From 32db725dd770a52d02f86cf8a1274f68178d6844 Mon Sep 17 00:00:00 2001
From: SignpostMarv
Date: Fri, 5 Oct 2012 14:39:06 +0100
Subject: SceneObjectPart.SendSound can exit early if a sound module was not
found.
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 681feea..3a39da0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2684,6 +2684,10 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendSound(string sound, double volume, bool triggered, byte flags, float radius, bool useMaster, bool isMaster)
{
+ ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface();
+ if(soundModule == null)
+ return;
+
volume = Util.Clip((float)volume, 0, 1);
UUID ownerID = OwnerID;
@@ -2713,9 +2717,6 @@ namespace OpenSim.Region.Framework.Scenes
if (soundID == UUID.Zero)
return;
- ISoundModule soundModule = ParentGroup.Scene.RequestModuleInterface();
- if (soundModule != null)
- {
if (useMaster)
{
if (isMaster)
@@ -2761,7 +2762,6 @@ namespace OpenSim.Region.Framework.Scenes
else
soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
}
- }
}
///
--
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