From ec637e2b8c089efc16bbb9faae0a1e3cf939db41 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 31 Mar 2010 04:20:20 +0100 Subject: Committing the LightShare code, which was developed by TomMeta of Meta7. This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer. --- .../Framework/Interfaces/IRegionDataStore.cs | 2 ++ OpenSim/Region/Framework/Scenes/EventManager.cs | 24 +++++++++++++++++++++- OpenSim/Region/Framework/Scenes/Scene.cs | 13 ++++++++++++ .../Region/Framework/Scenes/Tests/SceneTests.cs | 11 +++++++++- 4 files changed, 48 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs index 78bd622..3e8e196 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs @@ -103,6 +103,8 @@ namespace OpenSim.Region.Framework.Interfaces void StoreRegionSettings(RegionSettings rs); RegionSettings LoadRegionSettings(UUID regionUUID); + RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); + void StoreRegionWindlightSettings(RegionLightShareData wl); void Shutdown(); } diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index dc9ae19..ef125cd 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -206,7 +206,11 @@ namespace OpenSim.Region.Framework.Scenes public event OnMakeChildAgentDelegate OnMakeChildAgent; public delegate void OnMakeRootAgentDelegate(ScenePresence presence); + public delegate void OnSaveNewWindlightProfileDelegate(); + public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); public event OnMakeRootAgentDelegate OnMakeRootAgent; + public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; + public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; /// /// Triggered when an object or attachment enters a scene @@ -1216,6 +1220,24 @@ namespace OpenSim.Region.Framework.Scenes } } + public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user) + { + OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted; + if (handlerSendNewWindlightProfileTargeted != null) + { + handlerSendNewWindlightProfileTargeted(wl, user); + } + } + + public void TriggerOnSaveNewWindlightProfile() + { + OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile; + if (handlerSaveNewWindlightProfile != null) + { + handlerSaveNewWindlightProfile(); + } + } + public void TriggerOnMakeRootAgent(ScenePresence presence) { OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; @@ -1992,4 +2014,4 @@ namespace OpenSim.Region.Framework.Scenes } } } -} \ No newline at end of file +} diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0085df3..fc915a3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1715,6 +1715,19 @@ namespace OpenSim.Region.Framework.Scenes m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); } + public void StoreWindlightProfile(RegionLightShareData wl) + { + m_regInfo.WindlightSettings = wl; + m_storageManager.DataStore.StoreRegionWindlightSettings(wl); + m_eventManager.TriggerOnSaveNewWindlightProfile(); + } + + public void LoadWindlightProfile() + { + m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID); + m_eventManager.TriggerOnSaveNewWindlightProfile(); + } + /// /// Loads the World heightmap /// diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index c77220c..8b2d387 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs @@ -101,7 +101,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests { throw new NotImplementedException(); } - + public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) + { + //This connector doesn't support the windlight module yet + //Return default LL windlight settings + return new RegionLightShareData(); + } + public void StoreRegionWindlightSettings(RegionLightShareData wl) + { + //This connector doesn't support the windlight module yet + } public RegionSettings LoadRegionSettings(UUID regionUUID) { return null; -- cgit v1.1 From 938905df1e04ca5ff2f09bb29b955ba7386daea4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 1 Apr 2010 22:45:01 +0100 Subject: oops, add file missing from last commit refactor out redundant method from GroupsMessagingModule --- .../Framework/Interfaces/IGroupsMessagingModule.cs | 73 ++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs new file mode 100644 index 0000000..f158236 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IGroupsMessagingModule.cs @@ -0,0 +1,73 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Region.Framework.Interfaces +{ + /// + /// Provide mechanisms for messaging groups. + /// + /// + /// TODO: Provide a mechanism for receiving group messages as well as sending them + /// + public interface IGroupsMessagingModule + { + /// + /// Start a group chat session. + /// + /// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking + /// place then the agent will added to that session. + /// + /// A UUID that represents the agent being added. If you are agentless (e.g. you are + /// a region module), then you can use any random ID. + /// + /// + /// The ID for the group to join. Currently, the session ID used is identical to the + /// group ID. + /// + /// + /// True if the chat session was started successfully, false otherwise. + /// + bool StartGroupChatSession(UUID agentID, UUID groupID); + + /// + /// Send a message to an entire group. + /// + /// + /// The message itself. The fields that must be populated are + /// + /// imSessionID - Populate this with the group ID (session ID and group ID are currently identical) + /// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog + /// message - The message itself + /// dialog - This must be (byte)InstantMessageDialog.SessionSend + /// + /// + void SendMessageToGroup(GridInstantMessage im, UUID groupID); + } +} \ No newline at end of file -- cgit v1.1