From 539c006cb85f986e7e3735630b39b2bfb0b122e0 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sat, 19 Aug 2017 22:44:18 +0100 Subject: change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 6 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 126 ++++++++++++--------- 2 files changed, 74 insertions(+), 58 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 53b7ced..3380191 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3042,11 +3042,14 @@ namespace OpenSim.Region.Framework.Scenes if (!IsSelected) RootPart.UpdateLookAt(); + double now = Util.GetTimeStampMS(); + RootPart.SendScheduledUpdates(now); SceneObjectPart[] parts = m_parts.GetArray(); for (int i = 0; i < parts.Length; i++) { SceneObjectPart part = parts[i]; - part.SendScheduledUpdates(); + if(part != RootPart) + part.SendScheduledUpdates(now); } } @@ -3113,7 +3116,6 @@ namespace OpenSim.Region.Framework.Scenes } RootPart.SendFullUpdateToAllClientsInternal(); - SceneObjectPart[] parts = m_parts.GetArray(); for (int i = 0; i < parts.Length; i++) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 0370c41..7bde7c0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3256,10 +3256,16 @@ namespace OpenSim.Region.Framework.Scenes if (ParentGroup == null) return; + if (ParentGroup.Scene == null) + return; + + if(ParentGroup.Scene.GetNumberOfClients() == 0) + return; + + ParentGroup.QueueForUpdateCheck(); // just in case lock(UpdateFlagLock) { - ParentGroup.QueueForUpdateCheck(); // just in case if(UpdateFlag != UpdateRequired.FULL) { UpdateFlag = UpdateRequired.FULL; @@ -3268,10 +3274,9 @@ namespace OpenSim.Region.Framework.Scenes // "[SCENE OBJECT PART]: Scheduling full update for {0}, {1} at {2}", // UUID, Name, TimeStampFull); - if (ParentGroup.Scene != null) - ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); } } + ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true); } /// @@ -3282,6 +3287,13 @@ namespace OpenSim.Region.Framework.Scenes { if (ParentGroup == null) return; + if (ParentGroup.Scene == null) + return; + + ParentGroup.HasGroupChanged = true; + + if(ParentGroup.Scene.GetNumberOfClients() == 0) + return; // This was pulled from SceneViewer. Attachments always receive full updates. // This is needed because otherwise if only the root prim changes position, then @@ -3292,23 +3304,19 @@ namespace OpenSim.Region.Framework.Scenes return; } + ParentGroup.QueueForUpdateCheck(); lock(UpdateFlagLock) { if (UpdateFlag == UpdateRequired.NONE) { - ParentGroup.HasGroupChanged = true; - ParentGroup.QueueForUpdateCheck(); - UpdateFlag = UpdateRequired.TERSE; - // m_log.DebugFormat( - // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1} at {2}", - // UUID, Name, TimeStampTerse); + // m_log.DebugFormat( + // "[SCENE OBJECT PART]: Scheduling terse update for {0}, {1}", + // UUID, Name); } - - if (ParentGroup.Scene != null) - ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); } + ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false); } public void ScriptSetPhysicsStatus(bool UsePhysics) @@ -3428,34 +3436,30 @@ namespace OpenSim.Region.Framework.Scenes ParentGroup.Scene.StatsReporter.AddObjectUpdates(1); } - private const float ROTATION_TOLERANCE = 0.01f; - private const float VELOCITY_TOLERANCE = 0.1f; // terse update vel has low resolution + private const float VELOCITY_TOLERANCE = 0.1f; + private const float ANGVELOCITY_TOLERANCE = 0.005f; private const float POSITION_TOLERANCE = 0.05f; // I don't like this, but I suppose it's necessary - private const double TIME_MS_TOLERANCE = 200f; //llSetPos has a 200ms delay. This should NOT be 3 seconds. + private const double TIME_MS_TOLERANCE = 200.0; //llSetPos has a 200ms delay. This should NOT be 3 seconds. /// /// Tell all the prims which have had updates scheduled /// - public void SendScheduledUpdates() + public void SendScheduledUpdates(double now) { - UpdateRequired currentUpdate; + bool sendterse = false; + bool sendfull = false; + lock(UpdateFlagLock) { - currentUpdate = UpdateFlag; - ClearUpdateSchedule(); - } + switch (UpdateFlag) + { + case UpdateRequired.NONE: + break; - switch (currentUpdate) - { - case UpdateRequired.NONE: - break; + case UpdateRequired.TERSE: + sendterse = true; - case UpdateRequired.TERSE: - bool needupdate = true; - lock(UpdateFlagLock) - { - double now = Util.GetTimeStampMS(); Vector3 curvel = Velocity; Vector3 curacc = Acceleration; Vector3 angvel = AngularVelocity; @@ -3470,8 +3474,7 @@ namespace OpenSim.Region.Framework.Scenes Math.Abs(curacc.Y - m_lastAcceleration.Y) > VELOCITY_TOLERANCE || Math.Abs(curacc.Z - m_lastAcceleration.Z) > VELOCITY_TOLERANCE) break; - - // velocity change is also direction not only norm) + if( Math.Abs(curvel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || Math.Abs(curvel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || Math.Abs(curvel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE) @@ -3507,12 +3510,12 @@ namespace OpenSim.Region.Framework.Scenes break; } - if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > VELOCITY_TOLERANCE || - Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > VELOCITY_TOLERANCE || - Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > VELOCITY_TOLERANCE) + if( Math.Abs(angvel.X - m_lastAngularVelocity.X) > ANGVELOCITY_TOLERANCE || + Math.Abs(angvel.Y - m_lastAngularVelocity.Y) > ANGVELOCITY_TOLERANCE || + Math.Abs(angvel.Z - m_lastAngularVelocity.Z) > ANGVELOCITY_TOLERANCE) break; - // viewer interpolators have a limit of 128m/s + // viewer interpolators have a limit of 64rad/s float ax = Math.Abs(angvel.X); if(ax > 64.0) break; @@ -3524,20 +3527,19 @@ namespace OpenSim.Region.Framework.Scenes break; if ( - ax < VELOCITY_TOLERANCE && - ay < VELOCITY_TOLERANCE && - az < VELOCITY_TOLERANCE && + ax < ANGVELOCITY_TOLERANCE && + ay < ANGVELOCITY_TOLERANCE && + az < ANGVELOCITY_TOLERANCE && !RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ) break; - needupdate = false; + sendterse = false; break; } - if(needupdate) + if(sendterse) { - // Update the "last" values m_lastPosition = AbsolutePosition; m_lastRotation = RotationOffset; @@ -3545,25 +3547,38 @@ namespace OpenSim.Region.Framework.Scenes m_lastAcceleration = curacc; m_lastAngularVelocity = angvel; m_lastUpdateSentTime = now; + ClearUpdateSchedule(); } - } - - if(needupdate) - { - ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) - { - SendTerseUpdateToClient(client); - }); - } - break; + break; - case UpdateRequired.FULL: - SendFullUpdateToAllClientsInternal(); - break; + case UpdateRequired.FULL: + m_lastPosition = AbsolutePosition; + m_lastRotation = RotationOffset; + m_lastVelocity = Velocity; + m_lastAcceleration = Acceleration; + m_lastAngularVelocity = AngularVelocity; + m_lastUpdateSentTime = now; + ClearUpdateSchedule(); + sendfull = true; + break; + } + } + if(sendterse) + { + ParentGroup.Scene.ForEachClient(delegate(IClientAPI client) + { + SendTerseUpdateToClient(client); + }); + } + else if(sendfull) + { + ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + SendFullUpdate(avatar.ControllingClient); + }); } } - /// /// Send a terse update to all clients /// @@ -3571,7 +3586,6 @@ namespace OpenSim.Region.Framework.Scenes { if (ParentGroup == null || ParentGroup.Scene == null) return; - lock(UpdateFlagLock) { if(UpdateFlag != UpdateRequired.NONE) -- cgit v1.1