From 4c83b5e719ad288b1250fbed3f74698fa34eff21 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 7 May 2013 00:31:11 +0100 Subject: Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually --- OpenSim/Region/Framework/Scenes/Scene.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8fe2d72..2aba2dd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3230,17 +3230,18 @@ namespace OpenSim.Region.Framework.Scenes /// /// The avatar's Unique ID /// The IClientAPI for the client - public virtual void TeleportClientHome(UUID agentId, IClientAPI client) + public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) { if (EntityTransferModule != null) { - EntityTransferModule.TeleportHome(agentId, client); + return EntityTransferModule.TeleportHome(agentId, client); } else { m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); client.SendTeleportFailed("Unable to perform teleports on this simulator."); } + return false; } /// -- cgit v1.1