From e0c6bfa81e842f4ba1534882c6d76a3e6e94d68b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 15 Aug 2014 21:46:28 +0100
Subject: If a user moves back in sight of a child region before the agent has
been closed on teleport, don't unnecessarily resend all avatar and object
data about that region.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 +++------
1 file changed, 3 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 272fa16..ebbc6f3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -286,9 +286,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ///
- /// Set if initial data about the scene (avatars, objects) has been sent to the ControllingClient.
- ///
public bool SentInitialDataToClient { get; private set; }
///
@@ -3351,9 +3348,9 @@ namespace OpenSim.Region.Framework.Scenes
// Send all scene object to the new client
Util.RunThreadNoTimeout(delegate
{
- m_log.DebugFormat(
- "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
- IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",
+// IsChildAgent ? "child" : "root", Name, Scene.Name, m_teleportFlags);
// we created a new ScenePresence (a new child agent) in a fresh region.
// Request info about all the (root) agents in this region
--
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