From 1b4c08730e068a6554befda6af728eeeea174830 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 29 Jun 2011 00:56:35 +0100 Subject: refactor: simplify redundant double containing folder check --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 8453d35..07507b2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1328,7 +1328,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); - if (containingFolder != null && containingFolder != null) + if (containingFolder != null) { // If the folder requested contains links, then we need to send those folders first, otherwise the links // will be broken in the viewer. @@ -1353,7 +1353,9 @@ namespace OpenSim.Region.Framework.Scenes foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend) SendInventoryUpdate(client, new InventoryFolderBase(linkedItemFolderId), false, true); - client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); + client.SendInventoryFolderDetails( + client.AgentId, folder.ID, contents.Items, contents.Folders, + containingFolder.Version, fetchFolders, fetchItems); } } -- cgit v1.1