From 1bf553fd6593672c4ac5cd74c180367fcdb18c79 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 8 Jan 2013 01:12:00 +0000 Subject: reduce sampling of camera raycasts to previus value --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 49 +++++++++++++----------- 1 file changed, 26 insertions(+), 23 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5d0baf3..a19f029 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1538,33 +1538,36 @@ namespace OpenSim.Region.Framework.Scenes // Raycast from the avatar's head to the camera to see if there's anything blocking the view // this exclude checks may not be complete - if (!m_doingCamRayCast && !m_mouseLook && m_scene.PhysicsScene.SupportsRayCast() && ParentID == 0) + if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast()) { - Vector3 posAdjusted = AbsolutePosition; - posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; - - Vector3 tocam = CameraPosition - posAdjusted; - tocam.X = (float)Math.Round(tocam.X, 1); - tocam.Y = (float)Math.Round(tocam.Y, 1); - tocam.Z = (float)Math.Round(tocam.Z, 1); - - float distTocamlen = tocam.Length(); - if (distTocamlen > 0.3f) + if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0) { - tocam *= (1.0f / distTocamlen); - posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); - posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); - posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); + Vector3 posAdjusted = AbsolutePosition; + posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f; + + Vector3 tocam = CameraPosition - posAdjusted; + tocam.X = (float)Math.Round(tocam.X, 1); + tocam.Y = (float)Math.Round(tocam.Y, 1); + tocam.Z = (float)Math.Round(tocam.Z, 1); - m_doingCamRayCast = true; - m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); + float distTocamlen = tocam.Length(); + if (distTocamlen > 0.3f) + { + tocam *= (1.0f / distTocamlen); + posAdjusted.X = (float)Math.Round(posAdjusted.X, 1); + posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1); + posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1); + + m_doingCamRayCast = true; + m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback); + } + } + else if (CameraConstraintActive && (m_mouseLook || ParentID != 0)) + { + Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... + UpdateCameraCollisionPlane(plane); + CameraConstraintActive = false; } - } - else if (CameraConstraintActive && (m_mouseLook || ParentID != 0) ) - { - Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right... - UpdateCameraCollisionPlane(plane); - CameraConstraintActive = false; } uint flagsForScripts = (uint)flags; -- cgit v1.1