters, Dictionary headers, string body,
+ uint localID, UUID itemID, string url, List parameters, Dictionary headers, string body,
out HttpInitialRequestStatus status);
///
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
index 1a89721..86aca8e 100644
--- a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -1,5 +1,5 @@
/*
- * Copyright (c) Contributors
+ * Copyright (c) Contributors
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Interfaces
Array = 2,
Value = 3
}
-
+
public enum JsonStoreValueType
{
Undefined = 0,
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces
String = 4,
UUID = 5
}
-
+
public struct JsonStoreStats
{
public int StoreCount;
diff --git a/OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs
index 290b826..b06ff2b 100644
--- a/OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IMessageTransferModule.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
public delegate void MessageResultNotification(bool success);
public delegate void UndeliveredMessage(GridInstantMessage im);
-
+
public interface IMessageTransferModule
{
event UndeliveredMessage OnUndeliveredMessage;
diff --git a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
index 1d3d240..e8be70f 100644
--- a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
MediaEntry GetMediaEntry(SceneObjectPart part, int face);
-
+
///
/// Set the media entry for a given prim face.
///
@@ -53,13 +53,13 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me);
-
+
///
/// Clear the media entry for a given prim face.
///
- ///
+ ///
/// This is the equivalent of setting a media entry of null
- ///
+ ///
///
/// /param>
void ClearMediaEntry(SceneObjectPart part, int face);
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 813be4f..df872f4 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
public interface INPC
{
-
+
///
/// Should this NPC be sensed by LSL sensors as an 'agent'
/// (interpreted here to mean a normal user) rather than an OpenSim
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// agent, the agent is unowned or the agent was not an NPC.
///
UUID GetOwner(UUID agentID);
-
+
NPCOptionsFlags NPCOptionFlags {get;}
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs b/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs
index 1ed978b..933ca14 100644
--- a/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IPermissionsModule
{
-
+
///
/// Returns the type of permissions that the user has over an object.
///
diff --git a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
index d44c1e1..fb5933c 100644
--- a/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPresenceModule.cs
@@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
public string UserID;
public UUID RegionID;
-
+
public PresenceInfo(string userID, UUID regionID)
{
UserID = userID;
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 99bc87d..9370ccd 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -40,17 +40,17 @@ namespace OpenSim.Region.Framework.Interfaces
{
void HandleLoadOarConsoleCommand(string module, string[] cmdparams);
void HandleSaveOarConsoleCommand(string module, string[] cmdparams);
-
+
///
/// Archive the region to the given path
///
- ///
+ ///
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
/// the EventManager.OnOarFileSaved event.
- ///
+ ///
///
void ArchiveRegion(string savePath, Dictionary options);
-
+
///
/// Archive the region to the given path
///
@@ -94,35 +94,35 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void DearchiveRegion(string loadPath);
-
+
///
/// Dearchive the given region archive. This replaces the existing scene.
///
- ///
+ ///
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
- ///
+ ///
///
/// If supplied, this request Id is later returned in the saved event
///
/// Dictionary of options.
///
void DearchiveRegion(string loadPath, Guid requestId, Dictionary options);
-
+
///
- /// Dearchive a region from a stream. This replaces the existing scene.
+ /// Dearchive a region from a stream. This replaces the existing scene.
///
- ///
+ ///
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
- ///
+ ///
///
void DearchiveRegion(Stream loadStream);
-
+
///
/// Dearchive a region from a stream. This replaces the existing scene.
///
- ///
+ ///
/// If you want notification of when it has completed then subscribe to the EventManager.OnOarFileLoaded event.
- ///
+ ///
///
/// If supplied, this request Id is later returned in the saved event
///
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionModuleBase.cs b/OpenSim/Region/Framework/Interfaces/IRegionModuleBase.cs
index 2089bce..5b8f0f0 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionModuleBase.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionModuleBase.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// this will be multiple times in one instance, while a nonshared
/// module instance will only be called once.
/// This method is called after AddRegion has been called in all
- /// modules for that scene, providing an opportunity to request
+ /// modules for that scene, providing an opportunity to request
/// another module's interface, or hook an event from another module.
///
///
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
index c5b21a8..60586ff 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs
@@ -102,9 +102,9 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
-
+
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
-
+
///
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.
///
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index 8536db0..19ba787 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Dispose the database
///
void Dispose();
-
+
///
/// Stores all object's details apart from inventory
///
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Interfaces
// Legacy version kept for downward compabibility
void StoreTerrain(double[,] terrain, UUID regionID);
-
+
///
/// Load terrain from region storage
///
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Interfaces
double[,] LoadTerrain(UUID regionID);
void StoreLandObject(ILandObject Parcel);
-
+
///
///
/// - delete from land where UUID=globalID
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
///
void RemoveLandObject(UUID globalID);
-
+
List LoadLandObjects(UUID regionUUID);
void StoreRegionSettings(RegionSettings rs);
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
index f805863..10f421b 100644
--- a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
@@ -35,9 +35,9 @@ public interface ISnmpModule
void Major(string Message, Scene scene);
void ColdStart(int step , Scene scene);
void Shutdown(int step , Scene scene);
- //
- // Node Start/stop events
- //
+ //
+ // Node Start/stop events
+ //
void LinkUp(Scene scene);
void LinkDown(Scene scene);
void BootInfo(string data, Scene scene);
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 2d33f51..3fc5ce7 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// This call causes all the terrain patches to be sent to the client.
///
void PushTerrain(IClientAPI pClient);
-
+
///
/// Load a terrain from a stream.
///
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
void LoadFromStream(string filename, Vector3 displacement,
float radianRotation, Vector2 rotationDisplacement, Stream stream);
- void LoadFromStream(string filename, Vector3 displacement,
+ void LoadFromStream(string filename, Vector3 displacement,
float rotationDegress, Vector2 boundingOrigin, Vector2 boundingSize, Stream stream);
///
/// Save a terrain to a stream.
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
index 2987184..3fc0c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Interfaces
void ReleaseURL(string url);
void HttpResponse(UUID request, int status, string body);
void HttpContentType(UUID request, string type);
-
+
string GetHttpHeader(UUID request, string header);
int GetFreeUrls();
diff --git a/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
index 2e555fa..2fe7454 100644
--- a/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IVoiceModule.cs
@@ -40,6 +40,6 @@ namespace OpenSim.Region.Framework.Interfaces
/// This is used by osSetParcelSIPAddress
///
void setLandSIPAddress(string SIPAddress,UUID GlobalID);
-
+
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IWindModule.cs b/OpenSim/Region/Framework/Interfaces/IWindModule.cs
index 4a26a71..424df87 100644
--- a/OpenSim/Region/Framework/Interfaces/IWindModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWindModule.cs
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface IWindModule : INonSharedRegionModule
{
-
+
///
/// Retrieves the current wind speed at the given Region Coordinates
///
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
index d76a0d7..3da4130 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldComm.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// ListenerInfo with filter filled in
IWorldCommListenerInfo GetNextMessage();
-
+
void ListenControl(UUID itemID, int handle, int active);
void ListenRemove(UUID itemID, int handle);
void DeleteListener(UUID itemID);
diff --git a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs
index a6965ba..f91dfd3 100644
--- a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs
@@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Mono.Addins;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Framework")]
@@ -15,8 +15,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,7 +27,7 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index eb1a970..4d350dd 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -48,16 +48,16 @@ namespace OpenSim.Region.Framework.Scenes.Animation
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
private List m_animations = new List();
- public OpenSim.Framework.Animation DefaultAnimation
+ public OpenSim.Framework.Animation DefaultAnimation
{
- get { return m_defaultAnimation; }
+ get { return m_defaultAnimation; }
}
-
- public OpenSim.Framework.Animation ImplicitDefaultAnimation
+
+ public OpenSim.Framework.Animation ImplicitDefaultAnimation
{
- get { return m_implicitDefaultAnimation; }
+ get { return m_implicitDefaultAnimation; }
}
-
+
public AnimationSet()
{
ResetDefaultAnimation();
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
///
///
///
- /// If true, then the default animation can be entirely removed.
+ /// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
///
public bool Remove(UUID animID, bool allowNoDefault)
@@ -215,9 +215,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
foreach (OpenSim.Framework.Animation anim in m_animations)
theArray[i++] = anim;
}
- catch
+ catch
{
- /* S%^t happens. Ignore. */
+ /* S%^t happens. Ignore. */
}
return theArray;
}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs b/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs
index b3b38b2..def993f 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/BinBVHAnimation.cs
@@ -33,8 +33,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
///
/// Written to decode and encode a binary animation asset.
- /// The SecondLife Client reads in a BVH file and converts
- /// it to the format described here. This isn't
+ /// The SecondLife Client reads in a BVH file and converts
+ /// it to the format described here. This isn't
///
public class BinBVHAnimation
{
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// Contains an array of joints
///
public binBVHJoint[] Joints;
-
+
public byte[] ToBytes()
{
@@ -136,14 +136,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation
Joints[i].WriteBytesToStream(iostream, InPoint, OutPoint);
}
iostream.Write(BinBVHUtil.ES(Utils.IntToBytes(0)));
-
+
using (MemoryStream ms2 = (MemoryStream)iostream.BaseStream)
outputbytes = ms2.ToArray();
}
return outputbytes;
}
-
+
public BinBVHAnimation()
{
rotationkeys = 0;
@@ -160,7 +160,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
EaseOutTime = 0;
HandPose = 1;
m_jointCount = 0;
-
+
Joints = new binBVHJoint[1];
Joints[0] = new binBVHJoint();
Joints[0].Name = "mPelvis";
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
Joints[0].positionkeys[0].key_element.X = ((float)rnd.NextDouble() * 2 - 1);
Joints[0].positionkeys[0].key_element.Y = ((float)rnd.NextDouble() * 2 - 1);
Joints[0].positionkeys[0].key_element.Z = ((float)rnd.NextDouble() * 2 - 1);
-
+
}
@@ -235,7 +235,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
}
-
+
///
/// Variable length strings seem to be null terminated in the animation asset.. but..
/// use with caution, home grown.
@@ -294,7 +294,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// The Joint data serialized into the binBVHJoint structure
private binBVHJoint readJoint(byte[] data, ref int i)
{
-
+
binBVHJointKey[] positions;
binBVHJointKey[] rotations;
@@ -312,14 +312,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation
pJoint.Name = ReadBytesUntilNull(data, ref i); // Joint name
- /*
+ /*
2 <- Priority Revisited
0
0
0
*/
- /*
+ /*
5 <-- 5 keyframes
0
0
@@ -327,7 +327,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
... 5 Keyframe data blocks
*/
- /*
+ /*
2 <-- 2 keyframes
0
0
@@ -428,8 +428,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
return m_keys;
}
-
-
+
+
}
///
@@ -443,7 +443,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
public string Name;
///
- /// Joint Animation Override? Was the same as the Priority in testing..
+ /// Joint Animation Override? Was the same as the Priority in testing..
///
public int Priority;
@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
public static class BinBVHUtil
{
public const float ONE_OVER_U16_MAX = 1.0f / UInt16.MaxValue;
-
+
public static UInt16 FloatToUInt16(float val, float lower, float upper)
{
UInt16 uival = 0;
@@ -536,7 +536,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
upper -= lower;
val = val - lower;
-
+
// start with 500 upper and 200 lower.. subtract 200 from the upper and the value
}
else //if (lower < 0 && upper > 0)
@@ -558,8 +558,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation
return uival;
}
-
-
+
+
///
/// Endian Swap
/// Swaps endianness if necessary
@@ -590,7 +590,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
output[i] = Convert.ToByte(chr[i]);
}
-
+
output[i] = Convert.ToByte('\0');
return output;
}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
index b79dd8f..b8db3a9 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
private static void LoadAnimations(string path)
{
// Dictionary animations = new Dictionary();
-
+
using (XmlTextReader reader = new XmlTextReader(path))
{
XmlDocument doc = new XmlDocument();
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 13d4562..6b31555 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -123,7 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
///
///
///
- /// If true, then the default animation can be entirely removed.
+ /// If true, then the default animation can be entirely removed.
/// If false, then removing the default animation will reset it to the simulator default (currently STAND).
///
public void RemoveAnimation(UUID animID, bool allowNoDefault)
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// that are mutually exclusive, e.g. flying and sitting.
///
/// 'true' if the animation was updated
- ///
+ ///
@@ -488,7 +488,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
m_animTickLand = Environment.TickCount;
// TODO: SOFT_LAND support
float fallVsq = m_lastFallVelocity * m_lastFallVelocity;
- if (fallVsq > 300f) // aprox 20*h
+ if (fallVsq > 300f) // aprox 20*h
return "STANDUP";
else if (fallVsq > 160f)
return "SOFT_LAND";
diff --git a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
index 4362e28..c874fdb 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncInventorySender.cs
@@ -144,10 +144,10 @@ namespace OpenSim.Region.Framework.Scenes
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Client.AgentId, fh.ItemID);
-
+
if (item != null)
fh.Client.SendInventoryItemDetails(item.Owner, item);
-
+
// TODO: Possibly log any failure
}
}
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 11a0146..7509686 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -44,29 +44,29 @@ namespace OpenSim.Region.Framework.Scenes
public UUID folderID;
public bool permissionToDelete;
}
-
+
///
- /// Asynchronously derez objects. This is used to derez large number of objects to inventory without holding
+ /// Asynchronously derez objects. This is used to derez large number of objects to inventory without holding
/// up the main client thread.
///
public class AsyncSceneObjectGroupDeleter
{
private static readonly ILog m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
///
/// Is the deleter currently enabled?
///
public bool Enabled;
-
+
private Timer m_inventoryTicker = new Timer(2000);
private readonly Queue m_inventoryDeletes = new Queue();
private Scene m_scene;
-
+
public AsyncSceneObjectGroupDeleter(Scene scene)
{
m_scene = scene;
-
+
m_inventoryTicker.AutoReset = false;
m_inventoryTicker.Elapsed += InventoryRunDeleteTimer;
}
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Delete the given object from the scene
///
public void DeleteToInventory(DeRezAction action, UUID folderID,
- List objectGroups, IClientAPI remoteClient,
+ List objectGroups, IClientAPI remoteClient,
bool permissionToDelete)
{
if (Enabled)
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Enabled)
lock (m_inventoryTicker)
m_inventoryTicker.Start();
-
+
// Visually remove it, even if it isnt really gone yet. This means that if we crash before the object
// has gone to inventory, it will reappear in the region again on restart instead of being lost.
// This is not ideal since the object will still be available for manipulation when it should be, but it's
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
g.DeleteGroupFromScene(false);
}
}
-
+
private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
{
// m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
@@ -116,8 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
// We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
// in a culture where decimal points are commas and then reloaded in a culture which just treats them as
// number seperators.
- Culture.SetCurrentCulture();
-
+ Culture.SetCurrentCulture();
+
while (InventoryDeQueueAndDelete())
{
//m_log.Debug("[ASYNC DELETER]: Sent item successfully to inventory, continuing...");
@@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool InventoryDeQueueAndDelete()
{
DeleteToInventoryHolder x = null;
-
+
try
{
lock (m_inventoryDeletes)
@@ -144,13 +144,13 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
// left, x.action, x.objectGroups.Count);
-
+
try
{
IInventoryAccessModule invAccess = m_scene.RequestModuleInterface();
if (invAccess != null)
invAccess.CopyToInventory(x.action, x.folderID, x.objectGroups, x.remoteClient, false);
-
+
if (x.permissionToDelete)
{
foreach (SceneObjectGroup g in x.objectGroups)
@@ -162,7 +162,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat(
"[ASYNC DELETER]: Exception background sending object: {0}{1}", e.Message, e.StackTrace);
}
-
+
return true;
}
}
@@ -173,14 +173,14 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: This needs to be fixed.
m_log.ErrorFormat(
"[ASYNC DELETER]: Queued sending of scene object to agent {0} {1} failed: {2} {3}",
- (x != null ? x.remoteClient.Name : "unavailable"),
- (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"),
- e.Message,
+ (x != null ? x.remoteClient.Name : "unavailable"),
+ (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"),
+ e.Message,
e.StackTrace);
}
// m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
-
+
return false;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
index af8ccda..8831764 100644
--- a/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
+++ b/OpenSim/Region/Framework/Scenes/CoalescedSceneObjects.cs
@@ -37,12 +37,12 @@ namespace OpenSim.Region.Framework.Scenes
/// are grouped together.
///
public class CoalescedSceneObjects
- {
+ {
///
/// The creator of this coalesence, though not necessarily the objects within it.
///
public UUID CreatorId { get; set; }
-
+
///
/// The number of objects in this coalesence
///
@@ -54,12 +54,12 @@ namespace OpenSim.Region.Framework.Scenes
return m_memberObjects.Count;
}
}
-
+
///
/// Does this coalesence have any member objects?
///
public bool HasObjects { get { return Count > 0; } }
-
+
///
/// Get the objects currently in this coalescence
///
@@ -70,13 +70,13 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_memberObjects)
return new List(m_memberObjects);
}
- }
-
+ }
+
///
/// Get the scene that contains the objects in this coalescence. If there are no objects then null is returned.
///
- public Scene Scene
- {
+ public Scene Scene
+ {
get
{
if (!HasObjects)
@@ -85,24 +85,24 @@ namespace OpenSim.Region.Framework.Scenes
return Objects[0].Scene;
}
}
-
+
///
/// At this point, we need to preserve the order of objects added to the coalescence, since the first
/// one will end up matching the item name when rerezzed.
///
protected List m_memberObjects = new List();
-
- public CoalescedSceneObjects(UUID creatorId)
+
+ public CoalescedSceneObjects(UUID creatorId)
{
CreatorId = creatorId;
}
-
+
public CoalescedSceneObjects(UUID creatorId, params SceneObjectGroup[] objs) : this(creatorId)
- {
+ {
foreach (SceneObjectGroup obj in objs)
Add(obj);
}
-
+
///
/// Add an object to the coalescence.
///
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_memberObjects)
m_memberObjects.Add(obj);
}
-
+
///
/// Removes a scene object from the coalescene
///
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_memberObjects)
return m_memberObjects.Remove(obj);
}
-
+
///
/// Get the total size of the coalescence (the size required to cover all the objects within it) and the
/// offsets of each of those objects.
@@ -138,16 +138,16 @@ namespace OpenSim.Region.Framework.Scenes
float minX, minY, minZ;
float maxX, maxY, maxZ;
- Vector3[] offsets
+ Vector3[] offsets
= Scene.GetCombinedBoundingBox(
Objects, out minX, out maxX, out minY, out maxY, out minZ, out maxZ);
-
+
float sizeX = maxX - minX;
float sizeY = maxY - minY;
float sizeZ = maxZ - minZ;
-
+
size = new Vector3(sizeX, sizeY, sizeZ);
-
+
return offsets;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
index 84817a0..e76fef4 100644
--- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
+++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Scenes
snd_StonePlastic, snd_MetalPlastic, snd_GlassPlastic, snd_WoodPlastic, snd_FleshPlastic, snd_PlasticPlastic, snd_PlasticRubber,
snd_StoneRubber, snd_MetalRubber, snd_GlassRubber, snd_WoodRubber, snd_FleshRubber, snd_PlasticRubber, snd_RubberRubber
};
-
+
public static void PartCollisionSound(SceneObjectPart part, List collidersinfolist)
{
if (collidersinfolist.Count == 0 || part == null)
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs
index 7181313..4654efe 100644
--- a/OpenSim/Region/Framework/Scenes/EntityManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs
@@ -38,8 +38,8 @@ namespace OpenSim.Region.Framework.Scenes
public class EntityManager
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private readonly DoubleDictionaryThreadAbortSafe m_entities
+
+ private readonly DoubleDictionaryThreadAbortSafe m_entities
= new DoubleDictionaryThreadAbortSafe();
public int Count
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 6ff3049..1e9711d 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes
public class EventManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
public delegate void OnFrameDelegate();
///
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Scenes
public event OnClientConnectCoreDelegate OnClientConnect;
public delegate void OnNewClientDelegate(IClientAPI client);
-
+
///
/// Triggered when a new client is added to the scene.
///
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Triggered in which is used by both
/// users and NPCs
- ///
+ ///
/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
/// do this on a separate thread.
///
@@ -223,7 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Triggered when the entire simulator is shutdown.
///
public event Action OnShutdown;
-
+
public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public delegate void ScriptResetDelegate(uint localID, UUID itemID);
@@ -276,7 +276,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public event ObjectGrabDelegate OnObjectGrab;
public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
-
+
///
/// Triggered when an object is being touched/grabbed continuously.
///
@@ -503,7 +503,7 @@ namespace OpenSim.Region.Framework.Scenes
/// via
///
public event UpdateScript OnUpdateScript;
-
+
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
{
UpdateScript handlerUpdateScript = OnUpdateScript;
@@ -523,16 +523,16 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
- }
+ }
///
/// Triggered when some scene object properties change.
///
///
- /// ScriptChangedEvent is fired when a scene object property that a script might be interested
+ /// ScriptChangedEvent is fired when a scene object property that a script might be interested
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
- /// This is not an indication that the script has changed (see OnUpdateScript for that).
- /// This event is sent to a script to tell it that some property changed on
+ /// This is not an indication that the script has changed (see OnUpdateScript for that).
+ /// This event is sent to a script to tell it that some property changed on
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
/// Triggered by
/// in ,
@@ -561,7 +561,7 @@ namespace OpenSim.Region.Framework.Scenes
/// TODO: Should be triggered when a physics object starts moving.
///
public event ScriptMovingStartEvent OnScriptMovingStartEvent;
-
+
public delegate void ScriptMovingEndEvent(uint localID);
///
@@ -738,7 +738,7 @@ namespace OpenSim.Region.Framework.Scenes
/// and
///
public event Action OnMakeRootAgent;
-
+
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
@@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void RequestChangeWaterHeight(float height);
public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
-
+
///
/// Fired if any avatar is 'killed' due to its health falling to zero
///
@@ -778,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
-
+
///
/// Triggered when an object is added to the scene.
///
@@ -789,7 +789,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
public event Action OnObjectAddedToScene;
-
+
///
/// When a client sends a derez request for an object inworld
/// but before the object is deleted
@@ -872,21 +872,21 @@ namespace OpenSim.Region.Framework.Scenes
///
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
public event RegisterCapsEvent OnRegisterCaps;
-
+
///
/// DeregisterCapsEvent is called by Scene when the caps
/// handler for an agent are removed.
///
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
public event DeregisterCapsEvent OnDeregisterCaps;
-
+
///
/// ChatFromWorldEvent is called via Scene when a chat message
/// from world comes in.
///
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
public event ChatFromWorldEvent OnChatFromWorld;
-
+
///
/// ChatFromClientEvent is triggered via ChatModule (or
/// substitutes thereof) when a chat message
@@ -894,18 +894,18 @@ namespace OpenSim.Region.Framework.Scenes
///
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
public event ChatFromClientEvent OnChatFromClient;
-
+
///
/// ChatToClientsEvent is triggered via ChatModule (or
- /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
+ /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
/// received chat message if they satisfy various conditions (within audible range, etc.)
///
public delegate void ChatToClientsEvent(
- UUID senderID, HashSet receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
+ UUID senderID, HashSet receiverIDs,
+ string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
ChatSourceType src, ChatAudibleLevel level);
public event ChatToClientsEvent OnChatToClients;
-
+
///
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
/// from world comes in
@@ -923,11 +923,11 @@ namespace OpenSim.Region.Framework.Scenes
///
public delegate void OarFileLoaded(Guid guid, List loadedScenes, string message);
public event OarFileLoaded OnOarFileLoaded;
-
+
///
/// Called when an oar file has finished saving
/// Message is non empty string if there were problems saving the oar file
- /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
+ /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
/// Guid.Empty is returned.
///
public delegate void OarFileSaved(Guid guid, string message);
@@ -947,14 +947,14 @@ namespace OpenSim.Region.Framework.Scenes
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
-
-
+
+
///
/// Called immediately after an object is loaded from storage.
///
public event SceneObjectDelegate OnSceneObjectLoaded;
public delegate void SceneObjectDelegate(SceneObjectGroup so);
-
+
///
/// Called immediately before an object is saved to storage.
///
@@ -967,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
-
+
///
/// Called when a scene object part is cloned within the region.
///
@@ -1001,7 +1001,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Fired when logins to a region are enabled or disabled.
///
///
- ///
+ ///
///
/// Fired
public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
@@ -1157,7 +1157,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1178,7 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1199,7 +1199,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1220,7 +1220,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1241,7 +1241,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1262,7 +1262,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1283,7 +1283,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1304,7 +1304,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1324,7 +1324,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1368,7 +1368,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1391,7 +1391,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1412,7 +1412,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1433,7 +1433,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1454,7 +1454,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1495,7 +1495,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1558,7 +1558,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1579,7 +1579,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1625,7 +1625,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1646,7 +1646,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1667,7 +1667,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1688,7 +1688,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1730,7 +1730,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1751,7 +1751,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1772,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1793,7 +1793,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1814,7 +1814,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1835,7 +1835,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1856,7 +1856,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
e.Message, e.StackTrace);
m_log.ErrorFormat(Environment.StackTrace);
}
@@ -1867,7 +1867,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
{
bool result = true;
-
+
SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
if (handlerSceneGroupMove != null)
{
@@ -1881,19 +1881,19 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupMove failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerGroupMove failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
-
+
return result;
}
public bool TriggerGroupSpinStart(UUID groupID)
{
bool result = true;
-
+
SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
if (handlerSceneGroupSpinStarted != null)
{
@@ -1907,19 +1907,19 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
-
+
return result;
}
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
{
bool result = true;
-
+
SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
if (handlerSceneGroupSpin != null)
{
@@ -1933,12 +1933,12 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
-
+
return result;
}
@@ -1956,7 +1956,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1977,7 +1977,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -1998,7 +1998,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2024,7 +2024,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2045,7 +2045,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2127,12 +2127,12 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString());
d(ClientID, scene);
// m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done ");
-
+
}
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2153,7 +2153,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2192,7 +2192,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2213,7 +2213,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2234,7 +2234,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2255,7 +2255,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2276,7 +2276,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2297,7 +2297,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2318,7 +2318,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2339,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2360,7 +2360,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2381,7 +2381,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2402,7 +2402,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2471,7 +2471,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2492,7 +2492,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2513,7 +2513,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2534,7 +2534,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2555,16 +2555,16 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
-
+
public void TriggerOnChatToClients(
- UUID senderID, HashSet receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
+ UUID senderID, HashSet receiverIDs,
+ string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
ChatSourceType src, ChatAudibleLevel level)
{
ChatToClientsEvent handler = OnChatToClients;
@@ -2579,7 +2579,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2600,7 +2600,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2621,7 +2621,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2642,7 +2642,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2663,7 +2663,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2684,7 +2684,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2705,7 +2705,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2726,7 +2726,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2766,7 +2766,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2787,12 +2787,12 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
-
+
return 6;
}
@@ -2810,13 +2810,13 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
-
+
public void TriggerOarFileSaved(Guid requestId, string message)
{
OarFileSaved handlerOarFileSaved = OnOarFileSaved;
@@ -2831,7 +2831,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2852,7 +2852,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2873,7 +2873,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2894,7 +2894,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2915,7 +2915,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2936,7 +2936,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2957,7 +2957,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2978,7 +2978,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -2999,7 +2999,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -3020,13 +3020,13 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
-
+
public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
{
SceneObjectDelegate handler = OnSceneObjectLoaded;
@@ -3041,13 +3041,13 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
-
+
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
{
SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
@@ -3062,13 +3062,13 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
- }
-
+ }
+
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
@@ -3083,7 +3083,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -3104,7 +3104,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -3147,7 +3147,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
@@ -3169,7 +3169,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception e)
{
m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
+ "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index cdd8d2d..e4aa196 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
timer.Start();
};
}
-
+
// Check again, in case the regions were started while we were adding the event handler
if (SceneManager.Instance.AllRegionsReady)
{
@@ -821,7 +821,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup tmp = m_group;
m_group = null;
-
+
using (MemoryStream ms = new MemoryStream())
{
BinaryFormatter fmt = new BinaryFormatter();
@@ -839,10 +839,10 @@ namespace OpenSim.Region.Framework.Scenes
public void StartCrossingCheck()
{
// timer will be restart by crossingFailure
- // or never since crossing worked and this
+ // or never since crossing worked and this
// should be deleted
StopTimer();
-
+
m_isCrossing = true;
m_waitingCrossing = true;
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index 97009a0..cbf40c8 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -35,7 +35,7 @@ using OpenSim.Region.PhysicsModules.SharedBase;
/*
* Steps to add a new prioritization policy:
- *
+ *
* - Add a new value to the UpdatePrioritizationSchemes enum.
* - Specify this new value in the [InterestManagement] section of your
* OpenSim.ini. The name in the config file must match the enum value name
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
public class Prioritizer
{
private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
+
private Scene m_scene;
public Prioritizer(Scene scene)
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
return 0;
uint priority;
-
+
switch (m_scene.UpdatePrioritizationScheme)
{
/*
@@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes
priority = GetPriorityByBestAvatarResponsiveness(client, entity);
break;
}
-
+
return priority;
}
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes
return ComputeDistancePriority(client,entity,false);
}
-
+
private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity)
{
// And anything attached to this avatar gets top priority as well
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes
if (entity is SceneObjectPart)
{
- // Attachments are high priority,
+ // Attachments are high priority,
if (((SceneObjectPart)entity).ParentGroup.IsAttachment)
return 2;
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
if (presence == null)
{
- // this shouldn't happen, it basically means that we are prioritizing
+ // this shouldn't happen, it basically means that we are prioritizing
// updates to send to a client that doesn't have a presence in the scene
// seems like there's race condition here...
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
// throw new InvalidOperationException("Prioritization agent not defined");
return PriorityQueue.NumberOfQueues - 1;
}
-
+
// Use group position for child prims, since we are putting child prims in
// the same queue with the root of the group, the root prim (which goes into
// the queue first) should always be sent first, no need to adjust child prim
@@ -227,14 +227,14 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 presencePos = presence.AbsolutePosition;
- // Compute the distance...
+ // Compute the distance...
double distance = Vector3.Distance(presencePos, entityPos);
// And convert the distance to a priority queue, this computation gives queues
// at 10, 20, 40, 80, 160, 320, 640, and 1280m
uint pqueue = PriorityQueue.NumberOfImmediateQueues + 1; // reserve attachments queue
uint queues = PriorityQueue.NumberOfQueues - PriorityQueue.NumberOfImmediateQueues;
-/*
+/*
for (int i = 0; i < queues - 1; i++)
{
if (distance < 30 * Math.Pow(2.0,i))
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Scenes
{
float tmp = (float)Math.Log((double)distance) * 1.442695f - 3.321928f;
// for a map identical to original:
- // now
+ // now
// 1st constant is 1/(log(2)) (natural log) so we get log2(distance)
// 2st constant makes it be log2(distance/10)
pqueue += (uint)tmp;
@@ -265,7 +265,7 @@ namespace OpenSim.Region.Framework.Scenes
// Plane equation
float d = -Vector3.Dot(camPosition, camAtAxis);
float p = Vector3.Dot(camAtAxis, entityPos) + d;
- if (p < 0.0f)
+ if (p < 0.0f)
pqueue++;
}
@@ -291,7 +291,7 @@ namespace OpenSim.Region.Framework.Scenes
// uint pqueue = minpqueue;
uint pqueue = PriorityQueue.NumberOfImmediateQueues;
float distance;
-
+
Vector3 presencePos = presence.AbsolutePosition;
if(entity is ScenePresence)
{
@@ -319,10 +319,10 @@ namespace OpenSim.Region.Framework.Scenes
{
float tmp = (float)Math.Log(distance) * 1.442695f - 3.321928f;
// for a map identical to original:
- // now
+ // now
// 1st constant is 1/(log(2)) (natural log) so we get log2(distance)
// 2st constant makes it be log2(distance/10)
-
+
pqueue += (uint)tmp;
if (pqueue > maxqueue)
pqueue = maxqueue;
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
index 3b31281..bf58885 100644
--- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
+++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs
@@ -55,13 +55,13 @@ namespace OpenSim.Region.Framework.Scenes
public string localZone = TimeZone.CurrentTimeZone.StandardName;
public TimeSpan utcOffset = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Now);
- public RegionStatsHandler(RegionInfo region_info)
+ public RegionStatsHandler(RegionInfo region_info)
: base("GET", "/" + Util.SHA1Hash(region_info.regionSecret), "RegionStats", "Region Statistics")
{
regionInfo = region_info;
osXStatsURI = Util.SHA1Hash(regionInfo.osSecret);
}
-
+
protected override byte[] ProcessRequest(
string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return "text/plain"; }
}
-
+
private string Report()
{
OSDMap args = new OSDMap(30);
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes
args["UxTime"] = OSD.FromInteger(Util.ToUnixTime(DateTime.Now));
args["Memory"] = OSD.FromReal(Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0));
args["Version"] = OSD.FromString(VersionInfo.Version);
-
+
string strBuffer = "";
strBuffer = OSDParser.SerializeJsonString(args);
diff --git a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
index 10ac37c..651c52e 100644
--- a/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPMaterial.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.Framework.Scenes
{
public static class SOPMaterialData
{
- public enum SopMaterial : int // redundante and not in use for now
+ public enum SopMaterial : int // redundante and not in use for now
{
Stone = 0,
Metal = 1,
diff --git a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
index 897918a..8d11331 100644
--- a/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
+++ b/OpenSim/Region/Framework/Scenes/SOPVehicle.cs
@@ -571,7 +571,7 @@ namespace OpenSim.Region.Framework.Scenes
return errors;
}
-
+
public string ToXml2()
{
using (StringWriter sw = new StringWriter())
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 61ea8ac..e3ccf96 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat(
"[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
f.Name, (AssetType)f.Type, item.Name);
-
+
item.Folder = f.ID;
}
else
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Framework.Scenes
// Update item with new asset
item.AssetID = asset.FullID;
group.UpdateInventoryItem(item);
-
+
part.SendPropertiesToClient(remoteClient);
// Trigger rerunning of script (use TriggerRezScript event, see RezScript)
@@ -519,7 +519,7 @@ namespace OpenSim.Region.Framework.Scenes
// needs to be found. If inventory item flags are updated
// the viewer's notion of the item needs to be refreshed.
//
- // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start
+ // In other situations we cannot send out a bulk update here, since this will cause editing of clothing to start
// failing frequently. Possibly this is a race with a separate transaction that uploads the asset.
if (sendUpdate)
remoteClient.SendBulkUpdateInventory(item);
@@ -734,7 +734,7 @@ namespace OpenSim.Region.Framework.Scenes
itemCopy.GroupPermissions = item.GroupPermissions & item.NextPermissions;
itemCopy.BasePermissions = item.BasePermissions;
}
-
+
if (itemCopy.Folder == UUID.Zero)
{
InventoryFolderBase folder = null;
@@ -826,7 +826,7 @@ namespace OpenSim.Region.Framework.Scenes
}
UUID newFolderId = UUID.Random();
- InventoryFolderBase newFolder
+ InventoryFolderBase newFolder
= new InventoryFolderBase(
newFolderId, folder.Name, recipientId, folder.Type, recipientParentFolderId, folder.Version);
InventoryService.AddFolder(newFolder);
@@ -906,7 +906,7 @@ namespace OpenSim.Region.Framework.Scenes
item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch(), false);
}
else
- {
+ {
// If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
&& (m_permissions.BypassPermissions()
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Framework.Scenes
moveitems.Add(n);
remoteClient.SendInventoryItemCreateUpdate(n, 0);
}
-
+
MoveInventoryItem(remoteClient, moveitems);
}
@@ -1308,9 +1308,9 @@ namespace OpenSim.Region.Framework.Scenes
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId, out string message)
{
m_log.DebugFormat(
- "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
+ "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
itemId, part.Name, folderId, remoteClient.Name);
-
+
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId, out message);
if (agentItem == null)
return null;
@@ -1377,7 +1377,7 @@ namespace OpenSim.Region.Framework.Scenes
string message;
InventoryItemBase item = MoveTaskInventoryItem(remoteClient, folderId, part, itemId, out message);
-
+
if (item == null)
remoteClient.SendAgentAlertMessage(message, false);
}
@@ -1712,7 +1712,7 @@ namespace OpenSim.Region.Framework.Scenes
else // Updating existing item with new perms etc
{
// m_log.DebugFormat(
-// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
+// "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",
// currentItem.Name, part.Name);
// Only look for an uploaded updated asset if we are passed a transaction ID. This is only the
@@ -1924,12 +1924,12 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- AssetBase asset
+ AssetBase asset
= CreateAsset(
- itemBase.Name,
- itemBase.Description,
+ itemBase.Name,
+ itemBase.Description,
(sbyte)itemBase.AssetType,
- Encoding.ASCII.GetBytes(scriptText),
+ Encoding.ASCII.GetBytes(scriptText),
agentID);
AssetService.Store(asset);
@@ -2008,8 +2008,8 @@ namespace OpenSim.Region.Framework.Scenes
if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
return;
- }
- else
+ }
+ else
{
if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
return;
@@ -2102,7 +2102,7 @@ namespace OpenSim.Region.Framework.Scenes
List deleteIDs = new List();
List deleteGroups = new List();
List takeGroups = new List();
-
+
// Start with true for both, then remove the flags if objects
// that we can't derez are part of the selection
bool permissionToTake = true;
@@ -2146,7 +2146,7 @@ namespace OpenSim.Region.Framework.Scenes
if (action != DeRezAction.Return)
{
m_log.WarnFormat(
- "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
+ "[AGENT INVENTORY]: Ignoring attempt to {0} {1} {2} without a client",
action, grp.Name, grp.UUID);
return;
}
@@ -2166,7 +2166,7 @@ namespace OpenSim.Region.Framework.Scenes
}
if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId))
permissionToTake = false;
-
+
if (!Permissions.CanDeleteObject(grp.UUID, remoteClient.AgentId))
permissionToDelete = false;
}
@@ -2471,9 +2471,9 @@ namespace OpenSim.Region.Framework.Scenes
bool RezSelected, bool RemoveItem, UUID fromTaskID)
{
// m_log.DebugFormat(
-// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
+// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
// remoteClient.Name, itemID, fromTaskID);
-
+
if (fromTaskID == UUID.Zero)
{
IInventoryAccessModule invAccess = RequestModuleInterface();
@@ -2483,37 +2483,37 @@ namespace OpenSim.Region.Framework.Scenes
RezSelected, RemoveItem, fromTaskID, false);
}
else
- {
+ {
SceneObjectPart part = GetSceneObjectPart(fromTaskID);
if (part == null)
{
- m_log.ErrorFormat(
- "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
+ m_log.ErrorFormat(
+ "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
remoteClient.Name, itemID, fromTaskID);
-
+
return;
}
-
+
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
if (item == null)
{
- m_log.ErrorFormat(
- "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
+ m_log.ErrorFormat(
+ "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
remoteClient.Name, itemID, fromTaskID);
-
+
return;
- }
-
+ }
+
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
- BypassRayCast, bRayEndIsIntersection, true, scale, false);
-
+ BypassRayCast, bRayEndIsIntersection, true, scale, false);
+
RezObject(part, item, pos, null, Vector3.Zero, 0, false);
}
}
-
+
///
/// Rez an object into the scene from a prim's inventory.
///
@@ -2691,7 +2691,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (ownerID != UUID.Zero)
return;
-
+
if (!Permissions.CanDeedObject(remoteClient.AgentId, groupID))
return;
}
@@ -2701,8 +2701,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localID in localIDs)
{
SceneObjectPart part = GetSceneObjectPart(localID);
- if (part == null)
- continue;
+ if (part == null)
+ continue;
if (!groups.Contains(part.ParentGroup))
groups.Add(part.ParentGroup);
@@ -2717,7 +2717,7 @@ namespace OpenSim.Region.Framework.Scenes
sog.ScheduleGroupForFullUpdate();
SceneObjectPart[] partList = sog.Parts;
-
+
foreach (SceneObjectPart child in partList)
{
child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2756,8 +2756,8 @@ namespace OpenSim.Region.Framework.Scenes
foreach (uint localID in localIDs)
{
SceneObjectPart part = GetSceneObjectPart(localID);
- if (part == null)
- continue;
+ if (part == null)
+ continue;
part.SendPropertiesToClient(remoteClient);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 24a2db7..2d62b50 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Framework.Scenes
else
EventManager.TriggerOnChatFromWorld(this, args);
}
-
+
protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName,
UUID fromID, bool fromAgent, bool broadcast)
{
@@ -212,13 +212,13 @@ namespace OpenSim.Region.Framework.Scenes
if (groupID != UUID.Zero)
{
GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, remoteClient.AgentId);
-
+
if (gmd == null)
{
// m_log.WarnFormat(
// "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group",
// remoteClient.Name, GroupID, objectLocalID);
-
+
return;
}
}
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart part = GetSceneObjectPart(primLocalID);
if (part == null)
return;
-
+
bool oldgprSelect = part.ParentGroup.IsSelected;
// This is wrong, wrong, wrong. Selection should not be
@@ -259,14 +259,14 @@ namespace OpenSim.Region.Framework.Scenes
// restore targetOmega
if (part.AngularVelocity != Vector3.Zero)
- part.ScheduleTerseUpdate();
+ part.ScheduleTerseUpdate();
}
}
- public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
+ public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount,
int transactiontype, string description)
{
- EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount,
+ EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount,
transactiontype, description);
EventManager.TriggerMoneyTransfer(this, args);
@@ -275,8 +275,8 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned,
bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated)
{
- EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned,
- removeContribution, parcelLocalID, parcelArea,
+ EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned,
+ removeContribution, parcelLocalID, parcelArea,
parcelPrice, authenticated);
// First, allow all validators a stab at it
@@ -289,7 +289,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List surfaceArgs)
{
SceneObjectPart part = GetSceneObjectPart(localID);
-
+
if (part == null)
return;
@@ -302,7 +302,7 @@ namespace OpenSim.Region.Framework.Scenes
// Currently only grab/touch for the single prim
// the client handles rez correctly
obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
-
+
// If the touched prim handles touches, deliver it
if ((part.ScriptEvents & scriptEvents.touch_start) != 0)
EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg);
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes
// Deliver to the root prim if the touched prim doesn't handle touches
// or if we're meant to pass on touches anyway.
if (((part.ScriptEvents & scriptEvents.touch_start) == 0) ||
- (part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
+ (part.PassTouches && (part.LocalId != obj.RootPart.LocalId)))
{
EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg);
}
@@ -337,7 +337,7 @@ namespace OpenSim.Region.Framework.Scenes
// get's it's position on the simulator even if it was the same as before
// This keeps the moving user's client in sync with the rest of the world.
group.SendGroupTerseUpdate();
-
+
SurfaceTouchEventArgs surfaceArg = null;
if (surfaceArgs != null && surfaceArgs.Count > 0)
surfaceArg = surfaceArgs[0];
@@ -483,7 +483,7 @@ namespace OpenSim.Region.Framework.Scenes
}
});
}
-
+
private bool ShouldSendDiscardableEffect(IClientAPI thisClient, ScenePresence other)
{
return Vector3.Distance(other.CameraPosition, thisClient.SceneAgent.AbsolutePosition) < 10;
@@ -603,7 +603,7 @@ namespace OpenSim.Region.Framework.Scenes
m_descendentsRequestProcessing = false;
}
}
-
+
///
/// Handle an inventory folder creation request from the client.
///
@@ -657,7 +657,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
{
InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index b26b789..893b38c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -35,7 +35,7 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes
-{
+{
#region Delegates
public delegate uint GenerateClientFlagsHandler(UUID userID, UUID objectID);
public delegate void SetBypassPermissionsHandler(bool value);
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Framework.Scenes
public class ScenePermissions
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
private Scene m_scene;
public ScenePermissions(Scene scene)
@@ -261,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CanDeleteObject(UUID objectID, UUID deleter)
{
bool result = true;
-
+
DeleteObjectHandler handler = OnDeleteObject;
if (handler != null)
{
@@ -275,14 +275,14 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
return result;
}
public bool CanTransferObject(UUID objectID, UUID recipient)
{
bool result = true;
-
+
TransferObjectHandler handler = OnTransferObject;
if (handler != null)
{
@@ -296,7 +296,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
return result;
}
@@ -306,7 +306,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CanTakeObject(UUID objectID, UUID AvatarTakingUUID)
{
bool result = true;
-
+
TakeObjectHandler handler = OnTakeObject;
if (handler != null)
{
@@ -320,11 +320,11 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
// m_log.DebugFormat(
-// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
+// "[SCENE PERMISSIONS]: CanTakeObject() fired for object {0}, taker {1}, result {2}",
// objectID, AvatarTakingUUID, result);
-
+
return result;
}
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CanTakeCopyObject(UUID objectID, UUID userID)
{
bool result = true;
-
+
TakeCopyObjectHandler handler = OnTakeCopyObject;
if (handler != null)
{
@@ -377,11 +377,11 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
// m_log.DebugFormat(
-// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
+// "[SCENE PERMISSIONS]: CanTakeCopyObject() fired for object {0}, user {1}, result {2}",
// objectID, userID, result);
-
+
return result;
}
@@ -478,7 +478,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool CanReturnObjects(ILandObject land, UUID user, List objects)
{
bool result = true;
-
+
ReturnObjectsHandler handler = OnReturnObjects;
if (handler != null)
{
@@ -492,11 +492,11 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
// m_log.DebugFormat(
-// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
+// "[SCENE PERMISSIONS]: CanReturnObjects() fired for user {0} for {1} objects on {2}, result {3}",
// user, objects.Count, land.LandData.Name, result);
-
+
return result;
}
@@ -1004,7 +1004,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
public bool CanTransferObjectInventory(UUID itemID, UUID objectID, UUID userID)
{
TransferObjectInventoryHandler handler = OnTransferObjectInventory;
@@ -1019,7 +1019,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
///
/// Check whether the specified user is allowed to create the given inventory type in their inventory.
///
@@ -1039,8 +1039,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
-
+ }
+
///
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
///
@@ -1061,7 +1061,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
///
/// Check whether the specified user is allowed to copy the given inventory item from their own inventory.
///
@@ -1082,7 +1082,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
///
/// Check whether the specified user is allowed to edit the given inventory item within their own inventory.
///
@@ -1103,7 +1103,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
public bool CanTransferUserInventory(UUID itemID, UUID userID, UUID recipientID)
{
TransferUserInventoryHandler handler = OnTransferUserInventory;
@@ -1118,7 +1118,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
public bool CanTeleport(UUID userID)
{
TeleportHandler handler = OnTeleport;
@@ -1133,7 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
-
+
public bool CanControlPrimMedia(UUID userID, UUID primID, int face)
{
ControlPrimMediaHandler handler = OnControlPrimMedia;
@@ -1147,8 +1147,8 @@ namespace OpenSim.Region.Framework.Scenes
}
}
return true;
- }
-
+ }
+
public bool CanInteractWithPrimMedia(UUID userID, UUID primID, int face)
{
InteractWithPrimMediaHandler handler = OnInteractWithPrimMedia;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d7a4ca4..352bc05 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
{
private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
-
+
public delegate void SynchronizeSceneHandler(Scene scene);
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// Even if false, the scene will still be saved on clean shutdown.
- /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
+ /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
/// This needs to be fixed.
///
public bool PeriodicBackup { get; set; }
@@ -103,9 +103,9 @@ namespace OpenSim.Region.Framework.Scenes
/// If false then physical objects are disabled, though collisions will continue as normal.
///
- public bool PhysicsEnabled
- {
- get
+ public bool PhysicsEnabled
+ {
+ get
{
return m_physicsEnabled;
}
@@ -237,7 +237,7 @@ namespace OpenSim.Region.Framework.Scenes
/// to compensate for SL bug
///
public bool LegacySitOffsets = true;
-
+
///
/// Can avatars cross from and to this region?
///
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Max prims an Physical object will hold
///
- ///
+ ///
public int m_linksetPhysCapacity = 0;
///
@@ -383,9 +383,9 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Frame time
///
- public float FrameTime { get; private set; }
- public int FrameTimeWarnPercent { get; private set; }
- public int FrameTimeCritPercent { get; private set; }
+ public float FrameTime { get; private set; }
+ public int FrameTimeWarnPercent { get; private set; }
+ public int FrameTimeCritPercent { get; private set; }
// Normalize the frame related stats to nominal 55fps for viewer and scripts option
// see SimStatsReporter.cs
@@ -397,7 +397,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Always derived from MinFrameTicks.
///
- public float MinMaintenanceTime { get; private set; }
+ public float MinMaintenanceTime { get; private set; }
private int m_update_physics = 1;
private int m_update_entitymovement = 1;
@@ -529,7 +529,7 @@ namespace OpenSim.Region.Framework.Scenes
// private int m_lastUpdate;
private bool m_firstHeartbeat = true;
-
+
// private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
// private bool m_reprioritizationEnabled = true;
// private double m_reprioritizationInterval = 5000.0;
@@ -868,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Constructors
- public Scene(RegionInfo regInfo, AgentCircuitManager authen,
+ public Scene(RegionInfo regInfo, AgentCircuitManager authen,
ISimulationDataService simDataService, IEstateDataService estateDataService,
IConfigSource config, string simulatorVersion)
: this(regInfo)
@@ -951,7 +951,7 @@ namespace OpenSim.Region.Framework.Scenes
RegisterDefaultSceneEvents();
- // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
+ // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
// better in the future.
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
-
+
}
public Scene(RegionInfo regInfo)
@@ -1549,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// Start the scripts within the scene.
- ///
+ ///
public void Start(bool startScripts)
{
if (IsRunning)
@@ -1569,7 +1569,7 @@ namespace OpenSim.Region.Framework.Scenes
//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
//System.Diagnostics.Process proc = new System.Diagnostics.Process();
-//proc.EnableRaisingEvents=false;
+//proc.EnableRaisingEvents=false;
//proc.StartInfo.FileName = "/bin/kill";
//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
//proc.Start();
@@ -1637,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes
Update(-1);
Watchdog.RemoveThread();
- }
+ }
private void Maintenance()
{
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Framework.Scenes
previousMaintenanceTick = m_lastMaintenanceTick;
m_lastMaintenanceTick = Util.EnvironmentTickCount();
runtc = Util.EnvironmentTickCountSubtract(m_lastMaintenanceTick, runtc);
- runtc = (int)(MinMaintenanceTime * 1000) - runtc;
+ runtc = (int)(MinMaintenanceTime * 1000) - runtc;
if (runtc > 0)
m_maintenanceWaitEvent.WaitOne(runtc);
@@ -1783,7 +1783,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Frame % m_update_entitymovement == 0)
m_sceneGraph.UpdateScenePresenceMovement();
- // Get the simulation frame time that the avatar force input
+ // Get the simulation frame time that the avatar force input
// took
tmpMS2 = Util.GetTimeStampMS();
agentMS = (float)(tmpMS2 - tmpMS);
@@ -1799,7 +1799,7 @@ namespace OpenSim.Region.Framework.Scenes
if (SynchronizeScene != null)
SynchronizeScene(this);
}
-
+
tmpMS2 = Util.GetTimeStampMS();
physicsMS = (float)(tmpMS2 - tmpMS);
tmpMS = tmpMS2;
@@ -1820,17 +1820,17 @@ namespace OpenSim.Region.Framework.Scenes
tmpMS2 = Util.GetTimeStampMS();
agentMS += (float)(tmpMS2 - tmpMS);
tmpMS = tmpMS2;
-
+
// Delete temp-on-rez stuff
if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
- {
+ {
m_cleaningTemps = true;
Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; });
tmpMS2 = Util.GetTimeStampMS();
tempOnRezMS = (float)(tmpMS2 - tmpMS); // bad.. counts the FireAndForget, not CleanTempObjects
tmpMS = tmpMS2;
}
-
+
if (Frame % m_update_events == 0)
{
UpdateEvents();
@@ -1916,7 +1916,7 @@ namespace OpenSim.Region.Framework.Scenes
// reuse frameMS as temporary
frameMS = (float)tmpMS2;
-
+
// sleep if we can
if (tmpMS2 > 0)
{
@@ -1939,9 +1939,9 @@ namespace OpenSim.Region.Framework.Scenes
// script time is not scene frame time, but is displayed per frame
float scriptTimeMS = GetAndResetScriptExecutionTime();
StatsReporter.AddFrameStats(TimeDilation, physicsFPS, agentMS,
- physicsMS + physicsMS2, otherMS , sleepMS, frameMS, scriptTimeMS);
-
-
+ physicsMS + physicsMS2, otherMS , sleepMS, frameMS, scriptTimeMS);
+
+
// if (Frame%m_update_avatars == 0)
// UpdateInWorldTime();
@@ -2129,7 +2129,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Tell an agent that their object has been returned.
+ /// Tell an agent that their object has been returned.
///
///
/// The actual return is handled by the caller.
@@ -2221,7 +2221,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if(Bakedmap != null)
{
- m_log.Warn("[TERRAIN]: terrain not found. Used stored baked terrain.");
+ m_log.Warn("[TERRAIN]: terrain not found. Used stored baked terrain.");
Heightmap = Bakedmap.MakeCopy();
SimulationDataService.StoreTerrain(Heightmap.GetTerrainData(), RegionInfo.RegionID);
}
@@ -2290,7 +2290,7 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion region = new GridRegion(RegionInfo);
string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
// m_log.DebugFormat("[SCENE]: RegisterRegionWithGrid. name={0},id={1},loc=<{2},{3}>,size=<{4},{5}>",
- // m_regionName,
+ // m_regionName,
// RegionInfo.RegionID,
// RegionInfo.RegionLocX, RegionInfo.RegionLocY,
// RegionInfo.RegionSizeX, RegionInfo.RegionSizeY);
@@ -2369,7 +2369,7 @@ namespace OpenSim.Region.Framework.Scenes
return PhysicsScene.SupportsRaycastWorldFiltered();
}
- public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
+ public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
{
if (PhysicsScene == null)
return null;
@@ -2463,7 +2463,7 @@ namespace OpenSim.Region.Framework.Scenes
if (wpos.Z > pos.Z) pos = wpos;
return pos;
}
- }
+ }
}
// else the first we got
pos = physresults[0].Normal * scale;
@@ -2775,7 +2775,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- toReturn.Add((SceneObjectGroup)e);
+ toReturn.Add((SceneObjectGroup)e);
}
}
}
@@ -2847,7 +2847,7 @@ namespace OpenSim.Region.Framework.Scenes
if (removeScripts)
group.Clear();
partList = null;
- // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
+ // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
}
///
@@ -3023,7 +3023,7 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
// sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
- // Don't sent a full update here because this will cause full updates to be sent twice for
+ // Don't sent a full update here because this will cause full updates to be sent twice for
// attachments on region crossings, resulting in viewer glitches.
AddRestoredSceneObject(sceneObject, false, false, false);
@@ -3044,7 +3044,7 @@ namespace OpenSim.Region.Framework.Scenes
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
- // We must currently not resume scripts at this stage since AttachmentsModule does not have the
+ // We must currently not resume scripts at this stage since AttachmentsModule does not have the
// information that this is due to a teleport/border cross rather than an ordinary attachment.
// We currently do this in Scene.MakeRootAgent() instead.
if (AttachmentsModule != null)
@@ -3141,7 +3141,7 @@ namespace OpenSim.Region.Framework.Scenes
vialogin
= (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
-
+
CheckHeartbeat();
sp = GetScenePresence(client.AgentId);
@@ -3152,10 +3152,10 @@ namespace OpenSim.Region.Framework.Scenes
"[SCENE]: Adding new child scene presence {0} {1} to scene {2} at pos {3}, tpflags: {4}",
client.Name, client.AgentId, RegionInfo.RegionName, client.StartPos,
((TPFlags)aCircuit.teleportFlags).ToString());
-
+
m_clientManager.Add(client);
SubscribeToClientEvents(client);
-
+
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
@@ -3167,9 +3167,9 @@ namespace OpenSim.Region.Framework.Scenes
// We must set this here so that TriggerOnNewClient and TriggerOnClientLogin can determine whether the
// client is for a root or child agent.
// XXX: This may be better set for a new client before that client is added to the client manager.
- // But need to know what happens in the case where a ScenePresence is already present (and if this
+ // But need to know what happens in the case where a ScenePresence is already present (and if this
// actually occurs).
-
+
m_log.WarnFormat(
"[SCENE]: Already found {0} scene presence for {1} in {2} when asked to add new scene presence",
@@ -3177,9 +3177,9 @@ namespace OpenSim.Region.Framework.Scenes
reallyNew = false;
}
- client.SceneAgent = sp;
+ client.SceneAgent = sp;
- // This is currently also being done earlier in NewUserConnection for real users to see if this
+ // This is currently also being done earlier in NewUserConnection for real users to see if this
// resolves problems where HG agents are occasionally seen by others as "Unknown user" in chat and other
// places. However, we still need to do it here for NPCs.
CacheUserName(sp, aCircuit);
@@ -3610,7 +3610,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Duplicates object specified by localID at position raycasted against RayTargetObject using
+ /// Duplicates object specified by localID at position raycasted against RayTargetObject using
/// RayEnd and RayStart to determine what the angle of the ray is
///
/// ID of object to duplicate
@@ -3637,7 +3637,7 @@ namespace OpenSim.Region.Framework.Scenes
if (target != null && target2 != null)
{
Vector3 direction = Vector3.Normalize(RayEnd - RayStart);
-
+
pos = target2.AbsolutePosition;
//m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString());
@@ -3715,7 +3715,7 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Remove the given client from the scene.
+ /// Remove the given client from the scene.
///
///
/// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
@@ -3726,7 +3726,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Close the neighbour child agents associated with this client.
///
- ///
+ ///
private object m_removeClientPrivLock = new Object();
@@ -3734,7 +3734,7 @@ namespace OpenSim.Region.Framework.Scenes
{
AgentCircuitData acd = m_authenticateHandler.GetAgentCircuitData(agentID);
- // Shouldn't be necessary since RemoveClient() is currently only called by IClientAPI.Close() which
+ // Shouldn't be necessary since RemoveClient() is currently only called by IClientAPI.Close() which
// in turn is only called by Scene.IncomingCloseAgent() which checks whether the presence exists or not
// However, will keep for now just in case.
if (acd == null)
@@ -3747,12 +3747,12 @@ namespace OpenSim.Region.Framework.Scenes
// TODO: Can we now remove this lock?
lock (m_removeClientPrivLock)
- {
+ {
bool isChildAgent = false;
ScenePresence avatar = GetScenePresence(agentID);
- // Shouldn't be necessary since RemoveClient() is currently only called by IClientAPI.Close() which
+ // Shouldn't be necessary since RemoveClient() is currently only called by IClientAPI.Close() which
// in turn is only called by Scene.IncomingCloseAgent() which checks whether the presence exists or not
// However, will keep for now just in case.
if (avatar == null)
@@ -3792,7 +3792,7 @@ namespace OpenSim.Region.Framework.Scenes
// unnecessary operations. This should go away once NPCs have no accompanying IClientAPI
if (closeChildAgents && CapsModule != null)
CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode);
-
+
if (closeChildAgents && !isChildAgent)
{
List regions = avatar.KnownRegionHandles;
@@ -3806,7 +3806,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.Debug("[Scene]TriggerClientClosed done");
m_eventManager.TriggerOnRemovePresence(agentID);
// m_log.Debug("[Scene]TriggerOnRemovePresence done");
-
+
if (!isChildAgent)
{
if (AttachmentsModule != null)
@@ -3865,7 +3865,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Removes region from an avatar's known region list. This coincides with child agents. For each child agent, there will be a known region entry.
- ///
+ ///
///
///
///
@@ -3914,7 +3914,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Source region (may be null)
/// Outputs the reason for the false response on this string
- /// True if the region accepts this agent. False if it does not. False will
+ /// True if the region accepts this agent. False if it does not. False will
/// also return a reason.
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, GridRegion source, out string reason)
{
@@ -3942,9 +3942,9 @@ namespace OpenSim.Region.Framework.Scenes
/// Outputs the reason for the false response on this string
/// True for normal presence. False for NPC
/// or other applications where a full grid/Hypergrid presence may not be required.
- /// True if the region accepts this agent. False if it does not. False will
+ /// True if the region accepts this agent. False if it does not. False will
/// also return a reason.
- ///
+ ///
private object m_newUserConnLock = new object();
public bool NewUserConnection(AgentCircuitData acd, uint teleportFlags, GridRegion source, out string reason, bool requirePresenceLookup)
@@ -4037,7 +4037,7 @@ namespace OpenSim.Region.Framework.Scenes
{
sp = GetScenePresence(acd.AgentID);
- // We need to ensure that we are not already removing the scene presence before we ask it not to be
+ // We need to ensure that we are not already removing the scene presence before we ask it not to be
// closed.
if (sp != null && sp.IsChildAgent
&& (sp.LifecycleState == ScenePresenceState.Running
@@ -4051,16 +4051,16 @@ namespace OpenSim.Region.Framework.Scenes
// teleport from A -> D, but then -> C before A has asked B to close its old child agent. When C
// renews the lease on the child agent at B, we must make sure that the close from A does not succeed.
//
- // XXX: In the end, this should not be necessary if child agents are closed without delay on
+ // XXX: In the end, this should not be necessary if child agents are closed without delay on
// teleport, since realistically, the close request should always be processed before any other
- // region tried to re-establish a child agent. This is much simpler since the logic below is
+ // region tried to re-establish a child agent. This is much simpler since the logic below is
// vulnerable to an issue when a viewer quits a region without sending a proper logout but then
// re-establishes the connection on a relogin. This could wrongly set the DoNotCloseAfterTeleport
// flag when no teleport had taken place (and hence no close was going to come).
// if (!acd.ChildrenCapSeeds.ContainsKey(RegionInfo.RegionHandle))
// {
// m_log.DebugFormat(
-// "[SCENE]: Setting DoNotCloseAfterTeleport for child scene presence {0} in {1} because source will attempt close.",
+// "[SCENE]: Setting DoNotCloseAfterTeleport for child scene presence {0} in {1} because source will attempt close.",
// sp.Name, Name);
//
// sp.DoNotCloseAfterTeleport = true;
@@ -4074,7 +4074,7 @@ namespace OpenSim.Region.Framework.Scenes
sp.DoNotCloseAfterTeleport = true;
m_log.DebugFormat(
- "[SCENE]: Set DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt end-of-teleport close from a previous close.",
+ "[SCENE]: Set DoNotCloseAfterTeleport for child scene presence {0} in {1} because this region will attempt end-of-teleport close from a previous close.",
sp.Name, Name);
}
}
@@ -4094,7 +4094,7 @@ namespace OpenSim.Region.Framework.Scenes
if (sp.LifecycleState == ScenePresenceState.Removing)
{
m_log.WarnFormat(
- "[SCENE]: Agent {0} in {1} was still being removed after {2}s. Aborting NewUserConnection.",
+ "[SCENE]: Agent {0} in {1} was still being removed after {2}s. Aborting NewUserConnection.",
sp.Name, Name, polls * pollInterval / 1000);
return false;
@@ -4115,7 +4115,7 @@ namespace OpenSim.Region.Framework.Scenes
// We have a root agent. Is it in transit?
if (!EntityTransferModule.IsInTransit(sp.UUID))
{
- // We have a zombie from a crashed session.
+ // We have a zombie from a crashed session.
// Or the same user is trying to be root twice here, won't work.
// Kill it.
m_log.WarnFormat(
@@ -4210,7 +4210,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.DebugFormat(
"[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
- acd.AgentID, RegionInfo.RegionName);
+ acd.AgentID, RegionInfo.RegionName);
if (CapsModule != null)
{
@@ -4253,7 +4253,7 @@ namespace OpenSim.Region.Framework.Scenes
// only check access, actual relocations will happen later on ScenePresence MakeRoot
// allow child agents creation
if(!godlike && teleportFlags != (uint) TPFlags.Default)
- {
+ {
bool checkTeleHub;
// don't check hubs if via home or via lure
@@ -4264,7 +4264,7 @@ namespace OpenSim.Region.Framework.Scenes
checkTeleHub = vialogin
|| (TelehubAllowLandmarks == true ? false : ((teleportFlags & (uint)TPFlags.ViaLandmark) != 0 ))
|| (teleportFlags & (uint) TPFlags.ViaLocation) != 0;
-
+
if(!CheckLandPositionAccess(acd.AgentID, true, checkTeleHub, acd.startpos, out reason))
{
m_authenticateHandler.RemoveCircuit(acd.circuitcode);
@@ -4351,7 +4351,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Circuit Data of the Agent we're verifying
/// Outputs the reason for the false response on this string
- /// True if the user has a session on the grid. False if it does not. False will
+ /// True if the user has a session on the grid. False if it does not. False will
/// also return a reason.
public virtual bool VerifyUserPresence(AgentCircuitData agent, out string reason)
{
@@ -4380,7 +4380,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// The circuit data for the agent
/// outputs the reason to this string
- /// True if the region accepts this agent. False if it does not. False will
+ /// True if the region accepts this agent. False if it does not. False will
/// also return a reason.
protected virtual bool AuthorizeUser(AgentCircuitData agent, bool bypassAccessControl, out string reason)
{
@@ -4434,7 +4434,7 @@ namespace OpenSim.Region.Framework.Scenes
// in access list / owner / manager
if (RegionInfo.EstateSettings.HasAccess(agent.AgentID))
return true;
-
+
// finally test groups
bool groupAccess = false;
@@ -4576,7 +4576,7 @@ Label_GroupsDone:
// }
///
- /// We've got an update about an agent that sees into this region,
+ /// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's the full data.
///
/// Agent that contains all of the relevant things about an agent.
@@ -4604,7 +4604,7 @@ Label_GroupsDone:
}
// TODO: This check should probably be in QueryAccess().
- ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID,
+ ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID,
(float)RegionInfo.RegionSizeX * 0.5f, (float)RegionInfo.RegionSizeY * 0.5f);
if (nearestParcel == null)
{
@@ -4616,12 +4616,12 @@ Label_GroupsDone:
}
// We have to wait until the viewer contacts this region
- // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol)
+ // after receiving the EnableSimulator HTTP Event Queue message (for the v1 teleport protocol)
// or TeleportFinish (for the v2 teleport protocol). This triggers the viewer to send
// a UseCircuitCode packet which in turn calls AddNewAgent which finally creates the ScenePresence.
ScenePresence sp = WaitGetScenePresence(cAgentData.AgentID);
- if (sp != null)
+ if (sp != null)
{
if (!sp.IsChildAgent)
{
@@ -4632,10 +4632,10 @@ Label_GroupsDone:
if (cAgentData.SessionID != sp.ControllingClient.SessionId)
{
m_log.WarnFormat(
- "[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).",
+ "[SCENE]: Attempt to update agent {0} with invalid session id {1} (possibly from simulator in older version; tell them to update).",
sp.UUID, cAgentData.SessionID);
- Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}",
+ Console.WriteLine(String.Format("[SCENE]: Attempt to update agent {0} ({1}) with invalid session id {2}",
sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
}
@@ -4667,7 +4667,7 @@ Label_GroupsDone:
}
///
- /// We've got an update about an agent that sees into this region,
+ /// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's only positional data
///
/// AgentPosition that contains agent positional data so we can know what to send
@@ -4675,7 +4675,7 @@ Label_GroupsDone:
public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
{
// m_log.DebugFormat(
-// "[SCENE PRESENCE]: IncomingChildAgentDataUpdate POSITION for {0} in {1}, position {2}",
+// "[SCENE PRESENCE]: IncomingChildAgentDataUpdate POSITION for {0} in {1}, position {2}",
// cAgentData.AgentID, Name, cAgentData.Position);
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
@@ -4683,7 +4683,7 @@ Label_GroupsDone:
{
// if (childAgentUpdate.ControllingClient.SessionId != cAgentData.SessionID)
// // Only warn for now
-// m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
+// m_log.WarnFormat("[SCENE]: Attempt at updating position of agent {0} with invalid session id {1}. Neighbor running older version?",
// childAgentUpdate.UUID, cAgentData.SessionID);
// I can't imagine *yet* why we would get an update if the agent is a root agent..
@@ -4743,7 +4743,7 @@ Label_GroupsDone:
if (acd == null)
{
m_log.DebugFormat(
- "[SCENE]: Request to close agent {0} but no such agent in scene {1}. May have been closed previously.",
+ "[SCENE]: Request to close agent {0} but no such agent in scene {1}. May have been closed previously.",
agentID, Name);
return false;
@@ -4756,7 +4756,7 @@ Label_GroupsDone:
else
{
m_log.WarnFormat(
- "[SCENE]: Request to close agent {0} with invalid authorization token {1} in {2}",
+ "[SCENE]: Request to close agent {0} with invalid authorization token {1} in {2}",
agentID, auth_token, Name);
}
@@ -4850,7 +4850,7 @@ Label_GroupsDone:
return true;
}
m_log.DebugFormat(
- "[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}",
+ "[SCENE]: Called CloseClient() with agent ID {0} but no such presence is in {1}",
agentID, Name);
return false;
@@ -5361,7 +5361,7 @@ Label_GroupsDone:
/// Get a scene object group that contains the prim with the given local id
///
///
- /// null if no scene object group containing that prim is found
+ /// null if no scene object group containing that prim is found
public SceneObjectGroup GetGroupByPrim(uint localID)
{
return m_sceneGraph.GetGroupByPrim(localID);
@@ -5371,7 +5371,7 @@ Label_GroupsDone:
/// Get a scene object group that contains the prim with the given uuid
///
///
- /// null if no scene object group containing that prim is found
+ /// null if no scene object group containing that prim is found
public SceneObjectGroup GetGroupByPrim(UUID fullID)
{
return m_sceneGraph.GetGroupByPrim(fullID);
@@ -5484,7 +5484,7 @@ Label_GroupsDone:
// 1 = sim is up and accepting http requests. The heartbeat has
// stopped and the sim is probably locked up, but a remote
// admin restart may succeed
- //
+ //
// 2 = Sim is up and the heartbeat is running. The sim is likely
// usable for people within
//
@@ -5533,7 +5533,7 @@ Label_GroupsDone:
{
int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
System.Diagnostics.Process proc = new System.Diagnostics.Process();
-proc.EnableRaisingEvents=false;
+proc.EnableRaisingEvents=false;
proc.StartInfo.FileName = "/bin/kill";
proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
proc.Start();
@@ -5979,7 +5979,7 @@ Environment.Exit(1);
g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
// m_log.DebugFormat(
-// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
+// "[SCENE]: For {0} found AxisAlignedBoundingBoxRaw {1}, {2}",
// g.Name, new Vector3(ominX, ominY, ominZ), new Vector3(omaxX, omaxY, omaxZ));
ominX += vec.X;
@@ -6175,11 +6175,11 @@ Environment.Exit(1);
reason = "Error authorizing agent: " + e.Message;
return false;
}
-
+
// last check aditional land access restrictions and relocations
// if crossing (viaTeleport false) check only the specified parcel
return CheckLandPositionAccess(agentID, viaTeleport, true, position, out reason);
- }
+ }
// check access to land.
public bool CheckLandPositionAccess(UUID agentID, bool NotCrossing, bool checkTeleHub, Vector3 position, out string reason)
@@ -6192,7 +6192,7 @@ Environment.Exit(1);
bool isAdmin = Permissions.IsAdministrator(agentID);
if(isAdmin)
return true;
-
+
// also honor estate managers access rights
bool isManager = Permissions.IsEstateManager(agentID);
if(isManager)
@@ -6204,14 +6204,14 @@ Environment.Exit(1);
{
SceneObjectGroup telehub;
if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && (telehub = GetSceneObjectGroup (RegionInfo.RegionSettings.TelehubObject)) != null && checkTeleHub)
- {
+ {
bool banned = true;
bool validTelehub = false;
List spawnPoints = RegionInfo.RegionSettings.SpawnPoints();
Vector3 spawnPoint;
ILandObject land = null;
Vector3 telehubPosition = telehub.AbsolutePosition;
-
+
if(spawnPoints.Count == 0)
{
// will this ever happen?
@@ -6225,7 +6225,7 @@ Environment.Exit(1);
}
}
else
- {
+ {
Quaternion telehubRotation = telehub.GroupRotation;
foreach (SpawnPoint spawn in spawnPoints)
{
@@ -6293,7 +6293,7 @@ Environment.Exit(1);
return true;
}
- public void StartTimerWatchdog()
+ public void StartTimerWatchdog()
{
m_timerWatchdog.Interval = 1000;
m_timerWatchdog.Elapsed += TimerWatchdog;
@@ -6304,7 +6304,7 @@ Environment.Exit(1);
public void TimerWatchdog(object sender, ElapsedEventArgs e)
{
CheckHeartbeat();
- }
+ }
/// This method deals with movement when an avatar is automatically moving (but this is distinct from the
/// autopilot that moves an avatar to a sit target!.
@@ -6391,7 +6391,7 @@ Environment.Exit(1);
}
///
- /// Wrappers to get physics modules retrieve assets.
+ /// Wrappers to get physics modules retrieve assets.
///
///
/// Has to be done this way
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d406625..e3e54e2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public string Name { get { return RegionInfo.RegionName; } }
-
+
public IConfigSource Config
{
get { return GetConfig(); }
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Framework.Scenes
/// The module commanders available from this scene
///
protected Dictionary m_moduleCommanders = new Dictionary();
-
+
///
/// Registered classes that are capable of creating entities.
///
@@ -108,7 +108,7 @@ namespace OpenSim.Region.Framework.Scenes
protected uint m_lastAllocatedLocalId = 720000;
private readonly Mutex _primAllocateMutex = new Mutex(false);
-
+
protected readonly ClientManager m_clientManager = new ClientManager();
public bool LoginsEnabled
@@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
public virtual RegionInfo RegionInfo { get; private set; }
#region admin stuff
-
+
public abstract void OtherRegionUp(GridRegion otherRegion);
public virtual string GetSimulatorVersion()
@@ -307,7 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
return myID;
}
-
+
#region Module Methods
///
@@ -366,7 +366,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_moduleCommanders.ContainsKey(name))
return m_moduleCommanders[name];
}
-
+
return null;
}
@@ -416,7 +416,7 @@ namespace OpenSim.Region.Framework.Scenes
public void RegisterModuleInterface(M mod)
{
// m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
-
+
List
public Quaternion Rotation
{
- get
- {
- return m_bodyRot;
+ get
+ {
+ return m_bodyRot;
}
set
@@ -963,10 +963,10 @@ namespace OpenSim.Region.Framework.Scenes
}
DropOldNeighbours(old);
-
+
if (Scene.CapsModule != null)
Scene.CapsModule.SetChildrenSeed(UUID, seeds);
-*/
+*/
KnownRegions = seeds;
//m_log.Debug(" ++++++++++AFTER+++++++++++++ ");
//DumpKnownRegions();
@@ -991,13 +991,13 @@ namespace OpenSim.Region.Framework.Scenes
///
/// This signals whether the presence is in transit between neighbouring regions.
///
- ///
+ ///
/// It is not set when the presence is teleporting or logging in/out directly to a region.
///
public bool IsInTransit
{
get { return m_inTransit; }
- set {
+ set {
if(value)
{
if (Flying)
@@ -1051,14 +1051,14 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return Util.GetViewerName(m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode)); }
}
-
+
#endregion
#region Constructor(s)
public ScenePresence(
IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
- {
+ {
m_scene = world;
AttachmentsSyncLock = new Object();
AllowMovement = true;
@@ -1092,16 +1092,16 @@ namespace OpenSim.Region.Framework.Scenes
// Grouptitle = gm.GetGroupTitle(m_uuid);
m_scriptEngines = m_scene.RequestModuleInterfaces();
-
+
AbsolutePosition = posLastMove = posLastSignificantMove = CameraPosition =
m_reprioritizationLastPosition = ControllingClient.StartPos;
m_reprioritizationLastDrawDistance = DrawDistance;
// disable updates workjobs for now
- childUpdatesBusy = true;
+ childUpdatesBusy = true;
m_reprioritizationBusy = true;
-
+
AdjustKnownSeeds();
RegisterToClientEvents();
@@ -1189,7 +1189,7 @@ namespace OpenSim.Region.Framework.Scenes
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
}
-
+
public void RemoveClientEvents()
{
ControllingClient.OnCompleteMovementToRegion -= CompleteMovement;
@@ -1237,7 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
/// This method is on the critical path for transferring an avatar from one region to another. Delay here
/// delays that crossing.
///
-
+
// constants for physics position search
const float PhysSearchHeight = 600f;
const float PhysMinSkipGap = 50f;
@@ -1280,7 +1280,7 @@ namespace OpenSim.Region.Framework.Scenes
// if not actually on the target invalidate it
if(gotCrossUpdate && (crossingFlags & 0x04) == 0)
part.SitTargetAvatar = UUID.Zero;
-
+
ParentID = part.LocalId;
ParentPart = part;
m_pos = PrevSitOffset;
@@ -1380,7 +1380,7 @@ namespace OpenSim.Region.Framework.Scenes
int physcount = PhysNumberCollisions;
float dist = physTestHeight - groundHeight + localAVHalfHeight;
-
+
Vector3 direction = new Vector3(0f, 0f, -1f);
Vector3 RayStart = pos;
RayStart.Z = physTestHeight;
@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes
AbsolutePosition = pos;
// m_log.DebugFormat(
-// "Set pos {0}, vel {1} in {1} to {2} from input position of {3} on MakeRootAgent",
+// "Set pos {0}, vel {1} in {1} to {2} from input position of {3} on MakeRootAgent",
// Name, Scene.Name, AbsolutePosition, pos);
//
if (m_teleportFlags == TeleportFlags.Default)
@@ -1453,8 +1453,8 @@ namespace OpenSim.Region.Framework.Scenes
Flying = false;
}
}
-
-
+
+
m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
m_scene.SwapRootAgentCount(false);
@@ -1519,7 +1519,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name);
UseFakeGroupTitle = true;
-
+
Util.FireAndForget(o =>
{
@@ -1587,7 +1587,7 @@ namespace OpenSim.Region.Framework.Scenes
else
Animator.ResetAnimations();
-
+
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",
// Name, UUID, m_scene.RegionInfo.RegionName);
@@ -1595,7 +1595,7 @@ namespace OpenSim.Region.Framework.Scenes
// Don't zero out the velocity since this can cause problems when an avatar is making a region crossing,
// depending on the exact timing. This shouldn't matter anyway since child agent positions are not updated.
//Velocity = new Vector3(0, 0, 0);
-
+
IsChildAgent = true;
m_scene.SwapRootAgentCount(true);
RemoveFromPhysicalScene();
@@ -1656,7 +1656,7 @@ namespace OpenSim.Region.Framework.Scenes
bool isFlying = Flying;
Vector3 vel = Velocity;
RemoveFromPhysicalScene();
-
+
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
if (PhysicsActor != null)
@@ -1709,7 +1709,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsInTransit)
return;
- Vector3 pos = AbsolutePosition;
+ Vector3 pos = AbsolutePosition;
if (Appearance.AvatarHeight != 127.0f)
pos += new Vector3(0f, 0f, (Appearance.AvatarHeight / 6f));
else
@@ -1737,7 +1737,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Postive or negative roll amount in radians
private void ApplyFlyingRoll(float amount, bool PressingUp, bool PressingDown)
{
-
+
float rollAmount = Util.Clamp(m_AngularVelocity.Z + amount, -FLY_ROLL_MAX_RADIANS, FLY_ROLL_MAX_RADIANS);
m_AngularVelocity.Z = rollAmount;
@@ -1789,7 +1789,7 @@ namespace OpenSim.Region.Framework.Scenes
if (m_AngularVelocity.Z > 0)
{
-
+
float leftOverToMin = m_AngularVelocity.Z - rollMinRadians;
if (amount > leftOverToMin)
return -leftOverToMin;
@@ -1799,7 +1799,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
-
+
float leftOverToMin = -m_AngularVelocity.Z - rollMinRadians;
if (amount > leftOverToMin)
return leftOverToMin;
@@ -1807,7 +1807,7 @@ namespace OpenSim.Region.Framework.Scenes
return amount;
}
}
-
+
// neighbouring regions we have enabled a child agent in
@@ -1943,15 +1943,15 @@ namespace OpenSim.Region.Framework.Scenes
private bool WaitForUpdateAgent(IClientAPI client)
{
// Before the source region executes UpdateAgent
- // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
+ // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
// m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
// viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
// m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
- int count = 50;
- UUID originID = UUID.Zero;
+ int count = 50;
+ UUID originID = UUID.Zero;
lock (m_originRegionIDAccessLock)
- originID = m_originRegionID;
+ originID = m_originRegionID;
while (originID.Equals(UUID.Zero) && count-- > 0)
@@ -2014,7 +2014,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.InfoFormat(
"[SCENE PRESENCE]: Completing movement of {0} into region {1} in position {2}",
client.Name, Scene.Name, AbsolutePosition);
-
+
m_inTransit = true;
try
@@ -2110,7 +2110,7 @@ namespace OpenSim.Region.Framework.Scenes
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
// }
-
+
m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
@@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Framework.Scenes
m_currentParcelHide = false;
m_currentParcelUUID = UUID.Zero;
- // send initial land overlay and parcel
+ // send initial land overlay and parcel
ILandChannel landch = m_scene.LandChannel;
if (landch != null)
landch.sendClientInitialLandInfo(client);
@@ -2193,7 +2193,7 @@ namespace OpenSim.Region.Framework.Scenes
// send look and animations to others
// if not cached we send greys
- // uncomented if will wait till avatar does baking
+ // uncomented if will wait till avatar does baking
//if (cachedbaked)
{
foreach (ScenePresence p in allpresences)
@@ -2292,7 +2292,7 @@ namespace OpenSim.Region.Framework.Scenes
{
IFriendsModule friendsModule = m_scene.RequestModuleInterface();
if (friendsModule != null)
- {
+ {
if(gotCrossUpdate)
friendsModule.IsNowRoot(this);
else
@@ -2331,7 +2331,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- ///
+ ///
private void checkCameraCollision()
{
@@ -2486,7 +2486,7 @@ namespace OpenSim.Region.Framework.Scenes
// The Agent's Draw distance setting
// When we get to the point of re-computing neighbors everytime this
- // changes, then start using the agent's drawdistance rather than the
+ // changes, then start using the agent's drawdistance rather than the
// region's draw distance.
DrawDistance = agentData.Far;
@@ -2495,7 +2495,7 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: This does not work as intended because the viewer only sends the lbutton down when the button
// is first pressed, not whilst it is held down. If this is required in the future then need to look
- // for an AGENT_CONTROL_LBUTTON_UP event and make sure to handle cases where an initial DOWN is not
+ // for an AGENT_CONTROL_LBUTTON_UP event and make sure to handle cases where an initial DOWN is not
// received (e.g. on holding LMB down on the avatar in a viewer).
m_leftButtonDown = (flags & AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0;
@@ -2549,7 +2549,7 @@ namespace OpenSim.Region.Framework.Scenes
if (AllowMovement && !SitGround)
{
-// m_log.DebugFormat("[SCENE PRESENCE]: Initial body rotation {0} for {1}", agentData.BodyRotation, Name);
+// m_log.DebugFormat("[SCENE PRESENCE]: Initial body rotation {0} for {1}", agentData.BodyRotation, Name);
bool update_rotation = false;
if (agentData.BodyRotation != Rotation)
{
@@ -2617,7 +2617,7 @@ namespace OpenSim.Region.Framework.Scenes
}
if (((MovementFlag & (uint)DCF) == 0))
- {
+ {
//m_log.DebugFormat("[SCENE PRESENCE]: Updating MovementFlag for {0} with {1}", Name, DCF);
MovementFlag |= (uint)DCF;
update_movementflag = true;
@@ -2715,11 +2715,11 @@ namespace OpenSim.Region.Framework.Scenes
if (m_AngularVelocity.Z != 0)
m_AngularVelocity.Z += CalculateFlyingRollResetToZero(FLY_ROLL_RESET_RADIANS_PER_UPDATE);
}
-
+
/*
if (Flying && IsColliding && controlland)
{
- // nesting this check because LengthSquared() is expensive and we don't
+ // nesting this check because LengthSquared() is expensive and we don't
// want to do it every step when flying.
if ((Velocity.LengthSquared() <= LAND_VELOCITYMAG_MAX))
StopFlying();
@@ -2730,7 +2730,7 @@ namespace OpenSim.Region.Framework.Scenes
else if (IsColliding && agent_control_v3.Z < 0f)
agent_control_v3.Z = 0;
// else if(AgentControlStopActive %% Velocity.Z <0.01f)
-
+
// m_log.DebugFormat("[SCENE PRESENCE]: MovementFlag {0} for {1}", MovementFlag, Name);
@@ -2738,9 +2738,9 @@ namespace OpenSim.Region.Framework.Scenes
// which occurs later in the main scene loop
// We also need to update if the user rotates their avatar whilst it is slow walking/running (if they
// held down AGENT_CONTROL_STOP whilst normal walking/running). However, we do not want to update
- // if the user rotated whilst holding down AGENT_CONTROL_STOP when already still (which locks the
+ // if the user rotated whilst holding down AGENT_CONTROL_STOP when already still (which locks the
// avatar location in place).
- if (update_movementflag
+ if (update_movementflag
|| (update_rotation && DCFlagKeyPressed && (!AgentControlStopActive || MovementFlag != 0)))
{
@@ -2810,9 +2810,9 @@ namespace OpenSim.Region.Framework.Scenes
// The Agent's Draw distance setting
// When we get to the point of re-computing neighbors everytime this
- // changes, then start using the agent's drawdistance rather than the
+ // changes, then start using the agent's drawdistance rather than the
// region's draw distance.
-
+
DrawDistance = agentData.Far;
@@ -2839,7 +2839,7 @@ namespace OpenSim.Region.Framework.Scenes
TriggerScenePresenceUpdated();
}
-
+
///
/// Calculate an update to move the presence to the set target.
///
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: Called HandleMoveToTargetUpdate() for {0}", Name);
bool updated = false;
-
+
Vector3 LocalVectorToTarget3D = MoveToPositionTarget - AbsolutePosition;
// m_log.DebugFormat(
@@ -3030,11 +3030,11 @@ namespace OpenSim.Region.Framework.Scenes
|| pos.Y < 0 || pos.Y >= regionSize.Y
|| pos.Z < 0)
return;
-
+
float terrainHeight;
Scene targetScene = m_scene;
terrainHeight = m_scene.GetGroundHeight(pos.X, pos.Y);
-
+
// dont try to land underground
terrainHeight += Appearance.AvatarHeight * 0.5f + 0.2f;
@@ -3044,7 +3044,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Avatar {0} set move to target {1} (terrain height {2}) in {3}",
// Name, pos, terrainHeight, m_scene.RegionInfo.RegionName);
-
+
if (noFly)
Flying = false;
else if (pos.Z > terrainHeight || Flying)
@@ -3068,7 +3068,7 @@ namespace OpenSim.Region.Framework.Scenes
Rotation = Quaternion.CreateFromEulers(angle);
// m_log.DebugFormat("[SCENE PRESENCE]: Body rot for {0} set to {1}", Name, Rotation);
-
+
Vector3 control = Vector3.Zero;
if(HandleMoveToTargetUpdate(1f, ref control))
AddNewMovement(control);
@@ -3162,7 +3162,7 @@ namespace OpenSim.Region.Framework.Scenes
m_pos = standPos;
}
- // We need to wait until we have calculated proper stand positions before sitting up the physical
+ // We need to wait until we have calculated proper stand positions before sitting up the physical
// avatar to avoid race conditions.
if (PhysicsActor == null)
AddToPhysicalScene(false);
@@ -3178,7 +3178,7 @@ namespace OpenSim.Region.Framework.Scenes
// reset to default sitAnimation
sitAnimation = "SIT";
-
+
// Animator.TrySetMovementAnimation("STAND");
Animator.SetMovementAnimations("STAND");
@@ -3244,7 +3244,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- if (PhysicsSit(part,offset)) // physics engine
+ if (PhysicsSit(part,offset)) // physics engine
return;
Vector3 pos = part.AbsolutePosition + offset;
@@ -3275,7 +3275,7 @@ namespace OpenSim.Region.Framework.Scenes
cameraAtOffset = part.GetCameraAtOffset();
cameraEyeOffset = part.GetCameraEyeOffset();
-
+
forceMouselook = part.GetForceMouselook();
if (!part.IsRoot)
@@ -3398,7 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes
if (part == null)
return;
- Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
+ Vector3 targetPos = part.GetWorldPosition() + offset * part.GetWorldRotation();
if(!CanEnterLandPosition(targetPos))
{
ControllingClient.SendAlertMessage(" Sit position on restricted land, try another spot");
@@ -3530,7 +3530,7 @@ namespace OpenSim.Region.Framework.Scenes
else
{
m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
-
+
if (Math.Abs(1.0 - m) > 0.000001)
{
if(m != 0)
@@ -3554,7 +3554,7 @@ namespace OpenSim.Region.Framework.Scenes
x = 2 * (r.X * r.Z + r.Y * r.W);
y = 2 * (-r.X * r.W + r.Y * r.Z);
z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
- Vector3 up = new Vector3((float)x, (float)y, (float)z);
+ Vector3 up = new Vector3((float)x, (float)y, (float)z);
sitOffset = up * Appearance.AvatarHeight * 0.02638f;
newPos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
}
@@ -3670,7 +3670,7 @@ namespace OpenSim.Region.Framework.Scenes
public void AddNewMovement(Vector3 vec, float thisAddSpeedModifier = 1, bool breaking = false)
{
// m_log.DebugFormat(
- // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}",
+ // "[SCENE PRESENCE]: Adding new movement {0} with rotation {1}, thisAddSpeedModifier {2} for {3}",
// vec, Rotation, thisAddSpeedModifier, Name);
// rotate from avatar coord space to world
@@ -3792,11 +3792,11 @@ namespace OpenSim.Region.Framework.Scenes
Math.Abs(dpos.X) > POSITION_LARGETOLERANCE ||
Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE ||
Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE ||
-
+
( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE ||
Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE ||
Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE)
- && vel.LengthSquared() < LOWVELOCITYSQ
+ && vel.LengthSquared() < LOWVELOCITYSQ
))
{
*/
@@ -3833,7 +3833,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// this is diferente from SendTerseUpdateToClient
- // this sends bypassing entities updates
+ // this sends bypassing entities updates
public void SendAgentTerseUpdate(ISceneEntity p)
{
ControllingClient.SendAgentTerseUpdate(p);
@@ -3982,7 +3982,7 @@ namespace OpenSim.Region.Framework.Scenes
p.SendAppearanceToAgentNF(this);
p.SendAnimPackToAgentNF(this);
- p.SendAttachmentsToAgentNF(this);
+ p.SendAttachmentsToAgentNF(this);
count++;
});
@@ -3991,7 +3991,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Send this agent's avatar data to all other root and child agents in the scene
- /// This agent must be root. This avatar will receive its own update.
+ /// This agent must be root. This avatar will receive its own update.
///
public void SendAvatarDataToAllAgents()
{
@@ -4222,7 +4222,7 @@ namespace OpenSim.Region.Framework.Scenes
posLastMove = pos;
m_scene.EventManager.TriggerOnClientMovement(this);
}
-
+
diff = pos - posLastSignificantMove;
if (diff.LengthSquared() > SIGNIFICANT_MOVEMENT)
{
@@ -4235,18 +4235,18 @@ namespace OpenSim.Region.Framework.Scenes
if(childUpdatesBusy)
return;
-
+
//possible KnownRegionHandles always contains current region and this check is not needed
int minhandles = 0;
if(KnownRegionHandles.Contains(RegionHandle))
minhandles++;
- if(KnownRegionHandles.Count > minhandles)
- {
+ if(KnownRegionHandles.Count > minhandles)
+ {
int tdiff = Util.EnvironmentTickCountSubtract(lastChildUpdatesTime);
if(tdiff > CHILDUPDATES_TIME)
{
- diff = pos - m_lastChildAgentUpdatePosition;
+ diff = pos - m_lastChildAgentUpdatePosition;
if (diff.LengthSquared() > CHILDUPDATES_MOVEMENT)
{
childUpdatesBusy = true;
@@ -4268,7 +4268,7 @@ namespace OpenSim.Region.Framework.Scenes
Util.FireAndForget(
o =>
{
- m_scene.SendOutChildAgentUpdates(agentpos, this);
+ m_scene.SendOutChildAgentUpdates(agentpos, this);
lastChildUpdatesTime = Util.EnvironmentTickCount();
childUpdatesBusy = false;
}, null, "ScenePresence.SendOutChildAgentUpdates");
@@ -4309,7 +4309,7 @@ namespace OpenSim.Region.Framework.Scenes
pos2.Z += vel.Z * timeStep;
// m_log.DebugFormat(
-// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
+// "[SCENE PRESENCE]: Testing border check for projected position {0} of {1} in {2}",
// pos2, Name, Scene.Name);
if (Scene.PositionIsInCurrentRegion(pos2))
@@ -4399,7 +4399,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
// Put the child agent back at the center
- AbsolutePosition
+ AbsolutePosition
= new Vector3(((float)m_scene.RegionInfo.RegionSizeX * 0.5f), ((float)m_scene.RegionInfo.RegionSizeY * 0.5f), 70);
Animator.ResetAnimations();
@@ -4511,7 +4511,7 @@ namespace OpenSim.Region.Framework.Scenes
public void GrantGodlikePowers(UUID token, bool godStatus)
{
int oldgodlevel = GodLevel;
-
+
if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
{
GodLevel = 200;
@@ -4519,7 +4519,7 @@ namespace OpenSim.Region.Framework.Scenes
GodLevel = UserLevel;
}
else
- GodLevel = 0;
+ GodLevel = 0;
ControllingClient.SendAdminResponse(token, (uint)GodLevel);
if(oldgodlevel != GodLevel)
@@ -4535,7 +4535,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
CopyFrom(cAgentData);
-
+
}
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
@@ -4621,7 +4621,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.Far = DrawDistance;
- // Throttles
+ // Throttles
cAgent.Throttles = ControllingClient.GetThrottlesPacked(1);
cAgent.HeadRotation = m_headrotation;
@@ -4630,7 +4630,7 @@ namespace OpenSim.Region.Framework.Scenes
if (GodLevel > 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
cAgent.GodLevel = (byte)GodLevel;
- else
+ else
cAgent.GodLevel = (byte) 0;
cAgent.AlwaysRun = SetAlwaysRun;
@@ -4640,7 +4640,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.ParentPart = ParentUUID;
cAgent.SitOffset = PrevSitOffset;
-
+
lock (scriptedcontrols)
{
ControllerData[] controls = new ControllerData[scriptedcontrols.Count];
@@ -4675,7 +4675,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.CrossingFlags |= 1;
}
else
- cAgent.CrossingFlags = 0;
+ cAgent.CrossingFlags = 0;
if(isCrossUpdate)
{
@@ -4708,7 +4708,7 @@ namespace OpenSim.Region.Framework.Scenes
PrevSitOffset = cAgent.SitOffset;
// When we get to the point of re-computing neighbors everytime this
- // changes, then start using the agent's drawdistance rather than the
+ // changes, then start using the agent's drawdistance rather than the
// region's draw distance.
DrawDistance = cAgent.Far;
//DrawDistance = Scene.DefaultDrawDistance;
@@ -4727,7 +4727,7 @@ namespace OpenSim.Region.Framework.Scenes
m_headrotation = cAgent.HeadRotation;
Rotation = cAgent.BodyRotation;
- m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
+ m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
if (cAgent.GodLevel >200 && m_scene.Permissions.IsGod(cAgent.AgentID))
GodLevel = cAgent.GodLevel;
@@ -4738,14 +4738,14 @@ namespace OpenSim.Region.Framework.Scenes
Appearance = new AvatarAppearance(cAgent.Appearance);
/*
- bool isFlying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
+ bool isFlying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
if (PhysicsActor != null)
{
RemoveFromPhysicalScene();
AddToPhysicalScene(isFlying);
}
-*/
+*/
try
{
lock (scriptedcontrols)
@@ -4800,7 +4800,7 @@ namespace OpenSim.Region.Framework.Scenes
ControllingClient.ActiveGroupId = cAgent.ActiveGroupID;
ControllingClient.ActiveGroupName = cAgent.ActiveGroupName;
Grouptitle = cAgent.ActiveGroupTitle;
- ControllingClient.ActiveGroupPowers =
+ ControllingClient.ActiveGroupPowers =
ControllingClient.GetGroupPowers(cAgent.ActiveGroupID);
}
else
@@ -4871,7 +4871,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_forceToApplyValid = false;
PhysicsScene scene = m_scene.PhysicsScene;
- Vector3 pVec = AbsolutePosition;
+ Vector3 pVec = AbsolutePosition;
PhysicsActor = scene.AddAvatar(
LocalId, Firstname + "." + Lastname, pVec,
@@ -5007,7 +5007,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
-
+
}
}
@@ -5040,13 +5040,13 @@ namespace OpenSim.Region.Framework.Scenes
{
// Clear known regions
KnownRegions = new Dictionary();
-
+
// I don't get it but mono crashes when you try to dispose of this timer,
// unsetting the elapsed callback should be enough to allow for cleanup however.
- // m_reprioritizationTimer.Dispose();
+ // m_reprioritizationTimer.Dispose();
RemoveFromPhysicalScene();
-
+
m_scene.EventManager.OnRegionHeartbeatEnd -= RegionHeartbeatEnd;
RemoveClientEvents();
@@ -5106,7 +5106,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
return attachments;
}
@@ -5269,7 +5269,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectGroup sog in m_attachments)
{
SendAttachmentFullUpdateToAgentNF(sog, p);
- }
+ }
}
}
@@ -5689,14 +5689,14 @@ namespace OpenSim.Region.Framework.Scenes
return;
if(objectID == m_scene.RegionInfo.RegionID) // for all objects
{
-
+
}
else
{
SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
if(part != null)
{
-
+
}
}
}
@@ -5759,7 +5759,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
ScriptControlled allflags = ScriptControlled.CONTROL_ZERO;
-
+
if (MouseDown)
{
allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
@@ -5769,35 +5769,35 @@ namespace OpenSim.Region.Framework.Scenes
MouseDown = true;
}
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
MouseDown = true;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
{
allflags |= ScriptControlled.CONTROL_LBUTTON;
MouseDown = true;
}
-
+
// find all activated controls, whether the scripts are interested in them or not
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_FWD;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_BACK;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_UP;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_DOWN;
@@ -5807,17 +5807,17 @@ namespace OpenSim.Region.Framework.Scenes
{
allflags |= ScriptControlled.CONTROL_LEFT;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_RIGHT;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_RIGHT;
}
-
+
if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS) != 0)
{
allflags |= ScriptControlled.CONTROL_ROT_LEFT;
@@ -5830,7 +5830,7 @@ namespace OpenSim.Region.Framework.Scenes
{
UUID scriptUUID = kvp.Key;
ScriptControllers scriptControlData = kvp.Value;
-
+
ScriptControlled localHeld = allflags & scriptControlData.eventControls; // the flags interesting for us
ScriptControlled localLast = LastCommands & scriptControlData.eventControls; // the activated controls in the last cycle
ScriptControlled localChange = localHeld ^ localLast; // the changed bits
@@ -5842,7 +5842,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
-
+
LastCommands = allflags;
}
}
@@ -5885,7 +5885,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// returns true it local teleport allowed and sets the destiny position into pos
-
+
private bool CheckLocalTPLandingPoint(ref Vector3 pos)
{
// Never constrain lures
@@ -5930,7 +5930,7 @@ namespace OpenSim.Region.Framework.Scenes
spawnPos = spawnPoints[0].GetLocation(hubPos, hubRot);
spawnDistSQ = Vector3.DistanceSquared(spawnPos, pos);
- float testDistSQ;
+ float testDistSQ;
Vector3 testSpawnPos;
for(int i = 1; i< spawnPoints.Length; i++)
{
@@ -5960,7 +5960,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
- if (land.LandData.LandingType != (byte)LandingType.LandingPoint
+ if (land.LandData.LandingType != (byte)LandingType.LandingPoint
|| land.LandData.OwnerID == m_uuid)
return true;
@@ -5978,7 +5978,7 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
- const TeleportFlags TeleHubTPFlags = TeleportFlags.ViaLogin
+ const TeleportFlags TeleHubTPFlags = TeleportFlags.ViaLogin
| TeleportFlags.ViaHGLogin | TeleportFlags.ViaLocation;
private bool CheckAndAdjustTelehub(SceneObjectGroup telehub, ref Vector3 pos, ref bool positionChanged)
@@ -6011,7 +6011,7 @@ namespace OpenSim.Region.Framework.Scenes
bool selected = false;
bool validhub = false;
Vector3 spawnPosition;
-
+
Quaternion teleHubRotation = telehub.GroupRotation;
switch(m_scene.SpawnPointRouting)
@@ -6033,14 +6033,14 @@ namespace OpenSim.Region.Framework.Scenes
if(tries <= 0)
goto case "sequence";
-
+
pos = spawnPosition;
return true;
case "sequence":
tries = spawnPoints.Length;
- selected = false;
- validhub = false;
+ selected = false;
+ validhub = false;
do
{
index = m_scene.SpawnPoint();
@@ -6092,7 +6092,7 @@ namespace OpenSim.Region.Framework.Scenes
closest = i;
}
- if(!validhub)
+ if(!validhub)
return false;
if(closest < 0)
@@ -6437,28 +6437,28 @@ namespace OpenSim.Region.Framework.Scenes
}
private void TeleportFlagsDebug() {
-
+
// Some temporary debugging help to show all the TeleportFlags we have...
bool HG = false;
if((m_teleportFlags & TeleportFlags.ViaHGLogin) == TeleportFlags.ViaHGLogin)
HG = true;
-
+
m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
-
+
uint i = 0u;
for (int x = 0; x <= 30 ; x++, i = 1u << x)
{
i = 1u << x;
-
+
if((m_teleportFlags & (TeleportFlags)i) == (TeleportFlags)i)
if (HG == false)
m_log.InfoFormat("[SCENE PRESENCE]: Teleport Flags include {0}", ((TeleportFlags) i).ToString());
else
m_log.InfoFormat("[SCENE PRESENCE]: HG Teleport Flags include {0}", ((TeleportFlags)i).ToString());
}
-
+
m_log.InfoFormat("[SCENE PRESENCE]: TELEPORT ******************");
-
+
}
private void parcelGodCheck(UUID currentParcelID, bool isGod)
@@ -6509,7 +6509,7 @@ namespace OpenSim.Region.Framework.Scenes
// those on not on parcel see me
if (currentParcelID != p.currentParcelUUID)
- {
+ {
viewsToSendto.Add(p); // they see me
}
}
@@ -6584,7 +6584,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
allpresences.Clear();
- } // now on a private parcel end
+ } // now on a private parcel end
else
{
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresenceStateMachine.cs b/OpenSim/Region/Framework/Scenes/ScenePresenceStateMachine.cs
index cae7fe5..e7b09ea 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresenceStateMachine.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresenceStateMachine.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Running => PreRemove, Removing
/// PreRemove => Running, Removing
/// Removing => Removed
- ///
+ ///
/// All other methods should only see the scene presence in running state - this is the normal operational state
/// Removed state occurs when the presence has been removed. This is the end state with no exit.
///
@@ -89,13 +89,13 @@ namespace OpenSim.Region.Framework.Scenes
else if (newState == ScenePresenceState.PreRemove && m_state == ScenePresenceState.Running)
transitionOkay = true;
else if (newState == ScenePresenceState.Removing)
- {
+ {
if (m_state == ScenePresenceState.Running || m_state == ScenePresenceState.PreRemove)
transitionOkay = true;
}
else if (newState == ScenePresenceState.Removed && m_state == ScenePresenceState.Removing)
transitionOkay = true;
- }
+ }
if (!transitionOkay)
{
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index 998789d..7f7977e 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -68,54 +68,54 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
///
///
public static string ToXml(CoalescedSceneObjects coa, bool doScriptStates)
- {
+ {
using (StringWriter sw = new StringWriter())
{
using (XmlTextWriter writer = new XmlTextWriter(sw))
- {
+ {
Vector3 size;
-
+
List coaObjects = coa.Objects;
-
+
// m_log.DebugFormat(
-// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
+// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing {0} objects for coalesced object",
// coaObjects.Count);
-
+
// This is weak - we're relying on the set of coalesced objects still being identical
Vector3[] offsets = coa.GetSizeAndOffsets(out size);
writer.WriteStartElement("CoalescedObject");
-
+
writer.WriteAttributeString("x", size.X.ToString());
writer.WriteAttributeString("y", size.Y.ToString());
- writer.WriteAttributeString("z", size.Z.ToString());
-
+ writer.WriteAttributeString("z", size.Z.ToString());
+
// Embed the offsets into the group XML
for (int i = 0; i < coaObjects.Count; i++)
{
SceneObjectGroup obj = coaObjects[i];
-
+
// m_log.DebugFormat(
-// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
-// i, obj.Name);
-
+// "[COALESCED SCENE OBJECTS SERIALIZER]: Writing offset for object {0}, {1}",
+// i, obj.Name);
+
writer.WriteStartElement("SceneObjectGroup");
writer.WriteAttributeString("offsetx", offsets[i].X.ToString());
writer.WriteAttributeString("offsety", offsets[i].Y.ToString());
writer.WriteAttributeString("offsetz", offsets[i].Z.ToString());
-
+
SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
-
+
writer.WriteEndElement(); // SceneObjectGroup
- }
-
+ }
+
writer.WriteEndElement(); // CoalescedObject
}
string output = sw.ToString();
-
+
// Console.WriteLine(output);
-
+
return output;
}
}
@@ -123,14 +123,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static bool TryFromXml(string xml, out CoalescedSceneObjects coa)
{
// m_log.DebugFormat("[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() deserializing {0}", xml);
-
+
coa = null;
-
+
try
{
// Quickly check if this is a coalesced object, without fully parsing the XML
using (StringReader sr = new StringReader(xml))
- {
+ {
using (XmlTextReader reader = new XmlTextReader(sr))
{
reader.MoveToContent(); // skip possible xml declaration
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (reader.Name != "CoalescedObject")
{
// m_log.DebugFormat(
- // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
+ // "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
-
+
return false;
}
}
@@ -151,12 +151,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
if (e == null)
return false;
-
+
coa = new CoalescedSceneObjects(UUID.Zero);
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
int i = 0;
-
+
foreach (XmlNode n in groups)
{
SceneObjectGroup so = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
@@ -166,10 +166,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
}
else
{
- // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
+ // XXX: Possibly we should fail outright here rather than continuing if a particular component of the
// coalesced object fails to load.
m_log.WarnFormat(
- "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
+ "[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml for component {0} failed. Continuing.",
i);
}
@@ -181,8 +181,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_log.Error("[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed ", e);
Util.LogFailedXML("[COALESCED SCENE OBJECTS SERIALIZER]:", xml);
return false;
- }
-
+ }
+
return true;
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0b7379b..b8d210c 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
part.LinkNum = linkNum;
part.TrimPermissions();
}
- }
+ }
while (reader.ReadToNextSibling("Part"));
}
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false);
}
-
+
public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState)
{
using (StringWriter sw = new StringWriter())
@@ -190,7 +190,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (!noRootElement)
writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
-
+
writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
ToXmlFormat(sceneObject.RootPart, writer);
writer.WriteEndElement();
@@ -212,23 +212,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (doScriptStates)
sceneObject.SaveScriptedState(writer);
-
+
if (!noRootElement)
writer.WriteEndElement(); // SceneObjectGroup
// m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", sceneObject.Name, System.Environment.TickCount - time);
- }
+ }
protected static void ToXmlFormat(SceneObjectPart part, XmlTextWriter writer)
{
SOPToXml2(writer, part, new Dictionary());
}
-
+
public static SceneObjectGroup FromXml2Format(string xmlData)
{
//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
//int time = System.Environment.TickCount;
-
+
try
{
XmlDocument doc = new XmlDocument();
@@ -780,7 +780,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.VehicleParams = vehicle;
}
}
-
+
private static void ProcessShape(SceneObjectPart obj, XmlReader reader)
{
List errorNodeNames;
@@ -1235,7 +1235,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
shp.HollowShape = Util.ReadEnum(reader, "HollowShape");
}
-
+
private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlReader reader)
{
shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
@@ -1367,13 +1367,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (sog.RootPart.KeyframeMotion != null)
{
- Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
+ Byte[] data = sog.RootPart.KeyframeMotion.Serialize();
writer.WriteStartElement(String.Empty, "KeyframeMotion", String.Empty);
writer.WriteBase64(data, 0, data.Length);
writer.WriteEndElement();
}
-
+
writer.WriteEndElement();
}
@@ -1438,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteShape(writer, sop.Shape, options);
WriteVector(writer, "Scale", sop.Scale);
- WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
+ WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
@@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
WriteVector(writer, "AttachedPos", sop.AttachedPos);
-
+
if (sop.DynAttrs.CountNamespaces > 0)
{
writer.WriteStartElement("DynAttrs");
@@ -1520,7 +1520,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString().ToLower());
}
writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower());
-
+
writer.WriteEndElement();
}
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index c8f525e..bc440fc 100755
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -113,12 +113,12 @@ namespace OpenSim.Region.Framework.Scenes
SimSpareMs = 32,
SimSleepMs = 33,
SimIoPumpTime = 34,
- SimPCTSscriptsRun = 35,
- SimRegionIdle = 36, // dataserver only
- SimRegionIdlePossible = 37, // dataserver only
- SimAIStepTimeMS = 38,
- SimSkippedSillouet_PS = 39,
- SimSkippedCharsPerC = 40,
+ SimPCTSscriptsRun = 35,
+ SimRegionIdle = 36, // dataserver only
+ SimRegionIdlePossible = 37, // dataserver only
+ SimAIStepTimeMS = 38,
+ SimSkippedSillouet_PS = 39,
+ SimSkippedCharsPerC = 40,
// extra stats IDs irrelevant, just far from viewer defined ones
SimExtraCountStart = 1000,
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Scenes
TotalGeoPrim = 1003,
TotalMesh = 1004,
ThreadCount = 1005,
-
+
SimExtraCountEnd = 1006
}
@@ -199,7 +199,7 @@ namespace OpenSim.Region.Framework.Scenes
///
private float m_statisticsFPSfactor = 5.0f;
private float m_targetFrameTime = 0.1f;
- // saved last reported value so there is something available for llGetRegionFPS
+ // saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS;
private float[] lastReportedSimStats = new float[m_statisticExtraArraySize + m_statisticViewerArraySize];
private float m_pfps;
@@ -336,7 +336,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (!m_scene.Active)
return;
-
+
// dont do it if if still been done
if(Monitor.TryEnter(m_statsLock))
@@ -367,8 +367,8 @@ namespace OpenSim.Region.Framework.Scenes
// factor to consider updates integration time
float updateTimeFactor = 1.0f / updateElapsed;
-
- // scene frame stats
+
+ // scene frame stats
float reportedFPS;
float physfps;
float timeDilation;
@@ -393,7 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
sleeptime = m_sleeptimeMS;
scriptTimeMS = m_scriptTimeMS;
totalFrameTime = m_frameMS;
- // still not inv
+ // still not inv
invFrameElapsed = (float)((m_FrameStatsTS - m_prevFrameStatsTS) / 1000.0);
ResetFrameStats();
@@ -424,10 +424,10 @@ namespace OpenSim.Region.Framework.Scenes
}
// some engines track frame time with error related to the simulation step size
- if(physfps > reportedFPS)
+ if(physfps > reportedFPS)
physfps = reportedFPS;
- // save the reported value so there is something available for llGetRegionFPS
+ // save the reported value so there is something available for llGetRegionFPS
lastReportedSimFPS = reportedFPS;
// scale frame stats
@@ -461,13 +461,13 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code
// so that stat numbers are always consistent.
- CheckStatSanity();
-
+ CheckStatSanity();
+
for (int i = 0; i < m_statisticViewerArraySize; i++)
{
sb[i] = new SimStatsPacket.StatBlock();
}
-
+
sb[0].StatID = (uint) Stats.TimeDilation;
sb[0].StatValue = (Single.IsNaN(timeDilation)) ? 0.0f : (float)Math.Round(timeDilation,3);
@@ -546,13 +546,13 @@ namespace OpenSim.Region.Framework.Scenes
sb[24].StatID = (uint)Stats.ResidentSizeKb;
sb[24].StatValue = 0;
-
+
sb[25].StatID = (uint)Stats.PendingLocalUploads;
sb[25].StatValue = 0;
-
+
sb[26].StatID = (uint)Stats.PhysicsPinnedTasks;
sb[26].StatValue = 0;
-
+
sb[27].StatID = (uint)Stats.PhysicsLodTasks;
sb[27].StatValue = 0;
@@ -623,7 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
sbex[5].StatValue = m_inUseThreads;
lastReportedSimStats[43] = m_inUseThreads;
- SimStats simStats
+ SimStats simStats
= new SimStats(
ReportingRegion.RegionLocX, ReportingRegion.RegionLocY, regionFlags, (uint)m_objectCapacity,
rb, sb, sbex, m_scene.RegionInfo.originRegionID);
@@ -643,7 +643,7 @@ namespace OpenSim.Region.Framework.Scenes
m_lastReportedExtraSimStats[SlowFramesStat.ShortName] = (float)SlowFramesStat.Value;
Dictionary physicsStats = m_scene.PhysicsScene.GetStats();
-
+
if (physicsStats != null)
{
foreach (KeyValuePair tuple in physicsStats)
@@ -717,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes
m_FrameStatsTS = Util.GetTimeStampMS();
}
- }
+ }
private void ResetFrameStats()
{
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
index 1aa1194..89d78cf 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (Double.IsNaN(value) || Double.IsInfinity(value))
return;
-
+
m_terrainData[x, y] = (float)value;
}
}
@@ -486,7 +486,7 @@ namespace OpenSim.Region.Framework.Scenes
int index = 0;
m_terrainData = new HeightmapTerrainData(Height, Width, (int)Constants.RegionHeight);
-
+
for (int y = 0; y < Height; y++)
{
for (int x = 0; x < Width; x++)
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index fd65735..9d1f815 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -400,7 +400,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
block[k++] = (terrData[x, y] - sub) * premult;
}
}
-
+
wbits = (prequant >> 1);
dct16x16(block, iout, ref wbits);
@@ -490,22 +490,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region DCT
/* DCT (Discrete Cosine Transform)
- adaptation from
+ adaptation from
General Purpose 2D,3D FFT (Fast Fourier Transform) Package
by Takuya OOURA (email: ooura@kurims.kyoto-u.ac.jp)
-------- 16x16 DCT (Discrete Cosine Transform) / Inverse of DCT --------
[definition]
Normalized 16x16 IDCT
- C[k1 + k2] = (1/8) * sum_j1=0^15 sum_j2=0^15
- tmp[j1 + j2] * s[j1] * s[j2] *
- cos(pi*j1*(k1+1/2)/16) *
+ C[k1 + k2] = (1/8) * sum_j1=0^15 sum_j2=0^15
+ tmp[j1 + j2] * s[j1] * s[j2] *
+ cos(pi*j1*(k1+1/2)/16) *
cos(pi*j2*(k2+1/2)/16), 0<=k1<16, 0<=k2<16
(s[0] = 1/sqrt(2), s[j] = 1, j > 0)
Normalized 16x16 DCT
- C[k1 + k2] = (1/8) * s[k1] * s[k2] * sum_j1=0^15 sum_j2=0^15
- tmp[j1 + j2] *
- cos(pi*(j1+1/2)*k1/16) *
+ C[k1 + k2] = (1/8) * s[k1] * s[k2] * sum_j1=0^15 sum_j2=0^15
+ tmp[j1 + j2] *
+ cos(pi*(j1+1/2)*k1/16) *
cos(pi*(j2+1/2)*k2/16), 0<=k1<16, 0<=k2<16
(s[0] = 1/sqrt(2), s[j] = 1, j > 0)
*/
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index da18941..fa698a9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void T010_AddObjects()
{
TestHelpers.InMethod();
-
+
random = new Random();
SceneObjectGroup found;
EntityManager entman = new EntityManager();
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID obj2 = sog.UUID;
uint li2 = sog.LocalId;
entman.Add(sog);
-
+
found = (SceneObjectGroup)entman[obj1];
Assert.That(found.UUID ,Is.EqualTo(obj1));
found = (SceneObjectGroup)entman[li1];
@@ -85,15 +85,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void T011_ThreadAddRemoveTest()
{
TestHelpers.InMethod();
-
- // This test adds and removes with mutiple threads, attempting to break the
+
+ // This test adds and removes with mutiple threads, attempting to break the
// uuid and localid dictionary coherence.
EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG();
for (int j=0; j<20; j++)
{
List trdlist = new List();
-
+
for (int i=0; i<4; i++)
{
// Adds scene object
@@ -101,14 +101,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
-
+
// Removes it
test = new NewTestThreads(entman,sog);
start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
- foreach (Thread thread in trdlist)
+ foreach (Thread thread in trdlist)
{
thread.Join();
}
@@ -133,14 +133,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectGroup sog = new SceneObjectGroup(sop);
scene.AddNewSceneObject(sog, false);
-
+
return sog;
}
-
+
private static string RandomName()
{
StringBuilder name = new StringBuilder();
- int size = random.Next(40,80);
+ int size = random.Next(40,80);
char ch ;
for (int i=0; i
/// Test deleting an object from a scene.
///
@@ -205,10 +205,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(retrievedPart, Is.Null);
}
-
+
///
/// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
- /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
+ /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
/// OpenSim.
///
[Test]
@@ -218,24 +218,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string childPartName = "childPart";
UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
-
+
SceneObjectPart rootPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = childPartName, UUID = childPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
-
+
Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
-
+
UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002");
sog.UUID = newRootPartUuid;
-
+
Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
Assert.That(sog.Parts.Length, Is.EqualTo(2));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
index dc3b717..c27bc1a 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCopyTests.cs
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
+ sogd.Enabled = false;
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
uint soLocalId = so.LocalId;
@@ -119,11 +119,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
Assert.That(item, Is.Not.Null);
}
@@ -145,7 +145,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
+ sogd.Enabled = false;
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", ua.PrincipalID);
uint soLocalId = so.LocalId;
@@ -168,11 +168,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we do not have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Lost And Found/so1");
Assert.That(item, Is.Null);
}
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
+ sogd.Enabled = false;
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
uint soLocalId = so.LocalId;
@@ -219,11 +219,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
Assert.That(item, Is.Not.Null);
}
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
+ sogd.Enabled = false;
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", TestHelpers.ParseTail(0x2));
uint soLocalId = so.LocalId;
@@ -272,11 +272,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sogd.InventoryDeQueueAndDelete();
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
Assert.That(item, Is.Null);
}
@@ -303,11 +303,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sogd.InventoryDeQueueAndDelete();
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
Assert.That(item, Is.Null);
}
@@ -334,11 +334,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sogd.InventoryDeQueueAndDelete();
// Check that object is still there.
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Not.Null);
+ Assert.That(retrievedPart2, Is.Not.Null);
Assert.That(client.ReceivedKills.Count, Is.EqualTo(0));
// Check that we have a copy in inventory
- InventoryItemBase item
+ InventoryItemBase item
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, ua.PrincipalID, "Objects/so1");
Assert.That(item, Is.Null);
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
index 4a98746..e1e973c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// crossing is async
Thread.Sleep(500);
-
+
Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id));
Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id));
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index f0debd0..b84ecac 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -77,19 +77,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDeRezSceneObject()
{
TestHelpers.InMethod();
-
+
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
-
+
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
+
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
+ sogd.Enabled = false;
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId);
uint soLocalId = so.LocalId;
@@ -104,9 +104,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
sogd.InventoryDeQueueAndDelete();
-
+
// SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Null);
+ Assert.That(retrievedPart, Is.Null);
}
///
@@ -154,48 +154,48 @@ namespace OpenSim.Region.Framework.Scenes.Tests
sceneA.DeleteSceneObject(so, false);
}
-
+
///
/// Test deleting an object from a scene where the deleter is not the owner
///
///
- /// This test assumes that the deleter is not a god.
+ /// This test assumes that the deleter is not a god.
///
[Test]
public void TestDeRezSceneObjectNotOwner()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
-
+
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
- SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
+ SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
+
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
+ sogd.Enabled = false;
+
SceneObjectPart part
= new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
part.Name = "obj1";
scene.AddNewSceneObject(new SceneObjectGroup(part), false);
List localIds = new List();
- localIds.Add(part.LocalId);
+ localIds.Add(part.LocalId);
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete();
-
+
// Object should still be in the scene.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
-
+ }
+
///
/// Test deleting an object asynchronously to user inventory.
///
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Modules");
+ IConfig config = configSource.AddConfig("Modules");
config.Set("InventoryAccessModule", "BasicInventoryAccessModule");
SceneHelpers.SetupSceneModules(
scene, configSource, new object[] { new BasicInventoryAccessModule() });
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 1718734..41f61ac 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -66,8 +66,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestLinkDelink2SceneObjects()
{
TestHelpers.InMethod();
-
- bool debugtest = false;
+
+ bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// <180,0,0>
grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
-
+
// Required for linking
grp1.RootPart.ClearUpdateSchedule();
grp2.RootPart.ClearUpdateSchedule();
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
// root part should have no offset position or rotation
- Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
+ Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity,
"root part should have no offset position or rotation");
// offset position should be root part position - part2.absolute position.
@@ -125,13 +125,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
+
if (debugtest)
m_log.Debug(rotEuler1);
part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
-
+
if (debugtest)
m_log.Debug(rotEuler2);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestLinkDelink2groups4SceneObjects()
{
TestHelpers.InMethod();
-
+
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Link grp4 to grp3.
grp3.LinkToGroup(grp4);
-
+
// At this point we should have 4 parts total in two groups.
Assert.That(grp1.Parts.Length == 2, "Group1 children count should be 2");
Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(grp3.Parts.Length == 2, "Group3 children count should be 2");
Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
Assert.That(grp4.Parts.Length, Is.EqualTo(0), "Group 4 still contained parts after delink.");
-
+
if (debugtest)
{
m_log.Debug("--------After Link-------");
@@ -273,13 +273,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1");
Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2");
Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
- Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
- && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
- && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
+ Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
+ && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
+ && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
&& (part4.RotationOffset.W - compareQuaternion.W < 0.00003),
"Badness 3");
}
-
+
///
/// Test that a new scene object which is already linked is correctly persisted to the persistence layer.
///
@@ -288,37 +288,37 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
-
+
TestScene scene = new SceneHelpers().SetupScene();
-
+
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string linkPartName = "linkpart";
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
SceneObjectPart linkPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
sog.AddPart(linkPart);
scene.AddNewSceneObject(sog, true);
-
+
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
// scene backup thread.
scene.Backup(true);
-
+
List storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
-
+
Assert.That(storedObjects.Count, Is.EqualTo(1));
Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2));
Assert.That(storedObjects[0].ContainsPart(rootPartUuid));
Assert.That(storedObjects[0].ContainsPart(linkPartUuid));
}
-
+
///
/// Test that a delink of a previously linked object is correctly persisted to the database
///
@@ -327,20 +327,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
-
+
TestScene scene = new SceneHelpers().SetupScene();
-
+
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
string linkPartName = "linkpart";
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
SceneObjectPart rootPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = rootPartName, UUID = rootPartUuid };
-
+
SceneObjectPart linkPart
- = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
+ = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
{ Name = linkPartName, UUID = linkPartUuid };
SceneObjectGroup linkGroup = new SceneObjectGroup(linkPart);
scene.AddNewSceneObject(linkGroup, true);
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
Assert.IsFalse(groupToDelete.GroupContainsForeignPrims);
-/* backup is async
+/* backup is async
scene.DeleteSceneObject(groupToDelete, false);
List storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index ec58a5a..c2c7822 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
SceneObjectPart childPart = so.Parts[1];
-
+
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index e98e631..8d88083 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_so1.ScriptSetTemporaryStatus(false);
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
- Assert.That(m_so1.Backup, Is.True);
+ Assert.That(m_so1.Backup, Is.True);
}
[Test]
@@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_so1.ScriptSetPhantomStatus(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_so1.ScriptSetVolumeDetect(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
[Test]
@@ -152,9 +152,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_so1.ScriptSetVolumeDetect(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
}
-
+
[Test]
public void TestSetPhysicsLinkset()
{
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index a92e364..4ec69cd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -53,30 +53,30 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
-
+
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
-
+
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("serverside_object_permissions", true);
-
- IConfig groupsConfig = configSource.AddConfig("Groups");
+
+ IConfig groupsConfig = configSource.AddConfig("Groups");
groupsConfig.Set("Enabled", true);
- groupsConfig.Set("Module", "GroupsModule");
- groupsConfig.Set("DebugEnabled", true);
-
+ groupsConfig.Set("Module", "GroupsModule");
+ groupsConfig.Set("DebugEnabled", true);
+
SceneHelpers.SetupSceneModules(
- scene, configSource, new object[]
- { new DefaultPermissionsModule(),
- new GroupsModule(),
+ scene, configSource, new object[]
+ { new DefaultPermissionsModule(),
+ new GroupsModule(),
new MockGroupsServicesConnector() });
-
- IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
- IGroupsModule groupsModule = scene.RequestModuleInterface();
-
+
+ IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
+
+ IGroupsModule groupsModule = scene.RequestModuleInterface();
+
groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ada407f..0f386bc 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Check rest of exepcted parameters.
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
-
+
Assert.That(sp.IsChildAgent, Is.False);
Assert.That(sp.UUID, Is.EqualTo(spUuid));
@@ -262,9 +262,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
+
TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
EventQueueGetModule eqgm2 = new EventQueueGetModule();
SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2);
-
+
// SceneHelpers.AddScenePresence(myScene1, agent1Id);
// ScenePresence childPresence = myScene2.GetScenePresence(agent1);
//
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index b8f7458..86500c7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -465,7 +465,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
- // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
+ // FIXME: Not setting up InformClientOfNeighbour on the TestClient means that it does not initiate
// communication with the destination region. But this is a very non-obvious way of doing it - really we
// should be forced to expicitly set this up.
@@ -627,8 +627,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Both these operations will occur on different threads and will wait for each other.
// We have to do this via ThreadPool directly since FireAndForget has been switched to sync for the V1
// test protocol, where we are trying to avoid unpredictable async operations in regression tests.
- tc.OnTestClientSendRegionTeleport
- += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
+ tc.OnTestClientSendRegionTeleport
+ += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL)
=> ThreadPool.UnsafeQueueUserWorkItem(o => destinationTestClients[0].CompleteMovement(), null);
sceneA.RequestTeleportLocation(
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
index 584a03c..dbb6a37 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
- UserAccount ua
+ UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
@@ -107,7 +107,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Must still be possible to successfully log in
UUID loggingInUserId = TestHelpers.ParseTail(0x2);
- UserAccount ua
+ UserAccount ua
= UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
SceneHelpers.AddScenePresence(scene, ua);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 517faf1..6c0af8f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
uint sizeX = 512;
uint sizeY = 512;
- Scene scene
+ Scene scene
= new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
@@ -83,7 +83,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Scene scene = new SceneHelpers().SetupScene();
scene.Update(1);
-
+
Assert.That(scene.Frame, Is.EqualTo(1));
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SharedRegionModuleTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SharedRegionModuleTests.cs
index eeda84f..c74c83f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SharedRegionModuleTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SharedRegionModuleTests.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// rmcp.LoadModulesFromAddins = false;
//// reg.RegisterInterface(rmcp);
// rmcp.Initialise(sim);
-// rmcp.PostInitialise();
+// rmcp.PostInitialise();
// TypeExtensionNode node = new TypeExtensionNode();
// node.
// rmcp.AddNode(node, configSource.Configs["Modules"], new Dictionary>());
@@ -120,9 +120,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
int expectedEventCount = 6;
Assert.AreEqual(
- expectedEventCount,
- co.Count,
- "Expected {0} events but only got {1} ({2})",
+ expectedEventCount,
+ co.Count,
+ "Expected {0} events but only got {1} ({2})",
expectedEventCount, co.Count, string.Join(",", co));
Assert.AreEqual("Initialise", co[0]);
Assert.AreEqual("PostInitialise", co[1]);
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
// FIXME: Should really use MethodInfo
public List CallOrder = new List();
-
+
public string Name { get { return "TestSharedRegion"; } }
public Type ReplaceableInterface { get { return null; } }
@@ -186,13 +186,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Initialise() {}
- public void Initialise(OpenSimBase sim)
+ public void Initialise(OpenSimBase sim)
{
m_openSim = sim;
}
///
- /// Called when the application loading is completed
+ /// Called when the application loading is completed
///
public void PostInitialise()
{
@@ -228,8 +228,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
scene.RegionModules.Clear();
- }
-
+ }
+
public void AddNode(ISharedRegionModule module)
{
m_sharedInstances.Add(module);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 33a630c..8273e32 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Framework.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
@@ -121,7 +121,7 @@ namespace OpenSim.Region.Framework.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
@@ -130,18 +130,18 @@ namespace OpenSim.Region.Framework.Tests
= TaskInventoryHelpers.AddNotecard(
scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
- InventoryFolderBase folder
+ InventoryFolderBase folder
= InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
-
+
// Perform test
string message;
scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);
-
+
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
}
-
+
///
/// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
///
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
-
+
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
@@ -162,11 +162,11 @@ namespace OpenSim.Region.Framework.Tests
TaskInventoryItem sopItem1
= TaskInventoryHelpers.AddNotecard(
scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
-
+
// Perform test
string message;
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID, out message);
-
+
InventoryItemBase ncUserItem
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 142ad84..58e157c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
-
+
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index 937c414..4ceebc1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
protected IAssetService m_assetService;
protected UuidGatherer m_uuidGatherer;
-
+
[SetUp]
public void Init()
{
@@ -55,9 +55,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestCorruptAsset()
{
TestHelpers.InMethod();
-
+
UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
- AssetBase corruptAsset
+ AssetBase corruptAsset
= AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
m_assetService.Store(corruptAsset);
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// We count the uuid as gathered even if the asset itself is corrupt.
Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(1));
}
-
+
///
/// Test requests made for non-existent assets while we're gathering
///
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestMissingAsset()
{
TestHelpers.InMethod();
-
+
UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
m_uuidGatherer.AddForInspection(missingAssetUuid);
@@ -89,23 +89,23 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
-
+
UUID ownerId = TestHelpers.ParseTail(0x10);
UUID embeddedId = TestHelpers.ParseTail(0x20);
UUID secondLevelEmbeddedId = TestHelpers.ParseTail(0x21);
UUID missingEmbeddedId = TestHelpers.ParseTail(0x22);
UUID ncAssetId = TestHelpers.ParseTail(0x30);
- AssetBase ncAsset
+ AssetBase ncAsset
= AssetHelpers.CreateNotecardAsset(
ncAssetId, string.Format("Hello{0}World{1}", embeddedId, missingEmbeddedId));
m_assetService.Store(ncAsset);
- AssetBase embeddedAsset
+ AssetBase embeddedAsset
= AssetHelpers.CreateNotecardAsset(embeddedId, string.Format("{0} We'll meet again.", secondLevelEmbeddedId));
m_assetService.Store(embeddedAsset);
- AssetBase secondLevelEmbeddedAsset
+ AssetBase secondLevelEmbeddedAsset
= AssetHelpers.CreateNotecardAsset(secondLevelEmbeddedId, "Don't know where, don't know when.");
m_assetService.Store(secondLevelEmbeddedAsset);
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index 7bbf1bd..8fff38f 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// bit field with what is changed
- ///
+ ///
public UndoState(SceneObjectPart part, ObjectChangeType change)
{
data = new ObjectChangeData();
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
///
- /// check if undo or redo is too old
+ /// check if undo or redo is too old
///
public bool checkExpire()
@@ -97,8 +97,8 @@ namespace OpenSim.Region.Framework.Scenes
///
///
/// true what fiels and related data are equal, False otherwise.
- ///
- public bool Compare(SceneObjectPart part, ObjectChangeType change)
+ ///
+ public bool Compare(SceneObjectPart part, ObjectChangeType change)
{
if (data.change != change) // if diferent targets, then they are diferent
return false;
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
/// executes the undo or redo to a part or its group
///
///
- ///
+ ///
public void PlayState(SceneObjectPart part)
{
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
if (grp != null)
{
- grp.doChangeObject(part, data);
+ grp.doChangeObject(part, data);
}
part.Undoing = false;
}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 37b91d3..93406cb 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -92,7 +92,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Asset service.
///
- public UuidGatherer(IAssetService assetService) : this(assetService, new Dictionary()) {}
+ public UuidGatherer(IAssetService assetService) : this(assetService, new Dictionary()) {}
///
/// Initializes a new instance of the class.
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Asset service.
///
///
- /// Gathered UUIDs will be collected in this dictinaory.
+ /// Gathered UUIDs will be collected in this dictinaory.
/// It can be pre-populated if you want to stop the gatherer from analyzing assets that have already been fetched and inspected.
///
public UuidGatherer(IAssetService assetService, IDictionary collector)
@@ -128,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
m_assetUuidsToInspect.Enqueue(uuid);
return true;
}
-
+
///
/// Gather all the asset uuids associated with a given object.
///
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception)
{
m_log.WarnFormat(
- "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.",
+ "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.",
part.Name, part.UUID, sceneObject.Name, sceneObject.UUID);
}
}
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes
foreach (TaskInventoryItem tii in taskDictionary.Values)
{
// m_log.DebugFormat(
- // "[ARCHIVER]: Analysing item {0} asset type {1} in {2} {3}",
+ // "[ARCHIVER]: Analysing item {0} asset type {1} in {2} {3}",
// tii.Name, tii.Type, part.Name, part.UUID);
if (!GatheredUuids.ContainsKey(tii.AssetID))
@@ -214,19 +214,19 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
// to be called with scene objects that are in a scene (e.g. in the case of hg asset mapping and
- // inventory transfer. There needs to be a way for a module to register a method without assuming a
+ // inventory transfer. There needs to be a way for a module to register a method without assuming a
// Scene.EventManager is present.
// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
// still needed to retrieve textures used as materials for any parts containing legacy materials stored in DynAttrs
- RecordMaterialsUuids(part);
+ RecordMaterialsUuids(part);
}
catch (Exception e)
{
m_log.ErrorFormat("[UUID GATHERER]: Failed to get part - {0}", e);
m_log.DebugFormat(
- "[UUID GATHERER]: Texture entry length for prim was {0} (min is 46)",
+ "[UUID GATHERER]: Texture entry length for prim was {0} (min is 46)",
part.Shape.TextureEntry.Length);
}
}
@@ -283,7 +283,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
try
- {
+ {
AssetBase assetBase = GetAsset(assetUuid);
if (null != assetBase)
@@ -322,14 +322,14 @@ namespace OpenSim.Region.Framework.Scenes
m_log.ErrorFormat("[UUID GATHERER]: Failed to gather uuids for asset id {0}", assetUuid);
throw;
}
- }
+ }
private void AddForInspection(UUID assetUuid, sbyte assetType)
{
// Here, we want to collect uuids which require further asset fetches but mark the others as gathered
try
- {
- if ((sbyte)AssetType.Bodypart == assetType
+ {
+ if ((sbyte)AssetType.Bodypart == assetType
|| (sbyte)AssetType.Clothing == assetType
|| (sbyte)AssetType.Gesture == assetType
|| (sbyte)AssetType.Notecard == assetType
@@ -347,7 +347,7 @@ namespace OpenSim.Region.Framework.Scenes
catch (Exception)
{
m_log.ErrorFormat(
- "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
+ "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}",
assetUuid, assetType);
throw;
}
@@ -511,7 +511,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
private void RecordGestureAssetUuids(AssetBase gestureAsset)
- {
+ {
using (MemoryStream ms = new MemoryStream(gestureAsset.Data))
using (StreamReader sr = new StreamReader(ms))
{
--
cgit v1.1