From 9102f6e5da1731aab9d1f9a449dce781ffd0ba36 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 5 Aug 2016 22:50:15 +0100 Subject: fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 17 ++++--- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 52 +++++++++++++--------- 2 files changed, 42 insertions(+), 27 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0b8076a..0847b0b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2712,8 +2712,7 @@ namespace OpenSim.Region.Framework.Scenes detobj.velVector = obj.Velocity; detobj.colliderType = 0; detobj.groupUUID = obj.GroupID; - detobj.linkNumber = LinkNum; // pass my link number - + detobj.linkNumber = LinkNum; return detobj; } @@ -2726,9 +2725,13 @@ namespace OpenSim.Region.Framework.Scenes detobj.posVector = av.AbsolutePosition; detobj.rotQuat = av.Rotation; detobj.velVector = av.Velocity; - detobj.colliderType = 0; + detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs + if(av.IsSatOnObject) + detobj.colliderType |= 0x4; //passive + else if(detobj.velVector != Vector3.Zero) + detobj.colliderType |= 0x2; //active detobj.groupUUID = av.ControllingClient.ActiveGroupId; - detobj.linkNumber = LinkNum; // pass my link number + detobj.linkNumber = LinkNum; return detobj; } @@ -2842,7 +2845,8 @@ namespace OpenSim.Region.Framework.Scenes if (ParentGroup.Scene == null || ParentGroup.IsDeleted) return; - // single threaded here + // this a thread from physics ( heartbeat ) + CollisionEventUpdate a = (CollisionEventUpdate)e; Dictionary collissionswith = a.m_objCollisionList; List thisHitColliders = new List(); @@ -2860,7 +2864,6 @@ namespace OpenSim.Region.Framework.Scenes } m_lastColliders.Clear(); } - else { List soundinfolist = new List(); @@ -5256,7 +5259,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter { // subscribe to physics updates. pa.OnCollisionUpdate += PhysicsCollision; - pa.SubscribeEvents(50); // 20 reports per second + pa.SubscribeEvents(100); // 10 reports per second } else { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 3d8aad7..732d5ef 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -6037,7 +6037,11 @@ namespace OpenSim.Region.Framework.Scenes detobj.posVector = av.AbsolutePosition; detobj.rotQuat = av.Rotation; detobj.velVector = av.Velocity; - detobj.colliderType = 0; + detobj.colliderType = av.isNPC ? 0x20 : 0x1; // OpenSim\Region\ScriptEngine\Shared\Helpers.cs + if(av.IsSatOnObject) + detobj.colliderType |= 0x4; //passive + else if(detobj.velVector != Vector3.Zero) + detobj.colliderType |= 0x2; //active detobj.groupUUID = av.ControllingClient.ActiveGroupId; detobj.linkNumber = 0; @@ -6129,9 +6133,6 @@ namespace OpenSim.Region.Framework.Scenes List thisHitColliders = new List(); List endedColliders = new List(); List startedColliders = new List(); - List soundinfolist = new List(); - CollisionForSoundInfo soundinfo; - ContactPoint curcontact; if (coldata.Count == 0) { @@ -6144,30 +6145,41 @@ namespace OpenSim.Region.Framework.Scenes } m_lastColliders.Clear(); } - else { - bool candoparcelSound = ParcelAllowThisAvatarSounds; - - foreach (uint id in coldata.Keys) + List soundinfolist = new List(); + if(ParcelAllowThisAvatarSounds) { - thisHitColliders.Add(id); - if (!m_lastColliders.Contains(id)) + CollisionForSoundInfo soundinfo; + ContactPoint curcontact; + + foreach (uint id in coldata.Keys) { - startedColliders.Add(id); - curcontact = coldata[id]; - if (candoparcelSound && Math.Abs(curcontact.RelativeSpeed) > 0.2) + thisHitColliders.Add(id); + if (!m_lastColliders.Contains(id)) { - soundinfo = new CollisionForSoundInfo(); - soundinfo.colliderID = id; - soundinfo.position = curcontact.Position; - soundinfo.relativeVel = curcontact.RelativeSpeed; - soundinfolist.Add(soundinfo); + startedColliders.Add(id); + curcontact = coldata[id]; + if (Math.Abs(curcontact.RelativeSpeed) > 0.2) + { + soundinfo = new CollisionForSoundInfo(); + soundinfo.colliderID = id; + soundinfo.position = curcontact.Position; + soundinfo.relativeVel = curcontact.RelativeSpeed; + soundinfolist.Add(soundinfo); + } } } - //m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString()); } - + else + { + foreach (uint id in coldata.Keys) + { + thisHitColliders.Add(id); + if (!m_lastColliders.Contains(id)) + startedColliders.Add(id); + } + } // calculate things that ended colliding foreach (uint localID in m_lastColliders) { -- cgit v1.1