From 72219eae7d3dac01e73ab5fdf84f05f8d0fa00cf Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 1 Jun 2012 04:45:42 +0100
Subject: Instead of updating sim stats root agent, child, objects and scripts
accounts every single scene frame, update in the once every 3 seconds
SimStatsReporter run
---
OpenSim/Region/Framework/Scenes/Scene.cs | 5 ---
.../Region/Framework/Scenes/SimStatsReporter.cs | 42 ++++++++--------------
2 files changed, 14 insertions(+), 33 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ce386be..702e322 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1462,10 +1462,6 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.AddPhysicsFPS(physicsFPS);
StatsReporter.AddTimeDilation(TimeDilation);
StatsReporter.AddFPS(1);
- StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
- StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
- StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
- StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
// frameMS currently records work frame times, not total frame times (work + any required sleep to
// reach min frame time.
@@ -1474,7 +1470,6 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.addAgentMS(agentMS);
StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
StatsReporter.addOtherMS(otherMS);
- StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
if (LoginsDisabled && Frame == 20)
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 08d8d7c..87af311 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -207,6 +207,10 @@ namespace OpenSim.Region.Framework.Scenes
m_report.Close();
}
+ ///
+ /// Sets the number of milliseconds between stat updates.
+ ///
+ ///
public void SetUpdateMS(int ms)
{
statsUpdatesEveryMS = ms;
@@ -254,6 +258,16 @@ namespace OpenSim.Region.Framework.Scenes
physfps = 0;
#endregion
+
+ m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
+ m_childAgents = m_scene.SceneGraph.GetChildAgentCount();
+ m_numPrim = m_scene.SceneGraph.GetTotalObjectsCount();
+ m_activePrim = m_scene.SceneGraph.GetActiveObjectsCount();
+ m_activeScripts = m_scene.SceneGraph.GetActiveScriptsCount();
+
+ // FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code
+ // so that stat numbers are always consistent.
+ CheckStatSanity();
//Our time dilation is 0.91 when we're running a full speed,
// therefore to make sure we get an appropriate range,
@@ -408,13 +422,6 @@ namespace OpenSim.Region.Framework.Scenes
m_timeDilation = td;
}
- public void SetRootAgents(int rootAgents)
- {
- m_rootAgents = rootAgents;
- CheckStatSanity();
-
- }
-
internal void CheckStatSanity()
{
if (m_rootAgents < 0 || m_childAgents < 0)
@@ -431,22 +438,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- public void SetChildAgents(int childAgents)
- {
- m_childAgents = childAgents;
- CheckStatSanity();
- }
-
- public void SetObjects(int objects)
- {
- m_numPrim = objects;
- }
-
- public void SetActiveObjects(int objects)
- {
- m_activePrim = objects;
- }
-
public void AddFPS(int frames)
{
m_fps += frames;
@@ -528,11 +519,6 @@ namespace OpenSim.Region.Framework.Scenes
m_scriptLinesPerSecond += count;
}
- public void SetActiveScripts(int count)
- {
- m_activeScripts = count;
- }
-
public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes)
{
AddInPackets(inPackets);
--
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