From 39ed382ddfd0ac26a3ccc4f74d2b70c98a8b49cb Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 5 Mar 2014 00:59:27 +0000 Subject: Don't request a terse update after local teleport - this will be done by the main frame loop anyway and has the potential to race that thread. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 ------ 1 file changed, 6 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c8971c4..491d0bf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1358,8 +1358,6 @@ namespace OpenSim.Region.Framework.Scenes else PhysicsActor.SetMomentum(vel); } - - SendTerseUpdateToAllClients(); } public void avnLocalTeleport(Vector3 newpos, Vector3? newvel, bool rotateToVelXY) @@ -1391,12 +1389,8 @@ namespace OpenSim.Region.Framework.Scenes } } } - - SendTerseUpdateToAllClients(); } - - public void StopFlying() { Vector3 pos = AbsolutePosition; -- cgit v1.1