From 60553e62a3f576b8bf6ab88a83b2d4550bd69d2b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 5 Mar 2010 23:18:47 +0000
Subject: refactor: begin to move attachments code into a region module
---
.../Framework/Interfaces/IAttachmentsModule.cs | 49 ++++++++++++
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 15 ----
OpenSim/Region/Framework/Scenes/Scene.cs | 8 +-
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 86 +---------------------
4 files changed, 59 insertions(+), 99 deletions(-)
create mode 100644 OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
new file mode 100644
index 0000000..c965bcf
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -0,0 +1,49 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ public interface IAttachmentsModule
+ {
+ ///
+ /// Attach an object to an avatar.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// true if the object was successfully attached, false otherwise
+ bool AttachObject(
+ IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5f3cd8c..474fba9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1903,21 +1903,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Attach an object.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// true if the object was successfully attached, false otherwise
- public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
- {
- return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
- }
-
- ///
/// This registers the item as attached in a user's inventory
///
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a880fe7..c83132f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -307,6 +307,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IXMLRPC m_xmlrpcModule;
protected IWorldComm m_worldCommModule;
+ public IAttachmentsModule AttachmentsModule { get; set; }
protected IAvatarFactory m_AvatarFactory;
public IAvatarFactory AvatarFactory
{
@@ -1215,6 +1216,7 @@ namespace OpenSim.Region.Framework.Scenes
m_worldCommModule = RequestModuleInterface();
XferManager = RequestModuleInterface();
m_AvatarFactory = RequestModuleInterface();
+ AttachmentsModule = RequestModuleInterface();
m_serialiser = RequestModuleInterface();
m_dialogModule = RequestModuleInterface();
m_capsModule = RequestModuleInterface();
@@ -2405,9 +2407,11 @@ namespace OpenSim.Region.Framework.Scenes
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
+
+ if (AttachmentsModule != null)
+ AttachmentsModule.AttachObject(
+ sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
- AttachObject(
- sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
grp.SendGroupFullUpdate();
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 22613e9..48744d7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -504,7 +504,7 @@ namespace OpenSim.Region.Framework.Scenes
return;
// Calls attach with a Zero position
- if (AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
+ if (m_parentScene.AttachmentsModule.AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, Vector3.Zero, false))
{
m_parentScene.SendAttachEvent(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
@@ -547,8 +547,10 @@ namespace OpenSim.Region.Framework.Scenes
if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
tainted = true;
- AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
+ m_parentScene.AttachmentsModule.AttachObject(
+ remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false);
//objatt.ScheduleGroupForFullUpdate();
+
if (tainted)
objatt.HasGroupChanged = true;
@@ -605,86 +607,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ///
- /// Attach a scene object to an avatar.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// true if the attachment was successful, false otherwise
- protected internal bool AttachObject(
- IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
- {
- SceneObjectGroup group = GetGroupByPrim(objectLocalID);
- if (group != null)
- {
- if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
- {
- // If the attachment point isn't the same as the one previously used
- // set it's offset position = 0 so that it appears on the attachment point
- // and not in a weird location somewhere unknown.
- if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
- {
- attachPos = Vector3.Zero;
- }
-
- // AttachmentPt 0 means the client chose to 'wear' the attachment.
- if (AttachmentPt == 0)
- {
- // Check object for stored attachment point
- AttachmentPt = (uint)group.GetAttachmentPoint();
- }
-
- // if we still didn't find a suitable attachment point.......
- if (AttachmentPt == 0)
- {
- // Stick it on left hand with Zero Offset from the attachment point.
- AttachmentPt = (uint)AttachmentPoint.LeftHand;
- attachPos = Vector3.Zero;
- }
-
- group.SetAttachmentPoint((byte)AttachmentPt);
- group.AbsolutePosition = attachPos;
-
- // Saves and gets itemID
- UUID itemId;
-
- if (group.GetFromItemID() == UUID.Zero)
- {
- m_parentScene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemId);
- }
- else
- {
- itemId = group.GetFromItemID();
- }
-
- m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
-
- group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
- // In case it is later dropped again, don't let
- // it get cleaned up
- //
- group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
- group.HasGroupChanged = false;
- }
- else
- {
- remoteClient.SendAgentAlertMessage("You don't have sufficient permissions to attach this object", false);
- return false;
- }
- }
- else
- {
- m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID);
- return false;
- }
-
- return true;
- }
-
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
{
ScenePresence newAvatar = null;
--
cgit v1.1
From b72c2dc6e88fa2ea6bb97e0b32d0cdbb2ea78c4a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 5 Mar 2010 23:29:24 +0000
Subject: refactor: move user inventory side of RezSingleAttachment to module
---
.../Framework/Interfaces/IAttachmentsModule.cs | 12 +++++++++
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 30 +---------------------
2 files changed, 13 insertions(+), 29 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index c965bcf..5e5df4b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -28,6 +28,7 @@
using System;
using OpenMetaverse;
using OpenSim.Framework;
+using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
@@ -45,5 +46,16 @@ namespace OpenSim.Region.Framework.Interfaces
/// true if the object was successfully attached, false otherwise
bool AttachObject(
IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent);
+
+ ///
+ /// Update the user inventory to the attachment of an item
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ UUID SetAttachmentInventoryStatus(
+ SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 474fba9..6a5dc56 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1862,35 +1862,7 @@ namespace OpenSim.Region.Framework.Scenes
return UUID.Zero;
}
- return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt);
- }
-
- ///
- /// Update the user inventory to reflect an attachment
- ///
- ///
- ///
- ///
- ///
- ///
- public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
- {
- m_log.DebugFormat(
- "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
- remoteClient.Name, att.Name, itemID);
-
- if (!att.IsDeleted)
- AttachmentPt = att.RootPart.AttachmentPoint;
-
- ScenePresence presence;
- if (TryGetAvatar(remoteClient.AgentId, out presence))
- {
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = InventoryService.GetItem(item);
-
- presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
- }
- return att.UUID;
+ return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
}
public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
--
cgit v1.1
From 71797af540bfa1ccb1ccfe856b42350844531607 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 5 Mar 2010 23:35:49 +0000
Subject: refactor: move another AttachObject method
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 44 ----------------------
1 file changed, 44 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 6a5dc56..bd3b433 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1874,50 +1874,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ///
- /// This registers the item as attached in a user's inventory
- ///
- ///
- ///
- ///
- ///
- public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
- {
-// m_log.DebugFormat(
-// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
-// att.Name, remoteClient.Name, AttachmentPt, itemID);
-
- if (UUID.Zero == itemID)
- {
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
- return;
- }
-
- if (0 == AttachmentPt)
- {
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
- return;
- }
-
- if (null == att.RootPart)
- {
- m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
- return;
- }
-
- ScenePresence presence;
- if (TryGetAvatar(remoteClient.AgentId, out presence))
- {
- // XXYY!!
- InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
- item = InventoryService.GetItem(item);
- presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
-
- if (m_AvatarFactory != null)
- m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
- }
- }
-
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
{
SceneObjectPart part = GetSceneObjectPart(itemID);
--
cgit v1.1
From 395f343498bc429c0360201991147c6e089b0730 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 6 Mar 2010 00:07:47 +0000
Subject: refactor: Move DetachSingleAttachmentToInv to region module need to
rationalize method names later
---
.../Framework/Interfaces/IAttachmentsModule.cs | 11 +++++++
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 +------------
OpenSim/Region/Framework/Scenes/Scene.cs | 18 ++++++-----
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 35 +---------------------
4 files changed, 23 insertions(+), 61 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 5e5df4b..367ff3d 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -57,5 +57,16 @@ namespace OpenSim.Region.Framework.Interfaces
///
UUID SetAttachmentInventoryStatus(
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
+
+ ///
+ /// Update the user inventory to show a detach.
+ ///
+ ///
+ /// A
+ ///
+ ///
+ /// A
+ ///
+ void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index bd3b433..dad0efd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1858,7 +1858,7 @@ namespace OpenSim.Region.Framework.Scenes
if (att == null)
{
- DetachSingleAttachmentToInv(itemID, remoteClient);
+ AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
return UUID.Zero;
}
@@ -1904,24 +1904,6 @@ namespace OpenSim.Region.Framework.Scenes
SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
}
- public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
- {
- ScenePresence presence;
- if (TryGetAvatar(remoteClient.AgentId, out presence))
- {
- presence.Appearance.DetachAttachment(itemID);
-
- // Save avatar attachment information
- if (m_AvatarFactory != null)
- {
- m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
- m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
- }
- }
-
- m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
- }
-
public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
{
EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c83132f..7c0375e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2646,10 +2646,12 @@ namespace OpenSim.Region.Framework.Scenes
public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
{
client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
- client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
- client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
+ client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
client.OnObjectAttach += m_sceneGraph.AttachObject;
client.OnObjectDetach += m_sceneGraph.DetachObject;
+
+ if (AttachmentsModule != null)
+ client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
}
public virtual void SubscribeToClientTeleportEvents(IClientAPI client)
@@ -2696,8 +2698,7 @@ namespace OpenSim.Region.Framework.Scenes
}
protected virtual void UnsubscribeToClientEvents(IClientAPI client)
- {
-
+ {
}
///
@@ -2719,7 +2720,6 @@ namespace OpenSim.Region.Framework.Scenes
UnSubscribeToClientNetworkEvents(client);
-
// EventManager.TriggerOnNewClient(client);
}
@@ -2799,12 +2799,14 @@ namespace OpenSim.Region.Framework.Scenes
}
public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
- {
- client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
+ {
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
- client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
+ client.OnRezSingleAttachmentFromInv -= RezSingleAttachment;
client.OnObjectAttach -= m_sceneGraph.AttachObject;
client.OnObjectDetach -= m_sceneGraph.DetachObject;
+
+ if (AttachmentsModule != null)
+ client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
}
public virtual void UnSubscribeToClientTeleportEvents(IClientAPI client)
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 48744d7..380722d 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Framework.Scenes
if (group != null)
{
//group.DetachToGround();
- m_parentScene.DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
+ m_parentScene.AttachmentsModule.ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
}
}
@@ -574,39 +574,6 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
- // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
- public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
- {
- if (itemID == UUID.Zero) // If this happened, someone made a mistake....
- return;
-
- // We can NOT use the dictionries here, as we are looking
- // for an entity by the fromAssetID, which is NOT the prim UUID
- //
- List detachEntities = GetEntities();
- SceneObjectGroup group;
-
- foreach (EntityBase entity in detachEntities)
- {
- if (entity is SceneObjectGroup)
- {
- group = (SceneObjectGroup)entity;
- if (group.GetFromItemID() == itemID)
- {
- m_parentScene.SendAttachEvent(group.LocalId, itemID, UUID.Zero);
- group.DetachToInventoryPrep();
- m_log.Debug("[DETACH]: Saving attachpoint: " +
- ((uint)group.GetAttachmentPoint()).ToString());
- m_parentScene.UpdateKnownItem(remoteClient, group,
- group.GetFromItemID(), group.OwnerID);
- m_parentScene.DeleteSceneObject(group, false);
- return;
- }
- }
- }
- }
-
protected internal ScenePresence CreateAndAddChildScenePresence(IClientAPI client, AvatarAppearance appearance)
{
ScenePresence newAvatar = null;
--
cgit v1.1