From 23578635df0c98f883f7be9b6e08a4fc1a7c834c Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Fri, 5 Aug 2016 15:19:42 +0100
Subject: more changes relative to incorrect use of activegroupid
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 7 ++++---
OpenSim/Region/Framework/Scenes/Scene.cs | 14 --------------
.../Region/Framework/Scenes/Tests/UserInventoryTests.cs | 2 +-
3 files changed, 5 insertions(+), 18 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index f2df364..7152015 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2454,6 +2454,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
+ ///
///
///
///
@@ -2464,7 +2465,8 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- public virtual void RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
+ public virtual void RezObject(IClientAPI remoteClient, UUID itemID, UUID groupID,
+ Vector3 RayEnd, Vector3 RayStart,
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID)
{
@@ -2504,8 +2506,7 @@ namespace OpenSim.Region.Framework.Scenes
byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
- Vector3 pos
- = GetNewRezLocation(
+ Vector3 pos = GetNewRezLocation(
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, scale, false);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 00e699e..33418e6 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3115,14 +3115,9 @@ namespace OpenSim.Region.Framework.Scenes
|| (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
CheckHeartbeat();
-
sp = GetScenePresence(client.AgentId);
- // XXX: Not sure how good it is to add a new client if a scene presence already exists. Possibly this
- // could occur if a viewer crashes and relogs before the old client is kicked out. But this could cause
- // other problems, and possibly the code calling AddNewAgent() should ensure that no client is already
- // connected.
if (sp == null)
{
m_log.DebugFormat(
@@ -3137,15 +3132,6 @@ namespace OpenSim.Region.Framework.Scenes
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
-/* done in completMovement
- InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
- if (cof == null)
- sp.COF = UUID.Zero;
- else
- sp.COF = cof.ID;
-
- m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
- */
m_eventManager.TriggerOnNewPresence(sp);
}
else
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 75b073d..142ad84 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Framework.Tests
//Assert.That((retrievedItem1.CurrentPermissions & (uint)OpenMetaverse.PermissionMask.All) == (uint)OpenMetaverse.PermissionMask.All);
// Rez the object
- scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
+ scene.RezObject(sp2.ControllingClient, retrievedItem1.ID, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 0, false, false, false, UUID.Zero);
SceneObjectGroup sog = scene.GetSceneObjectGroup("SomeObject");
Assert.That(sog, Is.Not.Null);
--
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