From 72b96e81213c0dd3d586f552bd2cbd9221c5341d Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 23 May 2010 06:12:11 +0100 Subject: Add the SitGround flag back in --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 49a7766..d7660fd 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -140,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes private Vector3? m_forceToApply; private uint m_requestedSitTargetID; private UUID m_requestedSitTargetUUID; + public bool SitGround = false; private SendCourseLocationsMethod m_sendCourseLocationsMethod; @@ -1643,7 +1644,7 @@ namespace OpenSim.Region.Framework.Scenes } } - if (update_movementflag) + if (update_movementflag && !SitGround) Animator.UpdateMovementAnimations(); m_scene.EventManager.TriggerOnClientMovement(this); @@ -1754,6 +1755,8 @@ namespace OpenSim.Region.Framework.Scenes /// public void StandUp() { + SitGround = false; + if (m_parentID != 0) { SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID); -- cgit v1.1