From 4a6adff4cd66a3bfeaa99af10caf9136e011df46 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 1 Jul 2010 19:25:46 +0100 Subject: start storing a mediaurl on the scene object part not yet persisted or sent in the update --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e331bb0..c25c973 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -970,13 +970,18 @@ namespace OpenSim.Region.Framework.Scenes get { return m_updateFlag; } set { m_updateFlag = value; } } + + /// + /// Used for media on a prim + /// + public string MediaUrl { get; set; } [XmlIgnore] public bool CreateSelected { get { return m_createSelected; } set { m_createSelected = value; } - } + } #endregion -- cgit v1.1 From 9682e0c73310dae496912d7b8bc54add0fd0c3e7 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 1 Jul 2010 22:52:31 +0100 Subject: Implement media texture persistence over server restarts for sqlite This is currently persisting media as an OSDArray serialized to LLSD XML. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c25c973..a8c20dd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -320,6 +320,11 @@ namespace OpenSim.Region.Framework.Scenes protected Vector3 m_lastAcceleration; protected Vector3 m_lastAngularVelocity; protected int m_lastTerseSent; + + /// + /// Stores media texture data + /// + protected string m_mediaUrl; // TODO: Those have to be changed into persistent properties at some later point, // or sit-camera on vehicles will break on sim-crossing. @@ -965,6 +970,7 @@ namespace OpenSim.Region.Framework.Scenes TriggerScriptChangedEvent(Changed.SCALE); } } + public byte UpdateFlag { get { return m_updateFlag; } @@ -974,7 +980,21 @@ namespace OpenSim.Region.Framework.Scenes /// /// Used for media on a prim /// - public string MediaUrl { get; set; } + public string MediaUrl + { + get + { + return m_mediaUrl; + } + + set + { + m_mediaUrl = value; + + if (ParentGroup != null) + ParentGroup.HasGroupChanged = true; + } + } [XmlIgnore] public bool CreateSelected -- cgit v1.1 From a5ad792e6c90eb9412325e636c6e4eafc4a8a91d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Jul 2010 19:46:23 +0100 Subject: implement llSetPrimMediaParams() Untested --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a8c20dd..e6a1696 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -978,8 +978,9 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// Used for media on a prim + /// Used for media on a prim. /// + /// Do not change this value directly - always do it through an IMoapModule. public string MediaUrl { get -- cgit v1.1 From eb5e39d6efed2516883c729eded38454d05aec68 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Jul 2010 22:27:11 +0100 Subject: Fire CHANGED_MEDIA event if a media texture is set or cleared --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e6a1696..444a239 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes OWNER = 128, REGION_RESTART = 256, REGION = 512, - TELEPORT = 1024 + TELEPORT = 1024, + MEDIA = 2048 } // I don't really know where to put this except here. -- cgit v1.1 From 51b208e96c881bd322b3769b843f0ebae3c09a84 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 13 Jul 2010 23:19:45 +0100 Subject: implement prim media control permissions serverside in order to stop bad clients --- .../Region/Framework/Scenes/Scene.Permissions.cs | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 7dab04f..70af978 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -81,6 +81,7 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID); public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); public delegate bool TeleportHandler(UUID userID, Scene scene); + public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face); #endregion public class ScenePermissions @@ -139,6 +140,7 @@ namespace OpenSim.Region.Framework.Scenes public event CopyUserInventoryHandler OnCopyUserInventory; public event DeleteUserInventoryHandler OnDeleteUserInventory; public event TeleportHandler OnTeleport; + public event ControlPrimMediaHandler OnControlPrimMedia; #endregion #region Object Permission Checks @@ -947,5 +949,20 @@ namespace OpenSim.Region.Framework.Scenes } return true; } + + public bool CanControlPrimMedia(UUID userID, UUID primID, int face) + { + ControlPrimMediaHandler handler = OnControlPrimMedia; + if (handler != null) + { + Delegate[] list = handler.GetInvocationList(); + foreach (ControlPrimMediaHandler h in list) + { + if (h(userID, primID, face) == false) + return false; + } + } + return true; + } } -} +} \ No newline at end of file -- cgit v1.1 From ee6cd884c9732b492675e043fe318ffcdfecc45d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 13 Jul 2010 23:58:19 +0100 Subject: implement serverside checks for media texture navigation in order to stop naughty clients --- OpenSim/Region/Framework/Scenes/Scene.Permissions.cs | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 70af978..0033900 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -82,6 +82,7 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID); public delegate bool TeleportHandler(UUID userID, Scene scene); public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face); + public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face); #endregion public class ScenePermissions @@ -141,6 +142,7 @@ namespace OpenSim.Region.Framework.Scenes public event DeleteUserInventoryHandler OnDeleteUserInventory; public event TeleportHandler OnTeleport; public event ControlPrimMediaHandler OnControlPrimMedia; + public event InteractWithPrimMediaHandler OnInteractWithPrimMedia; #endregion #region Object Permission Checks @@ -963,6 +965,21 @@ namespace OpenSim.Region.Framework.Scenes } } return true; - } + } + + public bool CanInteractWithPrimMedia(UUID userID, UUID primID, int face) + { + InteractWithPrimMediaHandler handler = OnInteractWithPrimMedia; + if (handler != null) + { + Delegate[] list = handler.GetInvocationList(); + foreach (InteractWithPrimMediaHandler h in list) + { + if (h(userID, primID, face) == false) + return false; + } + } + return true; + } } } \ No newline at end of file -- cgit v1.1 From 586ae0f6a07358f8367c4f916bff9fd688a43aa3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 26 Jul 2010 20:13:26 +0100 Subject: Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. --- OpenSim/Region/Framework/Scenes/EventManager.cs | 32 +++++++++++++++++++++++-- OpenSim/Region/Framework/Scenes/Scene.cs | 4 +++- 2 files changed, 33 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 9db2e41..0b1f593 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -331,9 +331,16 @@ namespace OpenSim.Region.Framework.Scenes /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). public delegate void Attach(uint localID, UUID itemID, UUID avatarID); public event Attach OnAttach; + + public delegate void SceneObjectDelegate(SceneObjectGroup so); + + /// + /// Called immediately after an object is loaded from storage. + /// + public event SceneObjectDelegate OnSceneObjectLoaded; public delegate void RegionUp(GridRegion region); - public event RegionUp OnRegionUp; + public event RegionUp OnRegionUp; public class MoneyTransferArgs : EventArgs { @@ -2013,5 +2020,26 @@ namespace OpenSim.Region.Framework.Scenes } } } + + public void TriggerOnSceneObjectLoaded(SceneObjectGroup so) + { + SceneObjectDelegate handler = OnSceneObjectLoaded; + if (handler != null) + { + foreach (SceneObjectDelegate d in handler.GetInvocationList()) + { + try + { + d(so); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } } -} +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9141d44..e8dce08 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1887,9 +1887,11 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectGroup group in PrimsFromDB) { + EventManager.TriggerOnSceneObjectLoaded(group); + if (group.RootPart == null) { - m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", + m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children", group.Children == null ? 0 : group.Children.Count); } -- cgit v1.1 From b51b2efdc8059548e1da7ac13ee858673b71592f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 26 Jul 2010 20:36:28 +0100 Subject: Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage --- OpenSim/Region/Framework/Scenes/EventManager.cs | 39 ++++++++++++++++++++-- .../Region/Framework/Scenes/SceneObjectGroup.cs | 1 + 2 files changed, 37 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 0b1f593..3b8d727 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -330,14 +330,26 @@ namespace OpenSim.Region.Framework.Scenes /// If the object is being attached, then the avatarID will be present. If the object is being detached then /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical). public delegate void Attach(uint localID, UUID itemID, UUID avatarID); - public event Attach OnAttach; - - public delegate void SceneObjectDelegate(SceneObjectGroup so); + public event Attach OnAttach; /// /// Called immediately after an object is loaded from storage. /// public event SceneObjectDelegate OnSceneObjectLoaded; + public delegate void SceneObjectDelegate(SceneObjectGroup so); + + /// + /// Called immediately before an object is saved to storage. + /// + /// + /// The scene object being persisted. + /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory. + /// + /// + /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save. + /// + public event SceneObjectPreSaveDelegate OnSceneObjectPreSave; + public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo); public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; @@ -2040,6 +2052,27 @@ namespace OpenSim.Region.Framework.Scenes } } } + } + + public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo) + { + SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave; + if (handler != null) + { + foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList()) + { + try + { + d(persistingSo, originalSo); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } } } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 17275d0..c2f9117 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1479,6 +1479,7 @@ namespace OpenSim.Region.Framework.Scenes backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem; HasGroupChanged = false; + m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID); backup_group.ForEachPart(delegate(SceneObjectPart part) -- cgit v1.1 From 5aa56b12743c19a68cb371609be797e5fb3e2c4b Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 28 Jul 2010 18:55:29 +0100 Subject: Fix problem where changes to media textures for prims duplicated by shify copy would change both prims until server restart I also found out that you can crash the current viewer by giving it more media entrys than it's expecting --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 19 ++++++++++++++++++- 1 file changed, 18 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 444a239..085da19 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1617,7 +1617,24 @@ namespace OpenSim.Region.Framework.Scenes dupe.DoPhysicsPropertyUpdate(UsePhysics, true); } - return dupe; + if (Shape.Media != null) + { + List dupeMedia = new List(); + + foreach (MediaEntry me in Shape.Media) + { + if (me != null) + dupeMedia.Add(MediaEntry.FromOSD(me.GetOSD())); + else + dupeMedia.Add(null); + } + + dupe.Shape.Media = dupeMedia; + } + +// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); + + return dupe; } protected void AssetReceived(string id, Object sender, AssetBase asset) -- cgit v1.1 From 0f15ccb2cf994c64fb8c7f71a64721a3e5fe3085 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 28 Jul 2010 19:23:30 +0100 Subject: relocate moap specific cloning code to MoapModule --- OpenSim/Region/Framework/Scenes/EventManager.cs | 29 +++++++++++++++++++++- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 15 +---------- 2 files changed, 29 insertions(+), 15 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 3b8d727..0a9a29e 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -350,6 +350,12 @@ namespace OpenSim.Region.Framework.Scenes /// public event SceneObjectPreSaveDelegate OnSceneObjectPreSave; public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo); + + /// + /// Called when a scene object part is cloned within the region. + /// + public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; + public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original); public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; @@ -2073,6 +2079,27 @@ namespace OpenSim.Region.Framework.Scenes } } } - } + } + + public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original) + { + SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy; + if (handler != null) + { + foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList()) + { + try + { + d(copy, original); + } + catch (Exception e) + { + m_log.ErrorFormat( + "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}", + e.Message, e.StackTrace); + } + } + } + } } } \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 085da19..71ca605 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1617,20 +1617,7 @@ namespace OpenSim.Region.Framework.Scenes dupe.DoPhysicsPropertyUpdate(UsePhysics, true); } - if (Shape.Media != null) - { - List dupeMedia = new List(); - - foreach (MediaEntry me in Shape.Media) - { - if (me != null) - dupeMedia.Add(MediaEntry.FromOSD(me.GetOSD())); - else - dupeMedia.Add(null); - } - - dupe.Shape.Media = dupeMedia; - } + ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this); // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); -- cgit v1.1 From f067f733ea60cc821d51889871f1f8d476aebd76 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 28 Jul 2010 19:38:20 +0100 Subject: add userExposed parameter to part copy event --- OpenSim/Region/Framework/Scenes/EventManager.cs | 9 ++++++--- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 + OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 ++++++- 3 files changed, 13 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 0a9a29e..0ae3146 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs @@ -354,8 +354,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Called when a scene object part is cloned within the region. /// + /// + /// + /// True if the duplicate will immediately be in the scene, false otherwise public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy; - public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original); + public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed); public delegate void RegionUp(GridRegion region); public event RegionUp OnRegionUp; @@ -2081,7 +2084,7 @@ namespace OpenSim.Region.Framework.Scenes } } - public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original) + public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed) { SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy; if (handler != null) @@ -2090,7 +2093,7 @@ namespace OpenSim.Region.Framework.Scenes { try { - d(copy, original); + d(copy, original, userExposed); } catch (Exception e) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index c2f9117..e26e4ae 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1528,6 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// Duplicates this object, including operations such as physics set up and attaching to the backup event. /// + /// True if the duplicate will immediately be in the scene, false otherwise /// public SceneObjectGroup Copy(bool userExposed) { diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 71ca605..32332f7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1554,6 +1554,11 @@ namespace OpenSim.Region.Framework.Scenes /// /// Duplicates this part. /// + /// + /// + /// + /// + /// True if the duplicate will immediately be in the scene, false otherwise /// public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed) { @@ -1617,7 +1622,7 @@ namespace OpenSim.Region.Framework.Scenes dupe.DoPhysicsPropertyUpdate(UsePhysics, true); } - ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this); + ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed); // m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID); -- cgit v1.1 From 1869572297f82f15db76b76e807859011ccaf29d Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 5 Aug 2010 08:19:46 +0100 Subject: Prevent setting the hovertext from firing changed_color --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 1 - 1 file changed, 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index e331bb0..7036884 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -865,7 +865,6 @@ namespace OpenSim.Region.Framework.Scenes set { m_color = value; - TriggerScriptChangedEvent(Changed.COLOR); /* ScheduleFullUpdate() need not be called b/c after * setting the color, the text will be set, so then -- cgit v1.1 From 847008ee073f14901c607d8987f4c77dcfede590 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 5 Aug 2010 09:41:24 -0700 Subject: Addresses http://opensimulator.org/mantis/view.php?id=4919 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1e8ce22..e073a9b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -929,7 +929,12 @@ namespace OpenSim.Region.Framework.Scenes /// public void MakeChildAgent() { - Animator.ResetAnimations(); + // It looks like m_animator is set to null somewhere, and MakeChild + // is called after that. Probably in aborted teleports. + if (m_animator == null) + m_animator = new ScenePresenceAnimator(this); + else + Animator.ResetAnimations(); // m_log.DebugFormat( // "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}", -- cgit v1.1 From 120f3a18f298ac023e80da187f70e886a7cacfbd Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 6 Aug 2010 15:11:18 +0100 Subject: Correct some script constants. --- OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 +- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 7 ++++--- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 3 files changed, 6 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index de4c5fb..a90e0f3 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -131,7 +131,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) { // 16384 is CHANGED_ANIMATION - m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); + m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { (int)Changed.ANIMATION}); SendAnimPack(); } } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 7036884..69f9627 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -56,9 +56,10 @@ namespace OpenSim.Region.Framework.Scenes LINK = 32, ALLOWED_DROP = 64, OWNER = 128, - REGION_RESTART = 256, - REGION = 512, - TELEPORT = 1024 + REGION = 256, + TELEPORT = 512, + REGION_RESTART = 1024, + ANIMATION = 16384 } // I don't really know where to put this except here. diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e073a9b..4c17615 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3460,7 +3460,7 @@ namespace OpenSim.Region.Framework.Scenes if (m == null) // No script engine loaded continue; - m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { 16384 }); + m.PostObjectEvent(grp.RootPart.UUID, "changed", new Object[] { (int)Changed.ANIMATION }); } } } -- cgit v1.1 From 330343505ca2d6d109e89b4767f4351ab9bec91d Mon Sep 17 00:00:00 2001 From: Tom Date: Fri, 6 Aug 2010 11:39:10 -0700 Subject: Implement CreateNewOutfitAttachments. This addresses mantis #199. --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 20 ++++++++++++++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 1 + 2 files changed, 21 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 59731f7..17159b4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -648,6 +648,8 @@ namespace OpenSim.Region.Framework.Scenes return; } + if (newName == null) newName = item.Name; + AssetBase asset = AssetService.Get(item.AssetID.ToString()); if (asset != null) @@ -695,6 +697,24 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) + /// + public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List items, UUID destfolder) + { + List moveitems = new List(); + foreach (InventoryItemBase b in items) + { + CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); + InventoryItemBase n = InventoryService.GetItem(b); + n.Folder = destfolder; + moveitems.Add(n); + remoteClient.SendInventoryItemCreateUpdate(n, 0); + } + + MoveInventoryItem(remoteClient, moveitems); + } + + /// /// Move an item within the agent's inventory. /// /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 644fbb0..ea52ffb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2922,6 +2922,7 @@ namespace OpenSim.Region.Framework.Scenes client.OnFetchInventory += HandleFetchInventory; client.OnUpdateInventoryItem += UpdateInventoryItemAsset; client.OnCopyInventoryItem += CopyInventoryItem; + client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; client.OnMoveInventoryItem += MoveInventoryItem; client.OnRemoveInventoryItem += RemoveInventoryItem; client.OnRemoveInventoryFolder += RemoveInventoryFolder; -- cgit v1.1