From c8ed9724437d9bf1972d4ef3e2b10dd9fa3e7e70 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 12 Jun 2010 01:25:25 +0100 Subject: Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet we used to send before slimupdates and explicitly send it --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 15b9446..c1e835e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1015,25 +1015,7 @@ namespace OpenSim.Region.Framework.Scenes public void StopFlying() { - // It turns out to get the agent to stop flying, you have to feed it stop flying velocities - // There's no explicit message to send the client to tell it to stop flying.. it relies on the - // velocity, collision plane and avatar height - - // Add 1/6 the avatar's height to it's position so it doesn't shoot into the air - // when the avatar stands up - - if (m_avHeight != 127.0f) - { - AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (m_avHeight / 6f)); - } - else - { - AbsolutePosition = AbsolutePosition + new Vector3(0f, 0f, (1.56f / 6f)); - } - - ControllingClient.SendPrimUpdate(this, PrimUpdateFlags.Position); - //ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, - // AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient))); + ControllingClient.StopFlying(this); } public void AddNeighbourRegion(ulong regionHandle, string cap) -- cgit v1.1 From 57a60282f5746a3aa73c0cac34059fbdbd319c0c Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 12 Jun 2010 06:57:10 +0100 Subject: Don't filre CHANGED_INVENTORY if a prim comes in from storage --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index c4cff12..c3cdca8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -681,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (TaskInventoryItem item in items) { m_items.Add(item.ItemID, item); - m_part.TriggerScriptChangedEvent(Changed.INVENTORY); +// m_part.TriggerScriptChangedEvent(Changed.INVENTORY); } m_items.LockItemsForWrite(false); -- cgit v1.1 From 03a48f87e418e79ca780b29a696e5e878213e7ef Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 12 Jun 2010 08:29:20 +0200 Subject: Preserving the link numbers is a serializer's highest duty. Prevent region crossings from screwing up complex attachments by preserving link numbers. --- .../Framework/Scenes/Serialization/SceneObjectSerializer.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index f7544ac..5bdaa17 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -221,7 +221,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization sr = new StringReader(parts[i].OuterXml); reader = new XmlTextReader(sr); SceneObjectPart part = SceneObjectPart.FromXml(reader); + + int originalLinkNum = part.LinkNum; + sceneObject.AddPart(part); + + // SceneObjectGroup.AddPart() tries to be smart and automatically set the LinkNum. + // We override that here + if (originalLinkNum != 0) + part.LinkNum = originalLinkNum; + part.StoreUndoState(); reader.Close(); sr.Close(); -- cgit v1.1