From 8c0b9080a4fb013d559966fc8c8175fb16162c2d Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 18 Feb 2013 21:09:14 +0100 Subject: Fix an issue where the viewer would request the seed cap before there was a handler for it. --- .../Framework/Interfaces/ICapabilitiesModule.cs | 8 ++-- OpenSim/Region/Framework/Scenes/Scene.cs | 50 +++++++++++++++------- 2 files changed, 39 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs index 522c82d..30d404e 100644 --- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs @@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces /// /// /// - void CreateCaps(UUID agentId); + void CreateCaps(UUID agentId, uint circuitCode); /// /// Remove the caps handler for a given agent. /// /// - void RemoveCaps(UUID agentId); + void RemoveCaps(UUID agentId, uint circuitCode); /// /// Will return null if the agent doesn't have a caps handler registered /// /// - Caps GetCapsForUser(UUID agentId); + Caps GetCapsForUser(uint circuitCode); void SetAgentCapsSeeds(AgentCircuitData agent); @@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces void DropChildSeed(UUID agentID, ulong handle); string GetCapsPath(UUID agentId); + + void ActivateCaps(uint circuitCode); } } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e58aadc..7fcbed4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3622,7 +3622,7 @@ namespace OpenSim.Region.Framework.Scenes // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI if (closeChildAgents && CapsModule != null) - CapsModule.RemoveCaps(agentID); + CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever // // this method is doing is HORRIBLE!!! @@ -3853,20 +3853,36 @@ namespace OpenSim.Region.Framework.Scenes return false; } - ScenePresence sp = GetScenePresence(agent.AgentID); - if (sp != null && !sp.IsChildAgent) + // If we have noo presence here or if that presence is a zombie root + // presence that will be kicled, we need a new CAPS object. + if (sp == null || (sp != null && !sp.IsChildAgent)) { - // We have a zombie from a crashed session. - // Or the same user is trying to be root twice here, won't work. - // Kill it. - m_log.WarnFormat( - "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", - sp.Name, sp.UUID, RegionInfo.RegionName); + if (CapsModule != null) + { + lock (agent) + { + CapsModule.SetAgentCapsSeeds(agent); + CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); + } + } + } + + if (sp != null) + { + if (!sp.IsChildAgent) + { + // We have a zombie from a crashed session. + // Or the same user is trying to be root twice here, won't work. + // Kill it. + m_log.WarnFormat( + "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", + sp.Name, sp.UUID, RegionInfo.RegionName); - sp.ControllingClient.Close(true, true); - sp = null; + sp.ControllingClient.Close(true, true); + sp = null; + } } lock (agent) @@ -3907,7 +3923,9 @@ namespace OpenSim.Region.Framework.Scenes if (vialogin || (!m_seeIntoBannedRegion)) { if (!AuthorizeUser(agent, out reason)) + { return false; + } } } catch (Exception e) @@ -3922,11 +3940,6 @@ namespace OpenSim.Region.Framework.Scenes RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); - if (CapsModule != null) - { - CapsModule.SetAgentCapsSeeds(agent); - CapsModule.CreateCaps(agent.AgentID); - } } else { @@ -3952,6 +3965,11 @@ namespace OpenSim.Region.Framework.Scenes agent.teleportFlags = teleportFlags; m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); + if (CapsModule != null) + { + CapsModule.ActivateCaps(agent.circuitcode); + } + if (vialogin) { // CleanDroppedAttachments(); -- cgit v1.1