From 3332af4060960a4b649d3d5237988e0f410b54e3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 3 Apr 2013 00:01:06 +0100 Subject: minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 2fcb199..d412702 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -3915,17 +3915,17 @@ namespace OpenSim.Region.Framework.Scenes } /// - /// + /// Update this part's offset position. /// /// - public void UpdateOffSet(Vector3 pos) + public void UpdateOffSet(Vector3 newPos) { - if ((pos.X != OffsetPosition.X) || - (pos.Y != OffsetPosition.Y) || - (pos.Z != OffsetPosition.Z)) - { - Vector3 newPos = new Vector3(pos.X, pos.Y, pos.Z); + Vector3 oldPos = OffsetPosition; + if ((newPos.X != oldPos.X) || + (newPos.Y != oldPos.Y) || + (newPos.Z != oldPos.Z)) + { if (ParentGroup.RootPart.GetStatusSandbox()) { if (Util.GetDistanceTo(ParentGroup.RootPart.StatusSandboxPos, newPos) > 10) -- cgit v1.1