From 7665aad002ef066fc31fa9497225d2668641c769 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Mon, 22 Feb 2010 13:27:17 -0800
Subject: * Adds CreatorID to asset metadata. This is just the plumbing to
support CreatorID, it doesn't modify database backends or OAR files to
support storing/loading it
---
.../Scenes/Animation/ScenePresenceAnimator.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 24 ++++++++++------------
OpenSim/Region/Framework/Scenes/Scene.cs | 3 ++-
.../Framework/Scenes/Tests/UuidGathererTests.cs | 2 +-
4 files changed, 15 insertions(+), 16 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 712dcc7..1eef8d0 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
}
}
- AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
+ AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID);
Animasset.Data = anim.ToBytes();
Animasset.Temporary = true;
Animasset.Local = true;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index ded001b..7928811 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
return new ArrayList();
}
- AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data);
+ AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
AssetService.Store(asset);
if (isScriptRunning)
@@ -570,15 +570,9 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Create a new asset data structure.
///
- ///
- ///
- ///
- ///
- ///
- ///
- private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
+ private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
{
- AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
+ AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID);
asset.Description = description;
asset.Data = (data == null) ? new byte[1] : data;
@@ -704,7 +698,7 @@ namespace OpenSim.Region.Framework.Scenes
data = Encoding.ASCII.GetBytes(strdata);
}
- AssetBase asset = CreateAsset(name, description, assetType, data);
+ AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
AssetService.Store(asset);
CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
@@ -1289,7 +1283,9 @@ namespace OpenSim.Region.Framework.Scenes
itemBase.InvType, part.UUID, remoteClient.AgentId))
return;
- AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"));
+ AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
+ Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
+ remoteClient.AgentId);
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -1583,7 +1579,8 @@ namespace OpenSim.Region.Framework.Scenes
objectGroup.GetPartName(objectGroup.LocalId),
objectGroup.GetPartDescription(objectGroup.LocalId),
(sbyte)AssetType.Object,
- Utils.StringToBytes(sceneObjectXml));
+ Utils.StringToBytes(sceneObjectXml),
+ remoteClient.AgentId);
AssetService.Store(asset);
item.AssetID = asset.FullID;
@@ -1630,7 +1627,8 @@ namespace OpenSim.Region.Framework.Scenes
grp.GetPartName(grp.LocalId),
grp.GetPartDescription(grp.LocalId),
(sbyte)AssetType.Object,
- Utils.StringToBytes(sceneObjectXml));
+ Utils.StringToBytes(sceneObjectXml),
+ remoteClient.AgentId);
AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 72ece10..d5ceda8 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4389,7 +4389,8 @@ namespace OpenSim.Region.Framework.Scenes
group.GetPartName(localID),
group.GetPartDescription(localID),
(sbyte)AssetType.Object,
- Utils.StringToBytes(sceneObjectXml));
+ Utils.StringToBytes(sceneObjectXml),
+ group.OwnerID);
AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index a36c4db..6686264 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelper.InMethod();
UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
- AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET");
+ AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET", UUID.Zero);
m_assetService.Store(corruptAsset);
IDictionary foundAssetUuids = new Dictionary();
--
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