From 5074d290e4aeb583560272cadc8ba09aa8337210 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 27 May 2010 21:35:17 +0100
Subject: commit code which stops full updates being fired multiple times when
attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 5 +++
.../Framework/Scenes/Scene.PacketHandlers.cs | 1 +
OpenSim/Region/Framework/Scenes/Scene.cs | 43 +++++++++++++++++++---
.../Framework/Scenes/SceneCommunicationService.cs | 2 +
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 34 ++++++++++++++++-
.../Region/Framework/Scenes/SceneObjectGroup.cs | 15 ++++++--
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 34 +++++++++++++----
OpenSim/Region/Framework/Scenes/SceneViewer.cs | 8 +++-
8 files changed, 121 insertions(+), 21 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 42a748f..aa724c5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2449,6 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
+ m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
+ Console.WriteLine("HERE X");
ScenePresence presence;
if (TryGetAvatar(remoteClient.AgentId, out presence))
{
@@ -2456,9 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
+ Console.WriteLine("HERE Y");
if (m_AvatarFactory != null)
m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
+
+ Console.WriteLine("HERE Z");
}
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index ac04dc7..d8e604f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (((SceneObjectGroup)ent).LocalId == primLocalID)
{
+ m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name);
((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
return;
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 637ebff..dd2d2cc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1850,9 +1850,31 @@ namespace OpenSim.Region.Framework.Scenes
/// true if the object was added, false if an object with the same uuid was already in the scene
///
public bool AddRestoredSceneObject(
+ SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
+ {
+ return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
+ }
+
+ ///
+ /// Add an object into the scene that has come from storage
+ ///
+ ///
+ ///
+ ///
+ /// If true, changes to the object will be reflected in its persisted data
+ /// If false, the persisted data will not be changed even if the object in the scene is changed
+ ///
+ ///
+ /// If true, we won't persist this object until it changes
+ /// If false, we'll persist this object immediately
+ ///
+ ///
+ /// true if the object was added, false if an object with the same uuid was already in the scene
+ ///
+ public bool AddRestoredSceneObject(
SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
{
- return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted);
+ return AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
}
///
@@ -2461,7 +2483,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public bool IncomingCreateObject(ISceneObject sog)
{
- //m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
+ m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
SceneObjectGroup newObject;
try
{
@@ -2533,10 +2555,12 @@ namespace OpenSim.Region.Framework.Scenes
if (sceneObject.IsAttachmentCheckFull()) // Attachment
{
+ m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
+
sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
- AddRestoredSceneObject(sceneObject, false, false);
+ AddRestoredSceneObject(sceneObject, false, false, false);
// Handle attachment special case
SceneObjectPart RootPrim = sceneObject.RootPart;
@@ -2544,6 +2568,8 @@ namespace OpenSim.Region.Framework.Scenes
// Fix up attachment Parent Local ID
ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
+ Console.WriteLine("AAAA");
+
//uint parentLocalID = 0;
if (sp != null)
{
@@ -2562,20 +2588,25 @@ namespace OpenSim.Region.Framework.Scenes
//grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
-
+
+ RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
- RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
- grp.SendGroupFullUpdate();
+
+ //grp.SendGroupFullUpdate();
}
else
{
RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
}
+
+ Console.WriteLine("BBBB");
}
else
{
+ m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
+
AddRestoredSceneObject(sceneObject, true, false);
if (!Permissions.CanObjectEntry(sceneObject.UUID,
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index 2f6a0db..50feb17 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -1383,7 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes
// now we have a child agent in this region. Request all interesting data about other (root) agents
agent.SendInitialFullUpdateToAllClients();
+ Console.WriteLine("SCS 1");
agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
+ Console.WriteLine("SCS 2");
// m_scene.SendKillObject(m_localId);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 59a2f41..fa3c5eb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -216,11 +216,15 @@ namespace OpenSim.Region.Framework.Scenes
/// If true, we won't persist this object until it changes
/// If false, we'll persist this object immediately
///
+ ///
+ /// If true, we send updates to the client to tell it about this object
+ /// If false, we leave it up to the caller to do this
+ ///
///
/// true if the object was added, false if an object with the same uuid was already in the scene
///
protected internal bool AddRestoredSceneObject(
- SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
+ SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
{
if (!alreadyPersisted)
{
@@ -228,8 +232,29 @@ namespace OpenSim.Region.Framework.Scenes
sceneObject.HasGroupChanged = true;
}
- return AddSceneObject(sceneObject, attachToBackup, true);
+ return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates);
}
+
+// ///
+// /// Add an object into the scene that has come from storage
+// ///
+// ///
+// ///
+// /// If true, changes to the object will be reflected in its persisted data
+// /// If false, the persisted data will not be changed even if the object in the scene is changed
+// ///
+// ///
+// /// If true, we won't persist this object until it changes
+// /// If false, we'll persist this object immediately
+// ///
+// ///
+// /// true if the object was added, false if an object with the same uuid was already in the scene
+// ///
+// protected internal bool AddRestoredSceneObject(
+// SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted)
+// {
+// AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, true);
+// }
///
/// Add a newly created object to the scene. This will both update the scene, and send information about the
@@ -611,11 +636,13 @@ namespace OpenSim.Region.Framework.Scenes
protected internal bool AttachObject(
IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
{
+ Console.WriteLine("HERE A");
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
{
if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
+ Console.WriteLine("HERE -1");
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.
@@ -654,9 +681,12 @@ namespace OpenSim.Region.Framework.Scenes
itemId = group.GetFromItemID();
}
+ Console.WriteLine("HERE 0");
m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
+ Console.WriteLine("HERE 1");
group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
+ Console.WriteLine("HERE 2");
// In case it is later dropped again, don't let
// it get cleaned up
//
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 602b811..ba3fde7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1494,6 +1494,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
+ if (IsAttachment)
+ m_log.DebugFormat(
+ "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
+
SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
lock (m_parts)
@@ -1513,8 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes
///
internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
{
-// m_log.DebugFormat(
-// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
+ if (IsAttachment)
+ m_log.DebugFormat(
+ "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
if (m_rootPart.UUID == part.UUID)
{
@@ -1994,7 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes
public void ScheduleFullUpdateToAvatar(ScenePresence presence)
{
-// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
+ if (IsAttachment)
+ m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
RootPart.AddFullUpdateToAvatar(presence);
@@ -2026,7 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void ScheduleGroupForFullUpdate()
{
-// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
+ if (IsAttachment)
+ m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
checkAtTargets();
RootPart.ScheduleFullUpdate();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index a85a4b3..ffbb427 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -1259,16 +1259,17 @@ namespace OpenSim.Region.Framework.Scenes
/// Tell all scene presences that they should send updates for this part to their clients
///
public void AddFullUpdateToAllAvatars()
- {
+ {
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
- {
- avatars[i].SceneViewer.QueuePartForUpdate(this);
- }
+ AddFullUpdateToAvatar(avatars[i]);
}
public void AddFullUpdateToAvatar(ScenePresence presence)
{
+ if (IsAttachment)
+ m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
+
presence.SceneViewer.QueuePartForUpdate(this);
}
@@ -1287,13 +1288,14 @@ namespace OpenSim.Region.Framework.Scenes
{
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
- {
- avatars[i].SceneViewer.QueuePartForUpdate(this);
- }
+ AddTerseUpdateToAvatar(avatars[i]);
}
public void AddTerseUpdateToAvatar(ScenePresence presence)
{
+ if (IsAttachment)
+ m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
+
presence.SceneViewer.QueuePartForUpdate(this);
}
@@ -2727,7 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void ScheduleFullUpdate()
{
-// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
+ if (IsAttachment)
+ m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
if (m_parentGroup != null)
{
@@ -2840,6 +2843,10 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
{
+ if (IsAttachment)
+ m_log.DebugFormat(
+ "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
+
m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
}
@@ -2848,6 +2855,10 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendFullUpdateToAllClients()
{
+ if (IsAttachment)
+ m_log.DebugFormat(
+ "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
+
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
@@ -2859,6 +2870,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SendFullUpdateToAllClientsExcept(UUID agentID)
{
+ if (IsAttachment)
+ m_log.DebugFormat(
+ "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
+
ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
for (int i = 0; i < avatars.Length; i++)
{
@@ -2965,6 +2980,9 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
{
+ if (IsAttachment)
+ m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
+
AddFullUpdateToAllAvatars();
ClearUpdateSchedule();
}
diff --git a/OpenSim/Region/Framework/Scenes/SceneViewer.cs b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
index e4296ef..6f2bef9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneViewer.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneViewer.cs
@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
+using System.Reflection;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -39,6 +40,8 @@ namespace OpenSim.Region.Framework.Scenes
{
public class SceneViewer : ISceneViewer
{
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
protected ScenePresence m_presence;
protected UpdateQueue m_partsUpdateQueue = new UpdateQueue();
protected Queue m_pendingObjects;
@@ -60,6 +63,9 @@ namespace OpenSim.Region.Framework.Scenes
///
public void QueuePartForUpdate(SceneObjectPart part)
{
+ if (part.IsAttachment)
+ m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
+
lock (m_partsUpdateQueue)
{
m_partsUpdateQueue.Enqueue(part);
@@ -134,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else if (update.LastTerseUpdateTime <= part.TimeStampTerse)
{
-// m_log.DebugFormat(
+// m_log.DebugFormat(AddFullUpdateToAvatar
// "[SCENE PRESENCE]: Tersely updating prim {0}, {1} - part timestamp {2}",
// part.Name, part.UUID, part.TimeStampTerse);
--
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