From 2b48ed60ecf45e4ec07af1cadbb6325c3e678a13 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 6 May 2010 02:02:12 +0200 Subject: Remove the m_Viewer variable and make the property a shortcut to the proper field in AgentCircuitData instead --- OpenSim/Region/Framework/Scenes/Scene.cs | 3 --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 +---- 2 files changed, 1 insertion(+), 7 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fff024f..1a46837 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2651,10 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = CreateAndAddScenePresence(client); if (aCircuit != null) - { sp.Appearance = aCircuit.Appearance; - sp.Viewer = aCircuit.Viewer; - } // HERE!!! Do the initial attachments right here // first agent upon login is a root agent by design. diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index fb66fcd..30eafd7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -218,8 +218,6 @@ namespace OpenSim.Region.Framework.Scenes private bool m_followCamAuto; private int m_movementUpdateCount; - private string m_Viewer = String.Empty; - private const int NumMovementsBetweenRayCast = 5; private bool CameraConstraintActive; @@ -654,8 +652,7 @@ namespace OpenSim.Region.Framework.Scenes public string Viewer { - get { return m_Viewer; } - set { m_Viewer = value; } + get { return m_scene.AuthenticateHandler.GetAgentCircuitData(ControllingClient.CircuitCode).Viewer; } } #endregion -- cgit v1.1 From 53594e599e7f10bed441007f29a08d23e41e9188 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 5 May 2010 21:12:13 -0700 Subject: * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example --- OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 17 ++++++++++++++++- OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 4 ++-- 2 files changed, 18 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes') diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 20760b2..60f730d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1154,6 +1154,21 @@ namespace OpenSim.Region.Framework.Scenes if (folder == null) return; + // TODO: This code for looking in the folder for the library should be folded somewhere else + // so that this class doesn't have to know the details (and so that multiple libraries, etc. + // can be handled transparently). + InventoryFolderImpl fold = null; + if (LibraryService != null && LibraryService.LibraryRootFolder != null) + { + if ((fold = LibraryService.LibraryRootFolder.FindFolder(folder.ID)) != null) + { + client.SendInventoryFolderDetails( + fold.Owner, folder.ID, fold.RequestListOfItems(), + fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); + return; + } + } + // Fetch the folder contents InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); @@ -1164,7 +1179,7 @@ namespace OpenSim.Region.Framework.Scenes //m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}", // contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName); - if (containingFolder != null) + if (containingFolder != null && containingFolder != null) client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, containingFolder.Version, fetchFolders, fetchItems); } diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index bc10230..e25b1f1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs @@ -513,8 +513,8 @@ namespace OpenSim.Region.Framework.Scenes { // FIXME MAYBE: We're not handling sortOrder! - // TODO: This code for looking in the folder for the library should be folded back into the - // CachedUserInfo so that this class doesn't have to know the details (and so that multiple libraries, etc. + // TODO: This code for looking in the folder for the library should be folded somewhere else + // so that this class doesn't have to know the details (and so that multiple libraries, etc. // can be handled transparently). InventoryFolderImpl fold = null; if (LibraryService != null && LibraryService.LibraryRootFolder != null) -- cgit v1.1