From ff098ae110bb3175fe6a7bf37a03e3f22eb829e3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 13 Sep 2010 20:44:32 +0100 Subject: minor: Clean up log messages generated when an item is attached --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 177cf1e..51a0f2a 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3727,8 +3727,8 @@ namespace OpenSim.Region.Framework.Scenes return; UUID itemID = m_appearance.GetAttachedItem(p); - UUID assetID = m_appearance.GetAttachedAsset(p); + //UUID assetID = m_appearance.GetAttachedAsset(p); // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down // But they're not used anyway, the item is being looked up for now, so let's proceed. //if (UUID.Zero == assetID) @@ -3739,17 +3739,11 @@ namespace OpenSim.Region.Framework.Scenes try { - // Rez from inventory - UUID asset - = m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); - - m_log.InfoFormat( - "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2} ({3})", - p, itemID, assetID, asset); + m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p); } catch (Exception e) { - m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}", e.ToString()); + m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace); } } } -- cgit v1.1