From 606e831ff5337fb5e94dcebf9d6852bd4c434d4b Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Thu, 1 Oct 2009 09:38:36 +0900
Subject: Formatting cleanup.
---
OpenSim/Region/Framework/Interfaces/IDialogModule.cs | 4 ++--
OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Border.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/EntityBase.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 +++---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 2 +-
10 files changed, 16 insertions(+), 16 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index d1c37da..ce57c44 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -73,7 +73,7 @@ namespace OpenSim.Region.Framework.Interfaces
void SendAlertToUser(string firstName, string lastName, string message, bool modal);
///
- /// Send an alert message to all users in the scene.
+ /// Send an alert message to all users in the scene.
///
///
void SendGeneralAlert(string message);
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// The user sending the message
/// The name of the user doing the sending
- /// The message being sent to the user
+ /// The message being sent to the user
void SendNotificationToUsersInEstate(UUID fromAvatarID, string fromAvatarName, string message);
}
}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index fa64333..9ad2036 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// This method occurs asynchronously. If you want notification of when it has completed then subscribe to
/// the EventManager.OnOarFileSaved event.
///
- ///
+ ///
/// If supplied, this request Id is later returned in the saved event
void ArchiveRegion(string savePath, Guid requestId);
diff --git a/OpenSim/Region/Framework/Scenes/Border.cs b/OpenSim/Region/Framework/Scenes/Border.cs
index 1488c5b..c6a6511 100644
--- a/OpenSim/Region/Framework/Scenes/Border.cs
+++ b/OpenSim/Region/Framework/Scenes/Border.cs
@@ -55,11 +55,11 @@ namespace OpenSim.Region.Framework.Scenes
/// Creates a Border. The line is perpendicular to the direction cardinal.
/// IE: if the direction cardinal is South, the line is West->East
///
- /// The starting point for the line of the border.
- /// The position of an object must be greater then this for this border to trigger.
+ /// The starting point for the line of the border.
+ /// The position of an object must be greater then this for this border to trigger.
/// Perpendicular to the direction cardinal
- /// The ending point for the line of the border.
- /// The position of an object must be less then this for this border to trigger.
+ /// The ending point for the line of the border.
+ /// The position of an object must be less then this for this border to trigger.
/// Perpendicular to the direction cardinal
/// The position that triggers border the border
/// cross parallel to the direction cardinal. On the North cardinal, this
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs
index 00c99c5..c2ec6a5 100644
--- a/OpenSim/Region/Framework/Scenes/EntityBase.cs
+++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes
public abstract void UpdateMovement();
///
- /// Performs any updates that need to be done at each frame, as opposed to immediately.
+ /// Performs any updates that need to be done at each frame, as opposed to immediately.
/// These included scheduled updates and updates that occur due to physics processing.
///
public abstract void Update();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 6c9856d..e561efb 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -544,7 +544,7 @@ namespace OpenSim.Region.Framework.Scenes
/// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
/// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
/// and needs to be changed.
- ///
+ ///
///
///
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8db354..05a6f13 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3419,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes
/// We've got an update about an agent that sees into this region,
/// send it to ScenePresence for processing It's the full data.
///
- /// Agent that contains all of the relevant things about an agent.
+ /// Agent that contains all of the relevant things about an agent.
/// Appearance, animations, position, etc.
/// true if we handled it.
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5c0024f..25489d8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Is this scene object acting as an attachment?
///
/// We return false if the group has already been deleted.
- ///
+ ///
/// TODO: At the moment set must be done on the part itself. There may be a case for doing it here since I
/// presume either all or no parts in a linkset can be part of an attachment (in which
/// case the value would get proprogated down into all the descendent parts).
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index c915e9f..ea6bc9c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID FromItemID = UUID.Zero;
///
- /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
+ /// The UUID of the user inventory item from which this object was rezzed if this is a root part.
/// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item.
///
private UUID m_fromUserInventoryItemID = UUID.Zero;
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// A relic from when we we thought that prims contained folder objects. In
- /// reality, prim == folder
+ /// reality, prim == folder
/// Exposing this is not particularly good, but it's one of the least evils at the moment to see
/// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
///
@@ -3386,7 +3386,7 @@ if (m_shape != null) {
}
else
{
- IsPhantom = false;
+ IsPhantom = false;
// If volumedetect is active we don't want phantom to be applied.
// If this is a new call to VD out of the state "phantom"
// this will also cause the prim to be visible to physics
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0e1b8d9..66fefa3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2313,7 +2313,7 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.Debug("DEBUG: AddNewMovement: child agent, Making root agent!");
- // we have to reset the user's child agent connections.
+ // we have to reset the user's child agent connections.
// Likely, here they've lost the eventqueue for other regions so border
// crossings will fail at this point unless we reset them.
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 288fb36..0ed00de 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(
// scene.CommsManager.UserAdminService.AddUser(
// "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
- // Is.EqualTo(agentId));
+ // Is.EqualTo(agentId));
// IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
--
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