From 982e71b6b88ccbb884044d4b1c350b27c4877060 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 16 Jul 2011 03:08:28 +0100
Subject: eliminate unused and redundant SceneObjectGroup.AssetReceived()
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 17 -----------------
1 file changed, 17 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0b474b5..8ffe84b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3333,23 +3333,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Handle an asset received asynchronously from the asset service.
- ///
- ///
- ///
- ///
- protected void AssetReceived(string id, Object sender, AssetBase asset)
- {
- SceneObjectPart sop = (SceneObjectPart)sender;
-
- if (sop != null)
- {
- if (asset != null)
- sop.SculptTextureCallback(asset);
- }
- }
-
- ///
/// Set the user group to which this scene object belongs.
///
///
--
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