From 32db725dd770a52d02f86cf8a1274f68178d6844 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 5 Oct 2012 14:39:06 +0100 Subject: SceneObjectPart.SendSound can exit early if a sound module was not found. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 681feea..3a39da0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2684,6 +2684,10 @@ namespace OpenSim.Region.Framework.Scenes /// public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster) { + ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface(); + if(soundModule == null) + return; + volume = Util.Clip((float)volume, 0, 1); UUID ownerID = OwnerID; @@ -2713,9 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes if (soundID == UUID.Zero) return; - ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface(); - if (soundModule != null) - { if (useMaster) { if (isMaster) @@ -2761,7 +2762,6 @@ namespace OpenSim.Region.Framework.Scenes else soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); } - } } /// -- cgit v1.1