From aeb4ff02744573cb91e8991bf9df81412b80e156 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Oct 2011 20:58:23 +0100 Subject: Allow an avatar to be explicitly named to the "debug packet" command --- OpenSim/Region/Framework/Scenes/SceneManager.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index c91744c..a58b87d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -452,14 +452,15 @@ namespace OpenSim.Region.Framework.Scenes /// console. /// /// - public void SetDebugPacketLevelOnCurrentScene(int newDebug) + /// Name of avatar to debug + public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name) { ForEachCurrentScene( delegate(Scene scene) { scene.ForEachScenePresence(delegate(ScenePresence scenePresence) { - if (!scenePresence.IsChildAgent) + if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) { m_log.DebugFormat("Packet debug for {0} {1} set to {2}", scenePresence.Firstname, -- cgit v1.1