From 912f0c7fde1d3ec159b9f9b61136a2ac64e7d9dd Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 7 Jun 2010 18:49:22 +0100 Subject: Stop some hud components disappearing on region crossings If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed. Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization This commit prioritizes the root prim of a hud to its highest level when queued. I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far. Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 31 +++++++++++++++++++--- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++- 2 files changed, 30 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 33624a2..479ee4d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2929,10 +2929,33 @@ namespace OpenSim.Region.Framework.Scenes //isattachment = ParentGroup.RootPart.IsAttachment; byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; - remoteClient.SendPrimitiveToClient(new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, - lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, - m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, - AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, ParentGroup.GetUpdatePriority(remoteClient))); + + double priority = ParentGroup.GetUpdatePriority(remoteClient); + if (IsRoot && IsAttachment) + { + if (double.MinValue == priority) + { + m_log.WarnFormat( + "[SOP]: Couldn't raise update priority of root part for attachment {0} {1} because priority is already highest value", + Name, LocalId); + } + else + { + priority = double.MinValue; + } + } + + remoteClient.SendPrimitiveToClient( + new SendPrimitiveData(m_regionHandle, m_parentGroup.GetTimeDilation(), LocalId, m_shape, + lPos, Velocity, Acceleration, RotationOffset, AngularVelocity, clientFlags, m_uuid, _ownerID, + m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, + AttachmentPoint,FromItemID, Sound, SoundGain, SoundFlags, SoundRadius, priority)); + +// if (IsRoot && IsAttachment) +// { +// ScenePresence sp = ParentGroup.Scene.GetScenePresence(remoteClient.AgentId); +// remoteClient.ReprioritizeUpdates(StateUpdateTypes.PrimitiveFull, sp.UpdatePriority); +// } } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4973663..18f2fd2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3871,8 +3871,10 @@ namespace OpenSim.Region.Framework.Scenes } } - private double UpdatePriority(UpdatePriorityData data) + internal double UpdatePriority(UpdatePriorityData data) { +// m_log.DebugFormat("[SCENE PRESENCE]: Reprioritizing updates to client {0} for {1}", Name, data.localID); + EntityBase entity; SceneObjectGroup group; -- cgit v1.1