From aac3f2d04ed5d828f48959f73fca893f884cec3b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 3 Dec 2011 16:04:11 +0000
Subject: Add agent circuit number checks to TestCloseAgent()

---
 OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'OpenSim/Region/Framework')

diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index f0bbf0b..f6a3d1f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -103,11 +103,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
             ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
 
             Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
+            Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(1));
+            Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(1));
 
             scene.IncomingCloseAgent(sp.UUID);
 
             Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
             Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
+            Assert.That(scene.AuthenticateHandler.AgentCircuits.Count, Is.EqualTo(0));
+            Assert.That(scene.AuthenticateHandler.AgentCircuitsByUUID.Count, Is.EqualTo(0));
         }
 
         /// <summary>
-- 
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