From f2ac1b9e8aa80a250cba46fec1aa7cf97c6caaf8 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 16:41:08 +0200
Subject: Add Camera Offsets to serialization
---
.../Scenes/Serialization/SceneObjectSerializer.cs | 14 ++++++++++++++
1 file changed, 14 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0d292e7..134bd9d 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -386,6 +386,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Friction", ProcessFriction);
m_SOPXmlProcessors.Add("Bounce", ProcessBounce);
m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier);
+ m_SOPXmlProcessors.Add("CameraEyeOffset", ProcessCameraEyeOffset);
+ m_SOPXmlProcessors.Add("CameraAtOffset", ProcessCameraAtOffset);
#endregion
@@ -639,6 +641,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
}
+ private static void ProcessCameraEyeOffset(SceneObjectPart obj, XmlTextReader reader)
+ {
+ obj.SetCameraEyeOffset(Util.ReadVector(reader, "CameraEyeOffset"));
+ }
+
+ private static void ProcessCameraAtOffset(SceneObjectPart obj, XmlTextReader reader)
+ {
+ obj.SetCameraAtOffset(Util.ReadVector(reader, "CameraAtOffset"));
+ }
+
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
{
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
@@ -1355,6 +1367,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower());
if (sop.GravityModifier != 1.0f)
writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower());
+ WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
+ WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
writer.WriteEndElement();
}
--
cgit v1.1
From 26224704de9c641cebcc0b47197e1c5a677861cf Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 19:24:41 +0200
Subject: Cause a persistence save if prim flags change
---
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 6104c66..cb4aa2d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3306,6 +3306,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
+ HasGroupChanged = true;
+
SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null)
--
cgit v1.1
From 526445c39456763577d0b013ccab8af16a9edee0 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 21 Aug 2012 23:28:00 +0200
Subject: Fix group return stuff
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 0b73df5..f8c0431 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2050,7 +2050,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Permissions.CanReturnObjects(
null,
remoteClient.AgentId,
- deleteGroups))
+ new List() {grp}))
{
permissionToTake = true;
permissionToDelete = true;
--
cgit v1.1
From 450207d4d8004aadbbc7146869132e8245d58ada Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 22 Aug 2012 00:27:54 +0200
Subject: Make terrain save every 1000 frames instead of every 50. Database
load is a sim killer.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a5f0bff..57fcf51 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -215,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_update_presences = 1; // Update scene presence movements
private int m_update_events = 1;
private int m_update_backup = 200;
- private int m_update_terrain = 50;
+ private int m_update_terrain = 1000;
private int m_update_land = 10;
private int m_update_coarse_locations = 50;
--
cgit v1.1