From 2a060136bd89174a3071de9458c25af133c01b64 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 6 Oct 2009 15:28:38 +0100 Subject: Lock the heartbeat against multiple invocations. May prevent deadlocks and/or runaway thread use --- OpenSim/Region/Framework/Scenes/Scene.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d0dc021..c863c3b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -137,6 +137,8 @@ namespace OpenSim.Region.Framework.Scenes protected IAssetService m_AssetService = null; protected IAuthorizationService m_AuthorizationService = null; + private Object m_heartbeatLock = new Object(); + public IAssetService AssetService { get @@ -942,6 +944,9 @@ namespace OpenSim.Region.Framework.Scenes /// private void Heartbeat(object sender) { + if (!Monitor.TryEnter(m_heartbeatLock)) + return; + try { Update(); @@ -952,6 +957,11 @@ namespace OpenSim.Region.Framework.Scenes catch (ThreadAbortException) { } + finally + { + Monitor.Pulse(m_heartbeatLock); + Monitor.Exit(m_heartbeatLock); + } } /// -- cgit v1.1