From 2f6c78b88895c0934179fb8eb70ae1dc08883d5f Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Tue, 25 Apr 2017 04:58:24 +0100
Subject: finish encoding number of mesh faces in pbs shape on new meshs
upload, and *HACK* flag it setting hollow shape to triangle. (some limited
encoding as added some months ago, but only for viewers LOD). Use this hack
flag to fix sop number of faces. old meshs will still report 8 faces,
information to fix this seems lost unless the mesh asset is decoded
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 24 +++++++++++++---------
1 file changed, 14 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index affd4de..19bf53f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -3728,7 +3728,18 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
bool hasDimple;
bool hasProfileCut;
- PrimType primType = GetPrimType();
+ if(Shape.SculptEntry)
+ {
+ if (Shape.SculptType != (byte)SculptType.Mesh)
+ return 1; // sculp
+
+ //hack to detect new upload with faces data enconded on pbs
+ if ((Shape.ProfileCurve & 0xf0) != (byte)HollowShape.Triangle)
+ // old broken upload TODO
+ return 8;
+ }
+
+ PrimType primType = GetPrimType(true);
HasCutHollowDimpleProfileCut(primType, Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
switch (primType)
@@ -3772,13 +3783,6 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
if (hasProfileCut) ret += 2;
if (hasHollow) ret += 1;
break;
- case PrimType.SCULPT:
- // Special mesh handling
- if (Shape.SculptType == (byte)SculptType.Mesh)
- ret = 8; // if it's a mesh then max 8 faces
- else
- ret = 1; // if it's a sculpt then max 1 face
- break;
}
return ret;
@@ -3789,9 +3793,9 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter
///
///
///
- public PrimType GetPrimType()
+ public PrimType GetPrimType(bool ignoreSculpt = false)
{
- if (Shape.SculptEntry)
+ if (Shape.SculptEntry && !ignoreSculpt)
return PrimType.SCULPT;
if ((Shape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
--
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