From 547e0278990208e52a35ac92add22f756d8674f2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 30 Apr 2010 22:35:07 +0200 Subject: Fix linking issue introduced in my earlier commit --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 8716e0a..4f2b446 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2594,8 +2594,17 @@ namespace OpenSim.Region.Framework.Scenes List children = new List(); SceneObjectPart root = GetSceneObjectPart(parentPrimId); - if (Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) + if (root == null) + { + m_log.DebugFormat("[LINK]: Can't find linkset root prim {0{", parentPrimId); + return; + } + + if (!Permissions.CanLinkObject(client.AgentId, root.ParentGroup.RootPart.UUID)) + { + m_log.DebugFormat("[LINK]: Refusing link. No permissions on root prim"); return; + } foreach (uint localID in childPrimIds) { @@ -2614,7 +2623,16 @@ namespace OpenSim.Region.Framework.Scenes // Must be all one owner // if (owners.Count > 1) + { + m_log.DebugFormat("[LINK]: Refusing link. Too many owners"); + return; + } + + if (children.Count == 0) + { + m_log.DebugFormat("[LINK]: Refusing link. No permissions to link any of the children"); return; + } m_sceneGraph.LinkObjects(root, children); } -- cgit v1.1 From 5074d290e4aeb583560272cadc8ba09aa8337210 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 May 2010 21:35:17 +0100 Subject: commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 +++ .../Framework/Scenes/Scene.PacketHandlers.cs | 1 + OpenSim/Region/Framework/Scenes/Scene.cs | 43 +++++++++++++++++++--- .../Framework/Scenes/SceneCommunicationService.cs | 2 + OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 ++++++++++++++++- .../Region/Framework/Scenes/SceneObjectGroup.cs | 15 ++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 34 +++++++++++++---- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 +++- 8 files changed, 121 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 42a748f..aa724c5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2449,6 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes return; } + m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); + Console.WriteLine("HERE X"); ScenePresence presence; if (TryGetAvatar(remoteClient.AgentId, out presence)) { @@ -2456,9 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); + Console.WriteLine("HERE Y"); if (m_AvatarFactory != null) m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + + Console.WriteLine("HERE Z"); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index ac04dc7..d8e604f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup)ent).LocalId == primLocalID) { + m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); return; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 637ebff..dd2d2cc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1850,9 +1850,31 @@ namespace OpenSim.Region.Framework.Scenes /// true if the object was added, false if an object with the same uuid was already in the scene /// public bool AddRestoredSceneObject( + SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) + { + return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); + } + + /// + /// Add an object into the scene that has come from storage + /// + /// + /// + /// + /// If true, changes to the object will be reflected in its persisted data + /// If false, the persisted data will not be changed even if the object in the scene is changed + /// + /// + /// If true, we won't persist this object until it changes + /// If false, we'll persist this object immediately + /// + /// + /// true if the object was added, false if an object with the same uuid was already in the scene + /// + public bool AddRestoredSceneObject( SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) { - return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); + return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); } /// @@ -2461,7 +2483,7 @@ namespace OpenSim.Region.Framework.Scenes /// public bool IncomingCreateObject(ISceneObject sog) { - //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); + m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); SceneObjectGroup newObject; try { @@ -2533,10 +2555,12 @@ namespace OpenSim.Region.Framework.Scenes if (sceneObject.IsAttachmentCheckFull()) // Attachment { + m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); + sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); sceneObject.RootPart.AddFlag(PrimFlags.Phantom); - AddRestoredSceneObject(sceneObject, false, false); + AddRestoredSceneObject(sceneObject, false, false, false); // Handle attachment special case SceneObjectPart RootPrim = sceneObject.RootPart; @@ -2544,6 +2568,8 @@ namespace OpenSim.Region.Framework.Scenes // Fix up attachment Parent Local ID ScenePresence sp = GetScenePresence(sceneObject.OwnerID); + Console.WriteLine("AAAA"); + //uint parentLocalID = 0; if (sp != null) { @@ -2562,20 +2588,25 @@ namespace OpenSim.Region.Framework.Scenes //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); - + + RootPrim.RemFlag(PrimFlags.TemporaryOnRez); AttachObject( sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - RootPrim.RemFlag(PrimFlags.TemporaryOnRez); - grp.SendGroupFullUpdate(); + + //grp.SendGroupFullUpdate(); } else { RootPrim.RemFlag(PrimFlags.TemporaryOnRez); RootPrim.AddFlag(PrimFlags.TemporaryOnRez); } + + Console.WriteLine("BBBB"); } else { + m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); + AddRestoredSceneObject(sceneObject, true, false); if (!Permissions.CanObjectEntry(sceneObject.UUID, diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 2f6a0db..50feb17 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1383,7 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes // now we have a child agent in this region. Request all interesting data about other (root) agents agent.SendInitialFullUpdateToAllClients(); + Console.WriteLine("SCS 1"); agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); + Console.WriteLine("SCS 2"); // m_scene.SendKillObject(m_localId); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 59a2f41..fa3c5eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -216,11 +216,15 @@ namespace OpenSim.Region.Framework.Scenes /// If true, we won't persist this object until it changes /// If false, we'll persist this object immediately /// + /// + /// If true, we send updates to the client to tell it about this object + /// If false, we leave it up to the caller to do this + /// /// /// true if the object was added, false if an object with the same uuid was already in the scene /// protected internal bool AddRestoredSceneObject( - SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) + SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) { if (!alreadyPersisted) { @@ -228,8 +232,29 @@ namespace OpenSim.Region.Framework.Scenes sceneObject.HasGroupChanged = true; } - return AddSceneObject(sceneObject, attachToBackup, true); + return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); } + +// /// +// /// Add an object into the scene that has come from storage +// /// +// /// +// /// +// /// If true, changes to the object will be reflected in its persisted data +// /// If false, the persisted data will not be changed even if the object in the scene is changed +// /// +// /// +// /// If true, we won't persist this object until it changes +// /// If false, we'll persist this object immediately +// /// +// /// +// /// true if the object was added, false if an object with the same uuid was already in the scene +// /// +// protected internal bool AddRestoredSceneObject( +// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) +// { +// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); +// } /// /// Add a newly created object to the scene. This will both update the scene, and send information about the @@ -611,11 +636,13 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool AttachObject( IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) { + Console.WriteLine("HERE A"); SceneObjectGroup group = GetGroupByPrim(objectLocalID); if (group != null) { if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) { + Console.WriteLine("HERE -1"); // If the attachment point isn't the same as the one previously used // set it's offset position = 0 so that it appears on the attachment point // and not in a weird location somewhere unknown. @@ -654,9 +681,12 @@ namespace OpenSim.Region.Framework.Scenes itemId = group.GetFromItemID(); } + Console.WriteLine("HERE 0"); m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); + Console.WriteLine("HERE 1"); group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); + Console.WriteLine("HERE 2"); // In case it is later dropped again, don't let // it get cleaned up // diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 602b811..ba3fde7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1494,6 +1494,10 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToClient(IClientAPI remoteClient) { + if (IsAttachment) + m_log.DebugFormat( + "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); + SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); lock (m_parts) @@ -1513,8 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes /// internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) { -// m_log.DebugFormat( -// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); + if (IsAttachment) + m_log.DebugFormat( + "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); if (m_rootPart.UUID == part.UUID) { @@ -1994,7 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes public void ScheduleFullUpdateToAvatar(ScenePresence presence) { -// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); + if (IsAttachment) + m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); RootPart.AddFullUpdateToAvatar(presence); @@ -2026,7 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleGroupForFullUpdate() { -// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); + if (IsAttachment) + m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); checkAtTargets(); RootPart.ScheduleFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a85a4b3..ffbb427 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1259,16 +1259,17 @@ namespace OpenSim.Region.Framework.Scenes /// Tell all scene presences that they should send updates for this part to their clients /// public void AddFullUpdateToAllAvatars() - { + { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - { - avatars[i].SceneViewer.QueuePartForUpdate(this); - } + AddFullUpdateToAvatar(avatars[i]); } public void AddFullUpdateToAvatar(ScenePresence presence) { + if (IsAttachment) + m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); + presence.SceneViewer.QueuePartForUpdate(this); } @@ -1287,13 +1288,14 @@ namespace OpenSim.Region.Framework.Scenes { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - { - avatars[i].SceneViewer.QueuePartForUpdate(this); - } + AddTerseUpdateToAvatar(avatars[i]); } public void AddTerseUpdateToAvatar(ScenePresence presence) { + if (IsAttachment) + m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); + presence.SceneViewer.QueuePartForUpdate(this); } @@ -2727,7 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleFullUpdate() { -// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); + if (IsAttachment) + m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); if (m_parentGroup != null) { @@ -2840,6 +2843,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); + m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); } @@ -2848,6 +2855,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdateToAllClients() { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2859,6 +2870,10 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToAllClientsExcept(UUID agentID) { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2965,6 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes { if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes { + if (IsAttachment) + m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); + AddFullUpdateToAllAvatars(); ClearUpdateSchedule(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e4296ef..6f2bef9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using System.Reflection; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes { public class SceneViewer : ISceneViewer { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + protected ScenePresence m_presence; protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); protected Queue m_pendingObjects; @@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void QueuePartForUpdate(SceneObjectPart part) { + if (part.IsAttachment) + m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); + lock (m_partsUpdateQueue) { m_partsUpdateQueue.Enqueue(part); @@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes } else if (update.LastTerseUpdateTime <= part.TimeStampTerse) { -// m_log.DebugFormat( +// m_log.DebugFormat(AddFullUpdateToAvatar // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", // part.Name, part.UUID, part.TimeStampTerse); -- cgit v1.1 From c7d812802fcb2531c49f0fe4f4971571f332183d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 28 May 2010 18:49:32 +0100 Subject: Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars. This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments --- OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index dd2d2cc..f8ca047 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1908,7 +1908,7 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Delete every object from the scene + /// Delete every object from the scene. This does not include attachments worn by avatars. /// public void DeleteAllSceneObjects() { @@ -1919,7 +1919,11 @@ namespace OpenSim.Region.Framework.Scenes foreach (EntityBase e in entities) { if (e is SceneObjectGroup) - DeleteSceneObject((SceneObjectGroup)e, false); + { + SceneObjectGroup sog = (SceneObjectGroup)e; + if (!sog.IsAttachment) + DeleteSceneObject((SceneObjectGroup)e, false); + } } } } -- cgit v1.1 From bdeda18b52f7ab37501f1751573e26e85656a4e4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 4 Jun 2010 18:54:48 +0100 Subject: Revert "commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 --- .../Framework/Scenes/Scene.PacketHandlers.cs | 1 - OpenSim/Region/Framework/Scenes/Scene.cs | 43 +++------------------- .../Framework/Scenes/SceneCommunicationService.cs | 2 - OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 +---------------- .../Region/Framework/Scenes/SceneObjectGroup.cs | 15 ++------ OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 34 ++++------------- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 +--- 8 files changed, 21 insertions(+), 121 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f556b35..a2634f7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2449,8 +2449,6 @@ namespace OpenSim.Region.Framework.Scenes return; } - m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); - Console.WriteLine("HERE X"); ScenePresence presence; if (TryGetAvatar(remoteClient.AgentId, out presence)) { @@ -2458,12 +2456,9 @@ namespace OpenSim.Region.Framework.Scenes InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); - Console.WriteLine("HERE Y"); if (m_AvatarFactory != null) m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); - - Console.WriteLine("HERE Z"); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index d8e604f..ac04dc7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -124,7 +124,6 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup)ent).LocalId == primLocalID) { - m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); return; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8ca047..e8c4978 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1850,31 +1850,9 @@ namespace OpenSim.Region.Framework.Scenes /// true if the object was added, false if an object with the same uuid was already in the scene /// public bool AddRestoredSceneObject( - SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) - { - return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); - } - - /// - /// Add an object into the scene that has come from storage - /// - /// - /// - /// - /// If true, changes to the object will be reflected in its persisted data - /// If false, the persisted data will not be changed even if the object in the scene is changed - /// - /// - /// If true, we won't persist this object until it changes - /// If false, we'll persist this object immediately - /// - /// - /// true if the object was added, false if an object with the same uuid was already in the scene - /// - public bool AddRestoredSceneObject( SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) { - return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); + return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); } /// @@ -2487,7 +2465,7 @@ namespace OpenSim.Region.Framework.Scenes /// public bool IncomingCreateObject(ISceneObject sog) { - m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); + //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); SceneObjectGroup newObject; try { @@ -2559,12 +2537,10 @@ namespace OpenSim.Region.Framework.Scenes if (sceneObject.IsAttachmentCheckFull()) // Attachment { - m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); - sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); sceneObject.RootPart.AddFlag(PrimFlags.Phantom); - AddRestoredSceneObject(sceneObject, false, false, false); + AddRestoredSceneObject(sceneObject, false, false); // Handle attachment special case SceneObjectPart RootPrim = sceneObject.RootPart; @@ -2572,8 +2548,6 @@ namespace OpenSim.Region.Framework.Scenes // Fix up attachment Parent Local ID ScenePresence sp = GetScenePresence(sceneObject.OwnerID); - Console.WriteLine("AAAA"); - //uint parentLocalID = 0; if (sp != null) { @@ -2592,25 +2566,20 @@ namespace OpenSim.Region.Framework.Scenes //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); - - RootPrim.RemFlag(PrimFlags.TemporaryOnRez); + AttachObject( sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - - //grp.SendGroupFullUpdate(); + RootPrim.RemFlag(PrimFlags.TemporaryOnRez); + grp.SendGroupFullUpdate(); } else { RootPrim.RemFlag(PrimFlags.TemporaryOnRez); RootPrim.AddFlag(PrimFlags.TemporaryOnRez); } - - Console.WriteLine("BBBB"); } else { - m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); - AddRestoredSceneObject(sceneObject, true, false); if (!Permissions.CanObjectEntry(sceneObject.UUID, diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 50feb17..2f6a0db 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1383,9 +1383,7 @@ namespace OpenSim.Region.Framework.Scenes // now we have a child agent in this region. Request all interesting data about other (root) agents agent.SendInitialFullUpdateToAllClients(); - Console.WriteLine("SCS 1"); agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); - Console.WriteLine("SCS 2"); // m_scene.SendKillObject(m_localId); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index fa3c5eb..59a2f41 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -216,15 +216,11 @@ namespace OpenSim.Region.Framework.Scenes /// If true, we won't persist this object until it changes /// If false, we'll persist this object immediately /// - /// - /// If true, we send updates to the client to tell it about this object - /// If false, we leave it up to the caller to do this - /// /// /// true if the object was added, false if an object with the same uuid was already in the scene /// protected internal bool AddRestoredSceneObject( - SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) + SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) { if (!alreadyPersisted) { @@ -232,29 +228,8 @@ namespace OpenSim.Region.Framework.Scenes sceneObject.HasGroupChanged = true; } - return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); + return AddSceneObject(sceneObject, attachToBackup, true); } - -// /// -// /// Add an object into the scene that has come from storage -// /// -// /// -// /// -// /// If true, changes to the object will be reflected in its persisted data -// /// If false, the persisted data will not be changed even if the object in the scene is changed -// /// -// /// -// /// If true, we won't persist this object until it changes -// /// If false, we'll persist this object immediately -// /// -// /// -// /// true if the object was added, false if an object with the same uuid was already in the scene -// /// -// protected internal bool AddRestoredSceneObject( -// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) -// { -// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); -// } /// /// Add a newly created object to the scene. This will both update the scene, and send information about the @@ -636,13 +611,11 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool AttachObject( IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) { - Console.WriteLine("HERE A"); SceneObjectGroup group = GetGroupByPrim(objectLocalID); if (group != null) { if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) { - Console.WriteLine("HERE -1"); // If the attachment point isn't the same as the one previously used // set it's offset position = 0 so that it appears on the attachment point // and not in a weird location somewhere unknown. @@ -681,12 +654,9 @@ namespace OpenSim.Region.Framework.Scenes itemId = group.GetFromItemID(); } - Console.WriteLine("HERE 0"); m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); - Console.WriteLine("HERE 1"); group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); - Console.WriteLine("HERE 2"); // In case it is later dropped again, don't let // it get cleaned up // diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ba3fde7..602b811 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1494,10 +1494,6 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToClient(IClientAPI remoteClient) { - if (IsAttachment) - m_log.DebugFormat( - "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); - SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); lock (m_parts) @@ -1517,9 +1513,8 @@ namespace OpenSim.Region.Framework.Scenes /// internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) { - if (IsAttachment) - m_log.DebugFormat( - "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); +// m_log.DebugFormat( +// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); if (m_rootPart.UUID == part.UUID) { @@ -1999,8 +1994,7 @@ namespace OpenSim.Region.Framework.Scenes public void ScheduleFullUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); +// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); RootPart.AddFullUpdateToAvatar(presence); @@ -2032,8 +2026,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleGroupForFullUpdate() { - if (IsAttachment) - m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); +// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); checkAtTargets(); RootPart.ScheduleFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ffbb427..a85a4b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1259,17 +1259,16 @@ namespace OpenSim.Region.Framework.Scenes /// Tell all scene presences that they should send updates for this part to their clients /// public void AddFullUpdateToAllAvatars() - { + { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - AddFullUpdateToAvatar(avatars[i]); + { + avatars[i].SceneViewer.QueuePartForUpdate(this); + } } public void AddFullUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); - presence.SceneViewer.QueuePartForUpdate(this); } @@ -1288,14 +1287,13 @@ namespace OpenSim.Region.Framework.Scenes { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - AddTerseUpdateToAvatar(avatars[i]); + { + avatars[i].SceneViewer.QueuePartForUpdate(this); + } } public void AddTerseUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); - presence.SceneViewer.QueuePartForUpdate(this); } @@ -2729,8 +2727,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleFullUpdate() { - if (IsAttachment) - m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); +// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); if (m_parentGroup != null) { @@ -2843,10 +2840,6 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); - m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); } @@ -2855,10 +2848,6 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdateToAllClients() { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); - ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2870,10 +2859,6 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToAllClientsExcept(UUID agentID) { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); - ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2980,9 +2965,6 @@ namespace OpenSim.Region.Framework.Scenes { if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes { - if (IsAttachment) - m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); - AddFullUpdateToAllAvatars(); ClearUpdateSchedule(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 6f2bef9..e4296ef 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -27,7 +27,6 @@ using System; using System.Collections.Generic; -using System.Reflection; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -40,8 +39,6 @@ namespace OpenSim.Region.Framework.Scenes { public class SceneViewer : ISceneViewer { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - protected ScenePresence m_presence; protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); protected Queue m_pendingObjects; @@ -63,9 +60,6 @@ namespace OpenSim.Region.Framework.Scenes /// public void QueuePartForUpdate(SceneObjectPart part) { - if (part.IsAttachment) - m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); - lock (m_partsUpdateQueue) { m_partsUpdateQueue.Enqueue(part); @@ -140,7 +134,7 @@ namespace OpenSim.Region.Framework.Scenes } else if (update.LastTerseUpdateTime <= part.TimeStampTerse) { -// m_log.DebugFormat(AddFullUpdateToAvatar +// m_log.DebugFormat( // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", // part.Name, part.UUID, part.TimeStampTerse); -- cgit v1.1 From 50ddb20204e8eb513212fe80d80b1308280fd47f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 May 2010 21:35:17 +0100 Subject: commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 +++ .../Framework/Scenes/Scene.PacketHandlers.cs | 1 + OpenSim/Region/Framework/Scenes/Scene.cs | 43 +++++++++++++++++++--- .../Framework/Scenes/SceneCommunicationService.cs | 2 + OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 ++++++++++++++++- .../Region/Framework/Scenes/SceneObjectGroup.cs | 15 ++++++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 34 +++++++++++++---- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 +++- 8 files changed, 121 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index a2634f7..f556b35 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2449,6 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes return; } + m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); + Console.WriteLine("HERE X"); ScenePresence presence; if (TryGetAvatar(remoteClient.AgentId, out presence)) { @@ -2456,9 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); + Console.WriteLine("HERE Y"); if (m_AvatarFactory != null) m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); + + Console.WriteLine("HERE Z"); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index ac04dc7..d8e604f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup)ent).LocalId == primLocalID) { + m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); return; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e8c4978..f8ca047 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1850,9 +1850,31 @@ namespace OpenSim.Region.Framework.Scenes /// true if the object was added, false if an object with the same uuid was already in the scene /// public bool AddRestoredSceneObject( + SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) + { + return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); + } + + /// + /// Add an object into the scene that has come from storage + /// + /// + /// + /// + /// If true, changes to the object will be reflected in its persisted data + /// If false, the persisted data will not be changed even if the object in the scene is changed + /// + /// + /// If true, we won't persist this object until it changes + /// If false, we'll persist this object immediately + /// + /// + /// true if the object was added, false if an object with the same uuid was already in the scene + /// + public bool AddRestoredSceneObject( SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) { - return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); + return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); } /// @@ -2465,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes /// public bool IncomingCreateObject(ISceneObject sog) { - //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); + m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); SceneObjectGroup newObject; try { @@ -2537,10 +2559,12 @@ namespace OpenSim.Region.Framework.Scenes if (sceneObject.IsAttachmentCheckFull()) // Attachment { + m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); + sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); sceneObject.RootPart.AddFlag(PrimFlags.Phantom); - AddRestoredSceneObject(sceneObject, false, false); + AddRestoredSceneObject(sceneObject, false, false, false); // Handle attachment special case SceneObjectPart RootPrim = sceneObject.RootPart; @@ -2548,6 +2572,8 @@ namespace OpenSim.Region.Framework.Scenes // Fix up attachment Parent Local ID ScenePresence sp = GetScenePresence(sceneObject.OwnerID); + Console.WriteLine("AAAA"); + //uint parentLocalID = 0; if (sp != null) { @@ -2566,20 +2592,25 @@ namespace OpenSim.Region.Framework.Scenes //grp.SetFromAssetID(grp.RootPart.LastOwnerID); m_log.DebugFormat( "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition); - + + RootPrim.RemFlag(PrimFlags.TemporaryOnRez); AttachObject( sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false); - RootPrim.RemFlag(PrimFlags.TemporaryOnRez); - grp.SendGroupFullUpdate(); + + //grp.SendGroupFullUpdate(); } else { RootPrim.RemFlag(PrimFlags.TemporaryOnRez); RootPrim.AddFlag(PrimFlags.TemporaryOnRez); } + + Console.WriteLine("BBBB"); } else { + m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); + AddRestoredSceneObject(sceneObject, true, false); if (!Permissions.CanObjectEntry(sceneObject.UUID, diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 2f6a0db..50feb17 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1383,7 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes // now we have a child agent in this region. Request all interesting data about other (root) agents agent.SendInitialFullUpdateToAllClients(); + Console.WriteLine("SCS 1"); agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); + Console.WriteLine("SCS 2"); // m_scene.SendKillObject(m_localId); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 59a2f41..fa3c5eb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -216,11 +216,15 @@ namespace OpenSim.Region.Framework.Scenes /// If true, we won't persist this object until it changes /// If false, we'll persist this object immediately /// + /// + /// If true, we send updates to the client to tell it about this object + /// If false, we leave it up to the caller to do this + /// /// /// true if the object was added, false if an object with the same uuid was already in the scene /// protected internal bool AddRestoredSceneObject( - SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) + SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) { if (!alreadyPersisted) { @@ -228,8 +232,29 @@ namespace OpenSim.Region.Framework.Scenes sceneObject.HasGroupChanged = true; } - return AddSceneObject(sceneObject, attachToBackup, true); + return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); } + +// /// +// /// Add an object into the scene that has come from storage +// /// +// /// +// /// +// /// If true, changes to the object will be reflected in its persisted data +// /// If false, the persisted data will not be changed even if the object in the scene is changed +// /// +// /// +// /// If true, we won't persist this object until it changes +// /// If false, we'll persist this object immediately +// /// +// /// +// /// true if the object was added, false if an object with the same uuid was already in the scene +// /// +// protected internal bool AddRestoredSceneObject( +// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) +// { +// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true); +// } /// /// Add a newly created object to the scene. This will both update the scene, and send information about the @@ -611,11 +636,13 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool AttachObject( IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) { + Console.WriteLine("HERE A"); SceneObjectGroup group = GetGroupByPrim(objectLocalID); if (group != null) { if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) { + Console.WriteLine("HERE -1"); // If the attachment point isn't the same as the one previously used // set it's offset position = 0 so that it appears on the attachment point // and not in a weird location somewhere unknown. @@ -654,9 +681,12 @@ namespace OpenSim.Region.Framework.Scenes itemId = group.GetFromItemID(); } + Console.WriteLine("HERE 0"); m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); + Console.WriteLine("HERE 1"); group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); + Console.WriteLine("HERE 2"); // In case it is later dropped again, don't let // it get cleaned up // diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 602b811..ba3fde7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1494,6 +1494,10 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToClient(IClientAPI remoteClient) { + if (IsAttachment) + m_log.DebugFormat( + "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); + SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); lock (m_parts) @@ -1513,8 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes /// internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) { -// m_log.DebugFormat( -// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); + if (IsAttachment) + m_log.DebugFormat( + "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); if (m_rootPart.UUID == part.UUID) { @@ -1994,7 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes public void ScheduleFullUpdateToAvatar(ScenePresence presence) { -// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); + if (IsAttachment) + m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); RootPart.AddFullUpdateToAvatar(presence); @@ -2026,7 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleGroupForFullUpdate() { -// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); + if (IsAttachment) + m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); checkAtTargets(); RootPart.ScheduleFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a85a4b3..ffbb427 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1259,16 +1259,17 @@ namespace OpenSim.Region.Framework.Scenes /// Tell all scene presences that they should send updates for this part to their clients /// public void AddFullUpdateToAllAvatars() - { + { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - { - avatars[i].SceneViewer.QueuePartForUpdate(this); - } + AddFullUpdateToAvatar(avatars[i]); } public void AddFullUpdateToAvatar(ScenePresence presence) { + if (IsAttachment) + m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); + presence.SceneViewer.QueuePartForUpdate(this); } @@ -1287,13 +1288,14 @@ namespace OpenSim.Region.Framework.Scenes { ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) - { - avatars[i].SceneViewer.QueuePartForUpdate(this); - } + AddTerseUpdateToAvatar(avatars[i]); } public void AddTerseUpdateToAvatar(ScenePresence presence) { + if (IsAttachment) + m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); + presence.SceneViewer.QueuePartForUpdate(this); } @@ -2727,7 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleFullUpdate() { -// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId); + if (IsAttachment) + m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); if (m_parentGroup != null) { @@ -2840,6 +2843,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); + m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); } @@ -2848,6 +2855,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdateToAllClients() { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2859,6 +2870,10 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToAllClientsExcept(UUID agentID) { + if (IsAttachment) + m_log.DebugFormat( + "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); + ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) { @@ -2965,6 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes { if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes { + if (IsAttachment) + m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); + AddFullUpdateToAllAvatars(); ClearUpdateSchedule(); } diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index e4296ef..6f2bef9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -27,6 +27,7 @@ using System; using System.Collections.Generic; +using System.Reflection; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes { public class SceneViewer : ISceneViewer { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + protected ScenePresence m_presence; protected UpdateQueue m_partsUpdateQueue = new UpdateQueue(); protected Queue m_pendingObjects; @@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void QueuePartForUpdate(SceneObjectPart part) { + if (part.IsAttachment) + m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); + lock (m_partsUpdateQueue) { m_partsUpdateQueue.Enqueue(part); @@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes } else if (update.LastTerseUpdateTime <= part.TimeStampTerse) { -// m_log.DebugFormat( +// m_log.DebugFormat(AddFullUpdateToAvatar // "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}", // part.Name, part.UUID, part.TimeStampTerse); -- cgit v1.1 From 693b5d08381a7672b3ebeb693ee50a82e8e59125 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 Jun 2010 16:07:43 +0100 Subject: reapply fix for double sending of attachment update on standalone region crossing --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 8 ++--- .../Framework/Scenes/Scene.PacketHandlers.cs | 2 +- OpenSim/Region/Framework/Scenes/Scene.cs | 10 +++---- .../Framework/Scenes/SceneCommunicationService.cs | 4 +-- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 10 +++---- .../Region/Framework/Scenes/SceneObjectGroup.cs | 20 ++++++------- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 34 +++++++++++----------- OpenSim/Region/Framework/Scenes/SceneViewer.cs | 6 ++-- 8 files changed, 47 insertions(+), 47 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index f556b35..a11b1f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -2449,8 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes return; } - m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); - Console.WriteLine("HERE X"); +// m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment); +// Console.WriteLine("HERE X"); ScenePresence presence; if (TryGetAvatar(remoteClient.AgentId, out presence)) { @@ -2458,12 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); item = InventoryService.GetItem(item); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); - Console.WriteLine("HERE Y"); +// Console.WriteLine("HERE Y"); if (m_AvatarFactory != null) m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); - Console.WriteLine("HERE Z"); +// Console.WriteLine("HERE Z"); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index d8e604f..adc9496 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Scenes { if (((SceneObjectGroup)ent).LocalId == primLocalID) { - m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); +// m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name); ((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient); return; } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8ca047..7089368 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2487,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes /// public bool IncomingCreateObject(ISceneObject sog) { - m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); +// m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); SceneObjectGroup newObject; try { @@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes if (sceneObject.IsAttachmentCheckFull()) // Attachment { - m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); +// m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); sceneObject.RootPart.AddFlag(PrimFlags.Phantom); @@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes // Fix up attachment Parent Local ID ScenePresence sp = GetScenePresence(sceneObject.OwnerID); - Console.WriteLine("AAAA"); +// Console.WriteLine("AAAA"); //uint parentLocalID = 0; if (sp != null) @@ -2605,11 +2605,11 @@ namespace OpenSim.Region.Framework.Scenes RootPrim.AddFlag(PrimFlags.TemporaryOnRez); } - Console.WriteLine("BBBB"); +// Console.WriteLine("BBBB"); } else { - m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); +// m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); AddRestoredSceneObject(sceneObject, true, false); diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 50feb17..67fa13d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -1383,9 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes // now we have a child agent in this region. Request all interesting data about other (root) agents agent.SendInitialFullUpdateToAllClients(); - Console.WriteLine("SCS 1"); +// Console.WriteLine("SCS 1"); agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true); - Console.WriteLine("SCS 2"); +// Console.WriteLine("SCS 2"); // m_scene.SendKillObject(m_localId); diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index fa3c5eb..bdab696 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -636,13 +636,13 @@ namespace OpenSim.Region.Framework.Scenes protected internal bool AttachObject( IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent) { - Console.WriteLine("HERE A"); +// Console.WriteLine("HERE A"); SceneObjectGroup group = GetGroupByPrim(objectLocalID); if (group != null) { if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId)) { - Console.WriteLine("HERE -1"); +// Console.WriteLine("HERE -1"); // If the attachment point isn't the same as the one previously used // set it's offset position = 0 so that it appears on the attachment point // and not in a weird location somewhere unknown. @@ -681,12 +681,12 @@ namespace OpenSim.Region.Framework.Scenes itemId = group.GetFromItemID(); } - Console.WriteLine("HERE 0"); +// Console.WriteLine("HERE 0"); m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); - Console.WriteLine("HERE 1"); +// Console.WriteLine("HERE 1"); group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); - Console.WriteLine("HERE 2"); +// Console.WriteLine("HERE 2"); // In case it is later dropped again, don't let // it get cleaned up // diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index ba3fde7..451c6f9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1494,9 +1494,9 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToClient(IClientAPI remoteClient) { - if (IsAttachment) - m_log.DebugFormat( - "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat( +// "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId); SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); @@ -1517,9 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes /// internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) { - if (IsAttachment) - m_log.DebugFormat( - "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); +// if (IsAttachment) +// m_log.DebugFormat( +// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); if (m_rootPart.UUID == part.UUID) { @@ -1999,8 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes public void ScheduleFullUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); +// if (IsAttachment) +// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); RootPart.AddFullUpdateToAvatar(presence); @@ -2032,8 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleGroupForFullUpdate() { - if (IsAttachment) - m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); +// if (IsAttachment) +// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); checkAtTargets(); RootPart.ScheduleFullUpdate(); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index ffbb427..33624a2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1267,8 +1267,8 @@ namespace OpenSim.Region.Framework.Scenes public void AddFullUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); presence.SceneViewer.QueuePartForUpdate(this); } @@ -1293,8 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes public void AddTerseUpdateToAvatar(ScenePresence presence) { - if (IsAttachment) - m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId); presence.SceneViewer.QueuePartForUpdate(this); } @@ -2729,8 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void ScheduleFullUpdate() { - if (IsAttachment) - m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId); if (m_parentGroup != null) { @@ -2843,9 +2843,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId); m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); } @@ -2855,9 +2855,9 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendFullUpdateToAllClients() { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId); ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) @@ -2870,9 +2870,9 @@ namespace OpenSim.Region.Framework.Scenes public void SendFullUpdateToAllClientsExcept(UUID agentID) { - if (IsAttachment) - m_log.DebugFormat( - "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); +// if (IsAttachment) +// m_log.DebugFormat( +// "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID); ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); for (int i = 0; i < avatars.Length; i++) @@ -2980,8 +2980,8 @@ namespace OpenSim.Region.Framework.Scenes { if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes { - if (IsAttachment) - m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); +// if (IsAttachment) +// m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId); AddFullUpdateToAllAvatars(); ClearUpdateSchedule(); diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs index 6f2bef9..23663dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs +++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -63,8 +63,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void QueuePartForUpdate(SceneObjectPart part) { - if (part.IsAttachment) - m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); +// if (part.IsAttachment) +// m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId); lock (m_partsUpdateQueue) { -- cgit v1.1 From 912f0c7fde1d3ec159b9f9b61136a2ac64e7d9dd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 Jun 2010 18:49:22 +0100 Subject: Stop some hud components disappearing on region crossings If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 31 +++++++++++++++++++--- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++- 2 files changed, 30 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 33624a2..479ee4d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2929,10 +2929,33 @@ namespace OpenSim.Region.Framework.Scenes //isattachment = ParentGroup.RootPart.IsAttachment; byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; - remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, - lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, - m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, - AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); + + double priority = ParentGroup.GetUpdatePriority(remoteClient); + if (IsRoot && IsAttachment) + { + if (double.MinValue == priority) + { + m_log.WarnFormat( + "[SOP]: Couldn't raise update priority of root part for attachment {0} {1} because priority is already highest value", + Name, LocalId); + } + else + { + priority = double.MinValue; + } + } + + remoteClient.SendPrimitiveToClient( + new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, + lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, + m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, + AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); + +// if (IsRoot && IsAttachment) +// { +// ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId); +// remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority); +// } } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4973663..18f2fd2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3871,8 +3871,10 @@ namespace OpenSim.Region.Framework.Scenes } } - private double UpdatePriority(UpdatePriorityData data) + internal double UpdatePriority(UpdatePriorityData data) { +// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); + EntityBase entity; SceneObjectGroup group; -- cgit v1.1 From 255e05beb594001af971228cf9434d1cc2a63dbd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 Jun 2010 19:52:45 +0100 Subject: minor: remove some commented out code and return ScenePresence.UpdatePriority() to private --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 ------ OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 2 files changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 479ee4d..19ff288 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2950,12 +2950,6 @@ namespace OpenSim.Region.Framework.Scenes lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); - -// if (IsRoot && IsAttachment) -// { -// ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId); -// remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority); -// } } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 18f2fd2..51cdf1b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3871,7 +3871,7 @@ namespace OpenSim.Region.Framework.Scenes } } - internal double UpdatePriority(UpdatePriorityData data) + private double UpdatePriority(UpdatePriorityData data) { // m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); -- cgit v1.1