From 1bd0b06ec1a0a5a7d6302d8017edcea7faf557e0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 16 Aug 2010 20:38:20 +0100 Subject: Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 6720635..2a9b99e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -37,6 +37,7 @@ using System.Xml.Serialization; using log4net; using OpenMetaverse; using OpenMetaverse.Packets; +using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes.Scripting; @@ -124,6 +125,11 @@ namespace OpenSim.Region.Framework.Scenes private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// + /// Dynamic attributes can be created and deleted as required. + /// + public DynAttrsOSDMap DynAttrs { get; set; } + /// /// Is this a root part? /// @@ -335,6 +341,7 @@ namespace OpenSim.Region.Framework.Scenes m_particleSystem = Utils.EmptyBytes; Rezzed = DateTime.UtcNow; Description = String.Empty; + DynAttrs = new DynAttrsOSDMap(); // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from @@ -4598,4 +4605,4 @@ namespace OpenSim.Region.Framework.Scenes } } } -} \ No newline at end of file +} -- cgit v1.1 From a6d9c263650cc23d60f941718f87a64aa2f360b2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 16 Aug 2010 22:21:46 +0100 Subject: Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2a9b99e..27f3a4d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -128,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Dynamic attributes can be created and deleted as required. /// - public DynAttrsOSDMap DynAttrs { get; set; } + public DAMap DynAttrs { get; set; } /// /// Is this a root part? @@ -341,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes m_particleSystem = Utils.EmptyBytes; Rezzed = DateTime.UtcNow; Description = String.Empty; - DynAttrs = new DynAttrsOSDMap(); + DynAttrs = new DAMap(); // Prims currently only contain a single folder (Contents). From looking at the Second Life protocol, // this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from -- cgit v1.1 From af6a7cf95df76708d013932d8ef92c9bbeda0e5d Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 22 Jan 2013 11:59:20 +0200 Subject: Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 ++ .../Scenes/Serialization/SceneObjectSerializer.cs | 14 ++++++++++++++ 2 files changed, 16 insertions(+) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 27f3a4d..189d298 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1625,6 +1625,8 @@ namespace OpenSim.Region.Framework.Scenes Array.Copy(Shape.ExtraParams, extraP, extraP.Length); dupe.Shape.ExtraParams = extraP; + dupe.DynAttrs.CopyFrom(DynAttrs); + if (userExposed) { /* diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2d4c60a..4a2a47e 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -359,6 +359,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound); m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume); m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl); + m_SOPXmlProcessors.Add("DynAttrs", ProcessDynAttrs); m_SOPXmlProcessors.Add("TextureAnimation", ProcessTextureAnimation); m_SOPXmlProcessors.Add("ParticleSystem", ProcessParticleSystem); m_SOPXmlProcessors.Add("PayPrice0", ProcessPayPrice0); @@ -722,6 +723,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty); } + private static void ProcessDynAttrs(SceneObjectPart obj, XmlTextReader reader) + { + obj.DynAttrs.ReadXml(reader); + } + private static void ProcessTextureAnimation(SceneObjectPart obj, XmlTextReader reader) { obj.TextureAnimation = Convert.FromBase64String(reader.ReadElementContentAsString("TextureAnimation", String.Empty)); @@ -1235,6 +1241,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); if (sop.MediaUrl != null) writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); + + if (sop.DynAttrs.Count > 0) + { + writer.WriteStartElement("DynAttrs"); + sop.DynAttrs.WriteXml(writer); + writer.WriteEndElement(); + } + WriteBytes(writer, "TextureAnimation", sop.TextureAnimation); WriteBytes(writer, "ParticleSystem", sop.ParticleSystem); writer.WriteElementString("PayPrice0", sop.PayPrice[0].ToString()); -- cgit v1.1 From 1f1da230976451d30d920c237d53c699ba96b9d9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 5 Feb 2013 00:23:17 +0000 Subject: Bump version and assembly version numbers from 0.7.5 to 0.7.6 This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force. --- OpenSim/Region/Framework/Properties/AssemblyInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs index 9b504c0..2a5828e 100644 --- a/OpenSim/Region/Framework/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Framework/Properties/AssemblyInfo.cs @@ -29,5 +29,5 @@ using System.Runtime.InteropServices; // Build Number // Revision // -[assembly: AssemblyVersion("0.7.5.*")] +[assembly: AssemblyVersion("0.7.6.*")] [assembly: AssemblyFileVersion("1.0.0.0")] -- cgit v1.1