From 29da57e3802948bbffce43c071e6c97742cabf84 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Wed, 15 Jun 2011 11:26:45 -0700 Subject: Add the PhysActor to the correct SOP when duplicating a physical prim. Thanks, MisterBlue --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 79660a3..f745169 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1449,18 +1449,23 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectPart part in partList) { + SceneObjectPart newPart; if (part.UUID != m_rootPart.UUID) { - SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); + newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); newPart.LinkNum = part.LinkNum; } + else + { + newPart = dupe.m_rootPart; + } // Need to duplicate the physics actor as well if (part.PhysActor != null && userExposed) { PrimitiveBaseShape pbs = part.Shape; - part.PhysActor + newPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( string.Format("{0}/{1}", part.Name, part.UUID), pbs, @@ -1469,8 +1474,8 @@ namespace OpenSim.Region.Framework.Scenes part.RotationOffset, part.PhysActor.IsPhysical); - part.PhysActor.LocalID = part.LocalId; - part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); + newPart.PhysActor.LocalID = part.LocalId; + newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); } } -- cgit v1.1 From ad84728aba1ea5efe0d237c89e1578657e6d8288 Mon Sep 17 00:00:00 2001 From: Mic Bowman Date: Wed, 15 Jun 2011 11:31:32 -0700 Subject: Add localID to physical object creation functions. --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 ++-- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index f745169..42ac9aa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1467,6 +1467,7 @@ namespace OpenSim.Region.Framework.Scenes newPart.PhysActor = m_scene.PhysicsScene.AddPrimShape( + part.LocalId, string.Format("{0}/{1}", part.Name, part.UUID), pbs, part.AbsolutePosition, @@ -1474,7 +1475,6 @@ namespace OpenSim.Region.Framework.Scenes part.RotationOffset, part.PhysActor.IsPhysical); - newPart.PhysActor.LocalID = part.LocalId; newPart.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a215b20..c6d8c73 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1582,6 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) { PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( + LocalId, string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition, @@ -1594,7 +1595,6 @@ namespace OpenSim.Region.Framework.Scenes { PhysActor.SOPName = this.Name; // save object name and desc into the PhysActor so ODE internals know the joint/body info PhysActor.SOPDescription = this.Description; - PhysActor.LocalID = LocalId; DoPhysicsPropertyUpdate(RigidBody, true); PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); } @@ -4410,6 +4410,7 @@ namespace OpenSim.Region.Framework.Scenes { // It's not phantom anymore. So make sure the physics engine get's knowledge of it PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( + LocalId, string.Format("{0}/{1}", Name, UUID), Shape, AbsolutePosition, @@ -4420,7 +4421,6 @@ namespace OpenSim.Region.Framework.Scenes pa = PhysActor; if (pa != null) { - pa.LocalID = LocalId; DoPhysicsPropertyUpdate(UsePhysics, true); if (m_parentGroup != null) { diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f6295b1..80aafd0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3295,7 +3295,7 @@ namespace OpenSim.Region.Framework.Scenes Vector3 pVec = AbsolutePosition; // Old bug where the height was in centimeters instead of meters - m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, + m_physicsActor = scene.AddAvatar(LocalId, Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying); scene.AddPhysicsActorTaint(m_physicsActor); -- cgit v1.1