From 46bffad558233d1279e82fb27ba3cf9d16afe3fc Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 23:52:47 +0000 Subject: Add GodController class --- OpenSim/Region/Framework/Scenes/GodController.cs | 231 +++++++++++++++++++++++ 1 file changed, 231 insertions(+) create mode 100644 OpenSim/Region/Framework/Scenes/GodController.cs (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/GodController.cs b/OpenSim/Region/Framework/Scenes/GodController.cs new file mode 100644 index 0000000..a3d0344 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/GodController.cs @@ -0,0 +1,231 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Xml; +using System.Collections.Generic; +using System.Reflection; +using System.Threading; +using System.Timers; +using Timer = System.Timers.Timer; +using OpenMetaverse; +using OpenMetaverse.StructuredData; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Framework.Client; +using OpenSim.Framework.Monitoring; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes.Types; +using OpenSim.Services.Interfaces; + +namespace OpenSim.Region.Framework.Scenes +{ + public class GodController + { + ScenePresence m_scenePresence; + Scene m_scene; + protected bool m_allowGridGods; + protected bool m_regionOwnerIsGod; + protected bool m_regionManagerIsGod; + protected bool m_parcelOwnerIsGod; + protected bool m_forceGodModeAlwaysOn; + protected bool m_allowGodActionsWithoutGodMode; + + protected bool m_viewerUiIsGod = false; + + protected int m_userLevel = 0; + + public GodController(Scene scene, ScenePresence sp) + { + m_scene = scene; + m_scenePresence = sp; + + IConfigSource config = scene.Config; + + string[] sections = new string[] { "Startup", "Permissions" }; + + // God level is based on UserLevel. Gods will have that + // level grid-wide. Others may become god locally but grid + // gods are god everywhere. + m_allowGridGods = + Util.GetConfigVarFromSections(config, + "allow_grid_gods", sections, false); + + // The owner of a region is a god in his region only. + m_regionOwnerIsGod = + Util.GetConfigVarFromSections(config, + "region_owner_is_god", sections, true); + + // Region managers are gods in the regions they manage. + m_regionManagerIsGod = + Util.GetConfigVarFromSections(config, + "region_manager_is_god", sections, false); + + // Parcel owners are gods in their own parcels only. + m_parcelOwnerIsGod = + Util.GetConfigVarFromSections(config, + "parcel_owner_is_god", sections, false); + + // God mode should be turned on in the viewer whenever + // the user has god rights somewhere. They may choose + // to turn it off again, though. + m_forceGodModeAlwaysOn = + Util.GetConfigVarFromSections(config, + "automatic_gods", sections, false); + + // The user can execute any and all god functions, as + // permitted by the viewer UI, without actually "godding + // up". This is the default state in 0.8.2. + m_allowGodActionsWithoutGodMode = + Util.GetConfigVarFromSections(config, + "implicit_gods", sections, false); + + } + + protected bool CanBeGod() + { + bool canBeGod = false; + + if (m_allowGridGods && m_userLevel > 0) + canBeGod = true; + + if (m_regionOwnerIsGod && m_scene.RegionInfo.EstateSettings.IsEstateOwner(m_scenePresence.UUID)) + canBeGod = true; + + if (m_regionManagerIsGod && m_scene.Permissions.IsEstateManager(m_scenePresence.UUID)) + canBeGod = true; + + if (!canBeGod && m_parcelOwnerIsGod) // Skip expensive check if we're already god! + { + Vector3 pos = m_scenePresence.AbsolutePosition; + ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y); + if (parcel != null && parcel.LandData.OwnerID == m_scenePresence.UUID) + canBeGod = true; + } + + return canBeGod; + } + + protected void SyncViewerState() + { + bool canBeGod = CanBeGod(); + + bool shoudBeGod = m_forceGodModeAlwaysOn ? canBeGod : (m_viewerUiIsGod && canBeGod); + + int godLevel = m_allowGridGods ? m_userLevel : 200; + if (!shoudBeGod) + godLevel = 0; + + if (m_viewerUiIsGod != shoudBeGod) + { + m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel); + m_viewerUiIsGod = shoudBeGod; + } + } + + public bool RequestGodMode(bool god) + { + if (!god) + { + if (m_viewerUiIsGod) + m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, 0); + + m_viewerUiIsGod = false; + + return true; + } + + if (!CanBeGod()) + return false; + + int godLevel = m_allowGridGods ? m_userLevel : 200; + + if (!m_viewerUiIsGod) + m_scenePresence.ControllingClient.SendAdminResponse(UUID.Zero, (uint)godLevel); + + m_viewerUiIsGod = true; + + return true; + } + + public OSD State() + { + OSDMap godMap = new OSDMap(2); + + godMap.Add("ViewerUiIsGod", OSD.FromBoolean(m_viewerUiIsGod)); + godMap.Add("UserLevel", OSD.FromInteger(m_userLevel)); + + return godMap; + } + + public void SetState(OSD state) + { + OSDMap s = (OSDMap)state; + + if (s.ContainsKey("ViewerUiIsGod")) + m_viewerUiIsGod = s["ViewerUiIsGod"].AsBoolean(); + + if (s.ContainsKey("UserLevel")) + m_userLevel = s["UserLevel"].AsInteger(); + + SyncViewerState(); + } + + public int UserLevel + { + get { return m_userLevel; } + } + + public int GodLevel + { + get + { + int godLevel = m_allowGridGods ? m_userLevel : 200; + if (!m_viewerUiIsGod) + godLevel = 0; + + return godLevel; + } + } + + public int EffectiveLevel + { + get + { + int godLevel = m_allowGridGods ? m_userLevel : 200; + if (m_viewerUiIsGod) + return godLevel; + + if (m_allowGodActionsWithoutGodMode && CanBeGod()) + return godLevel; + + return 0; + } + } + } +} -- cgit v1.1