From bc9f793a92ab9b27a4cf3251fe586da70af03d42 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 4 Oct 2010 21:28:17 -0400 Subject: Formatting cleanup. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a8e76e3..8140d42 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2763,7 +2763,7 @@ namespace OpenSim.Region.Framework.Scenes UUID = UUID.Random(); LinkNum = linkNum; LocalId = 0; - Inventory.ResetInventoryIDs(); + Inventory.ResetInventoryIDs(); } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a4533fa..13d9964 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1523,7 +1523,7 @@ namespace OpenSim.Region.Framework.Scenes } // If the agent update does move the avatar, then calculate the force ready for the velocity update, - // which occurs later in the main scene loop + // which occurs later in the main scene loop if (update_movementflag || (update_rotation && DCFlagKeyPressed)) { // m_log.DebugFormat("{0} {1}", update_movementflag, (update_rotation && DCFlagKeyPressed)); diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index e6ff0c0..5616a4e 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -210,7 +210,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) { Name = childPartName, UUID = childPartUuid }; - SceneObjectGroup sog = new SceneObjectGroup(rootPart); + SceneObjectGroup sog = new SceneObjectGroup(rootPart); sog.AddPart(linkPart); Assert.That(sog.UUID, Is.EqualTo(rootPartUuid)); @@ -221,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests sog.UUID = newRootPartUuid; Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid)); - Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); + Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid)); Assert.That(sog.Parts.Length, Is.EqualTo(2)); } } -- cgit v1.1