From 961cb9cc77e2d056011f9b9d8b3baffd834b28b9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Aug 2014 00:34:09 +0100 Subject: refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters --- OpenSim/Region/Framework/Scenes/Scene.cs | 18 +++++++++--------- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 8 ++++---- 2 files changed, 13 insertions(+), 13 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cb2c4cd..da99d4f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -233,19 +233,19 @@ namespace OpenSim.Region.Framework.Scenes public bool SendPeriodicAppearanceUpdates { get; set; } /// - /// How much a client has to change position before updates are sent to viewers. + /// How much a root agent has to change position before updates are sent to viewers. /// - public float ClientPositionUpdateTolerance { get; set; } + public float RootPositionUpdateTolerance { get; set; } /// - /// How much a client has to rotate before updates are sent to viewers. + /// How much a root agent has to rotate before updates are sent to viewers. /// - public float ClientRotationUpdateTolerance { get; set; } + public float RootRotationUpdateTolerance { get; set; } /// - /// How much a client has to change velocity before updates are sent to viewers. + /// How much a root agent has to change velocity before updates are sent to viewers. /// - public float ClientVelocityUpdateTolerance { get; set; } + public float RootVelocityUpdateTolerance { get; set; } /// /// If greater than 1, we only send terse updates to other root agents on every n updates. @@ -1071,9 +1071,9 @@ namespace OpenSim.Region.Framework.Scenes PeriodicBackup = true; UseBackup = true; - ClientRotationUpdateTolerance = 0.01f; - ClientVelocityUpdateTolerance = 0.001f; - ClientPositionUpdateTolerance = 0.05f; + RootRotationUpdateTolerance = 0.01f; + RootVelocityUpdateTolerance = 0.001f; + RootPositionUpdateTolerance = 0.05f; ChildReprioritizationDistance = 20.0; m_eventManager = new EventManager(); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c7db306..e792d3f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3200,12 +3200,12 @@ namespace OpenSim.Region.Framework.Scenes // checks on all updates but the ramifications of this would need careful consideration. bool updateClients = IsSatOnObject && (Rotation != m_lastRotation || Velocity != m_lastVelocity || m_pos != m_lastPosition); - + if (!updateClients) updateClients - = !Rotation.ApproxEquals(m_lastRotation, Scene.ClientRotationUpdateTolerance) - || !Velocity.ApproxEquals(m_lastVelocity, Scene.ClientVelocityUpdateTolerance) - || !m_pos.ApproxEquals(m_lastPosition, Scene.ClientPositionUpdateTolerance); + = !Rotation.ApproxEquals(m_lastRotation, Scene.RootRotationUpdateTolerance) + || !Velocity.ApproxEquals(m_lastVelocity, Scene.RootVelocityUpdateTolerance) + || !m_pos.ApproxEquals(m_lastPosition, Scene.RootPositionUpdateTolerance); if (updateClients) { -- cgit v1.1