From ebcd4910a21726c830796cfe14c0792007b766b7 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Tue, 13 Mar 2012 13:08:32 +0100
Subject: Refactor, move OjectChangeData into it's own file and rename
ObjectChnageWhat what into ObjectChangeType change. What is no name for a
variable or type!
---
OpenSim/Region/Framework/Scenes/UndoState.cs | 43 ++++++++++++++--------------
1 file changed, 22 insertions(+), 21 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/UndoState.cs')
diff --git a/OpenSim/Region/Framework/Scenes/UndoState.cs b/OpenSim/Region/Framework/Scenes/UndoState.cs
index fd90714..7bbf1bd 100644
--- a/OpenSim/Region/Framework/Scenes/UndoState.cs
+++ b/OpenSim/Region/Framework/Scenes/UndoState.cs
@@ -30,6 +30,7 @@ using System.Reflection;
using System.Collections.Generic;
using log4net;
using OpenMetaverse;
+using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.Framework.Scenes
@@ -44,30 +45,30 @@ namespace OpenSim.Region.Framework.Scenes
/// Constructor.
///
///
- /// bit field with what is changed
+ /// bit field with what is changed
///
- public UndoState(SceneObjectPart part, ObjectChangeWhat what)
+ public UndoState(SceneObjectPart part, ObjectChangeType change)
{
data = new ObjectChangeData();
- data.what = what;
+ data.change = change;
creationtime = DateTime.UtcNow;
if (part.ParentGroup.RootPart == part)
{
- if ((what & ObjectChangeWhat.Position) != 0)
+ if ((change & ObjectChangeType.Position) != 0)
data.position = part.ParentGroup.AbsolutePosition;
- if ((what & ObjectChangeWhat.Rotation) != 0)
+ if ((change & ObjectChangeType.Rotation) != 0)
data.rotation = part.RotationOffset;
- if ((what & ObjectChangeWhat.Scale) != 0)
+ if ((change & ObjectChangeType.Scale) != 0)
data.scale = part.Shape.Scale;
}
else
{
- if ((what & ObjectChangeWhat.Position) != 0)
+ if ((change & ObjectChangeType.Position) != 0)
data.position = part.OffsetPosition;
- if ((what & ObjectChangeWhat.Rotation) != 0)
+ if ((change & ObjectChangeType.Rotation) != 0)
data.rotation = part.RotationOffset;
- if ((what & ObjectChangeWhat.Scale) != 0)
+ if ((change & ObjectChangeType.Scale) != 0)
data.scale = part.Shape.Scale;
}
}
@@ -97,27 +98,27 @@ namespace OpenSim.Region.Framework.Scenes
///
/// true what fiels and related data are equal, False otherwise.
///
- public bool Compare(SceneObjectPart part, ObjectChangeWhat what)
+ public bool Compare(SceneObjectPart part, ObjectChangeType change)
{
- if (data.what != what) // if diferent targets, then they are diferent
+ if (data.change != change) // if diferent targets, then they are diferent
return false;
if (part != null)
{
if (part.ParentID == 0)
{
- if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
+ if ((change & ObjectChangeType.Position) != 0 && data.position != part.ParentGroup.AbsolutePosition)
return false;
}
else
{
- if ((what & ObjectChangeWhat.Position) != 0 && data.position != part.OffsetPosition)
+ if ((change & ObjectChangeType.Position) != 0 && data.position != part.OffsetPosition)
return false;
}
- if ((what & ObjectChangeWhat.Rotation) != 0 && data.rotation != part.RotationOffset)
+ if ((change & ObjectChangeType.Rotation) != 0 && data.rotation != part.RotationOffset)
return false;
- if ((what & ObjectChangeWhat.Rotation) != 0 && data.scale == part.Shape.Scale)
+ if ((change & ObjectChangeType.Rotation) != 0 && data.scale == part.Shape.Scale)
return false;
return true;
@@ -196,9 +197,9 @@ namespace OpenSim.Region.Framework.Scenes
/// adds a new state undo to part or its group, with changes indicated by what bits
///
///
- /// bit field with what is changed
+ /// bit field with what is changed
- public void StoreUndo(SceneObjectPart part, ObjectChangeWhat what)
+ public void StoreUndo(SceneObjectPart part, ObjectChangeType change)
{
lock (m_undo)
{
@@ -220,7 +221,7 @@ namespace OpenSim.Region.Framework.Scenes
// see if we actually have a change
if (last != null)
{
- if (last.Compare(part, what))
+ if (last.Compare(part, change))
return;
}
}
@@ -230,7 +231,7 @@ namespace OpenSim.Region.Framework.Scenes
while (m_undo.Count >= size)
m_undo.RemoveLast();
- UndoState nUndo = new UndoState(part, what);
+ UndoState nUndo = new UndoState(part, change);
m_undo.AddFirst(nUndo);
}
}
@@ -273,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
while (m_redo.Count >= size)
m_redo.RemoveLast();
- nUndo = new UndoState(part, goback.data.what); // new value in part should it be full goback copy?
+ nUndo = new UndoState(part, goback.data.change); // new value in part should it be full goback copy?
m_redo.AddFirst(nUndo);
goback.PlayState(part);
@@ -320,7 +321,7 @@ namespace OpenSim.Region.Framework.Scenes
while (m_undo.Count >= size)
m_undo.RemoveLast();
- nUndo = new UndoState(part, gofwd.data.what); // new value in part should it be full gofwd copy?
+ nUndo = new UndoState(part, gofwd.data.change); // new value in part should it be full gofwd copy?
m_undo.AddFirst(nUndo);
gofwd.PlayState(part);
--
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