From 820242bc49d9a0ed558a72fda2f7bbb85b716b5f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 02:05:59 +0100 Subject: Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8b68102..c8ecc9b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2082,6 +2082,8 @@ namespace OpenSim.Region.Framework.Scenes public void PhysicsCollision(EventArgs e) { +// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); + // single threaded here CollisionEventUpdate a = (CollisionEventUpdate)e; -- cgit v1.1