From 445e8bc56017fe70a94e80b6f3306b8f17c56747 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 28 Mar 2012 01:08:56 +0100 Subject: minor: Add some documentation to OnNewClient and OnClientClosed events --- OpenSim/Region/Framework/Scenes/EventManager.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 1e1fcb7..7993abe 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes public delegate void OnNewClientDelegate(IClientAPI client); /// - /// Deprecated in favour of OnClientConnect. - /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces. + /// Triggered when a new client is added to the scene. /// + /// + /// Triggered before OnClientLogin. + /// public event OnNewClientDelegate OnNewClient; /// @@ -188,6 +190,12 @@ namespace OpenSim.Region.Framework.Scenes public delegate void ClientClosed(UUID clientID, Scene scene); + /// + /// Fired when a client is removed from a scene. + /// + /// + /// At the point of firing, the scene still contains the client's scene presence. + /// public event ClientClosed OnClientClosed; public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); -- cgit v1.1