From 4b9ef4f39c420b99568b853b627ad83d253ac2c9 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 19 Jul 2011 03:44:49 +0100 Subject: Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what it actually does and is more consistent with other method names. --- OpenSim/Region/Framework/Scenes/Scene.cs | 12 ++++++++---- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 6 +++--- 2 files changed, 11 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0104a96..2c71c70 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2718,10 +2718,12 @@ namespace OpenSim.Region.Framework.Scenes { client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; - client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; - client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; + + client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; + client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; client.OnUpdatePrimSingleRotationPosition += m_sceneGraph.UpdatePrimSingleRotationPosition; + client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; @@ -2845,10 +2847,12 @@ namespace OpenSim.Region.Framework.Scenes { client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimPosition; client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; - client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimRotation; - client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimRotation; + + client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; + client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; client.OnUpdatePrimSingleRotationPosition -= m_sceneGraph.UpdatePrimSingleRotationPosition; + client.OnUpdatePrimScale -= m_sceneGraph.UpdatePrimScale; client.OnUpdatePrimGroupScale -= m_sceneGraph.UpdatePrimGroupScale; client.OnUpdateExtraParams -= m_sceneGraph.UpdateExtraParam; diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 26857c2..d5e0bbb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1297,12 +1297,12 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// + /// Update the rotation of a whole group. /// /// /// /// - protected internal void UpdatePrimRotation(uint localID, Quaternion rot, IClientAPI remoteClient) + protected internal void UpdatePrimGroupRotation(uint localID, Quaternion rot, IClientAPI remoteClient) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) @@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - protected internal void UpdatePrimRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) + protected internal void UpdatePrimGroupRotation(uint localID, Vector3 pos, Quaternion rot, IClientAPI remoteClient) { SceneObjectGroup group = GetGroupByPrim(localID); if (group != null) -- cgit v1.1