From 6aa876a83b08390ab057eb012fd2c730010f79d8 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 7 Feb 2013 03:40:48 +0000 Subject: Rename Bounciness to Restitution --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 +++--- .../Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 05b69c1..415a82b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1736,7 +1736,7 @@ namespace OpenSim.Region.Framework.Scenes } } - public float Bounciness + public float Restitution { get { return m_bounce; } set @@ -4494,8 +4494,8 @@ namespace OpenSim.Region.Framework.Scenes GravityModifier = physdata.GravitationModifier; if(Friction != physdata.Friction) Friction = physdata.Friction; - if(Bounciness != physdata.Bounce) - Bounciness = physdata.Bounce; + if(Restitution != physdata.Bounce) + Restitution = physdata.Bounce; } /// /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 5c37c07..ce4fb40 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -634,7 +634,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) { - obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); + obj.Restitution = reader.ReadElementContentAsFloat("Bounce", String.Empty); } private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) @@ -1377,8 +1377,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("Density", sop.Density.ToString().ToLower()); if (sop.Friction != 0.6f) writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); - if (sop.Bounciness != 0.5f) - writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); + if (sop.Restitution != 0.5f) + writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); if (sop.GravityModifier != 1.0f) writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); -- cgit v1.1