From eeec1f32c6a8396b7714fc7448e56c4d4cc9b3ba Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:01:28 +0100
Subject: Add very basic TestGetRootPartPosition() test
---
.../Scenes/Tests/SceneObjectSpatialTests.cs | 65 ++++++++++++++++++++++
1 file changed, 65 insertions(+)
create mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
new file mode 100644
index 0000000..10c78b5
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -0,0 +1,65 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Reflection;
+using System.Threading;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Communications;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.Framework.Scenes.Tests
+{
+ ///
+ /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
+ ///
+ [TestFixture]
+ public class SceneObjectSpatialTests
+ {
+ [Test]
+ public void TestGetRootPartPosition()
+ {
+ TestHelpers.InMethod();
+
+ Scene scene = SceneHelpers.SetupScene();
+ UUID ownerId = TestHelpers.ParseTail(0x1);
+ Vector3 partPosition = new Vector3(10, 20, 30);
+
+ SceneObjectGroup so
+ = SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
+ so.AbsolutePosition = partPosition;
+ scene.AddNewSceneObject(so, false);
+
+ Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
+ Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 3ae98611f2efd7c8fb7acc172f9252241dd5c918 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:43:03 +0100
Subject: Add simple RelativePosition and OffsetPosition checks to
TestGetRootPartPosition
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 10c78b5..19526c0 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -60,6 +60,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
+ Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
+ Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
}
}
}
\ No newline at end of file
--
cgit v1.1
From 317aebcce6618cacbe3afd831c3e100b96665be2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:47:56 +0100
Subject: refactor: put SOG position test in a separate
TestSceneObjectGroupPosition()
---
.../Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 19526c0..3509de1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -45,6 +45,23 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public class SceneObjectSpatialTests
{
[Test]
+ public void TestSceneObjectGroupPosition()
+ {
+ TestHelpers.InMethod();
+
+ Scene scene = SceneHelpers.SetupScene();
+ UUID ownerId = TestHelpers.ParseTail(0x1);
+ Vector3 position = new Vector3(10, 20, 30);
+
+ SceneObjectGroup so
+ = SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
+ so.AbsolutePosition = position;
+ scene.AddNewSceneObject(so, false);
+
+ Assert.That(so.AbsolutePosition, Is.EqualTo(position));
+ }
+
+ [Test]
public void TestGetRootPartPosition()
{
TestHelpers.InMethod();
@@ -58,7 +75,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
so.AbsolutePosition = partPosition;
scene.AddNewSceneObject(so, false);
- Assert.That(so.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
--
cgit v1.1
From f61b2342524023b89725e3473b8332fe6a8e71ca Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:52:16 +0100
Subject: refactor: move common init code into SetUp() in
SceneObjectSpatialTests
---
.../Scenes/Tests/SceneObjectSpatialTests.cs | 21 +++++++++++++--------
1 file changed, 13 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 3509de1..69b5b1f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -44,19 +44,26 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectSpatialTests
{
+ TestScene m_scene;
+ UUID m_ownerId = TestHelpers.ParseTail(0x1);
+
+ [SetUp]
+ public void SetUp()
+ {
+ m_scene = SceneHelpers.SetupScene();
+ }
+
[Test]
public void TestSceneObjectGroupPosition()
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
- UUID ownerId = TestHelpers.ParseTail(0x1);
Vector3 position = new Vector3(10, 20, 30);
SceneObjectGroup so
- = SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
+ = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = position;
- scene.AddNewSceneObject(so, false);
+ m_scene.AddNewSceneObject(so, false);
Assert.That(so.AbsolutePosition, Is.EqualTo(position));
}
@@ -66,14 +73,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
- UUID ownerId = TestHelpers.ParseTail(0x1);
Vector3 partPosition = new Vector3(10, 20, 30);
SceneObjectGroup so
- = SceneHelpers.CreateSceneObject(1, ownerId, "obj1", 0x10);
+ = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
so.AbsolutePosition = partPosition;
- scene.AddNewSceneObject(so, false);
+ m_scene.AddNewSceneObject(so, false);
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
--
cgit v1.1
From da342d0b21b867061a3f3a502256331c609e1564 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:53:40 +0100
Subject: minor: make test names consistent
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 69b5b1f..c38a22d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
[Test]
- public void TestSceneObjectGroupPosition()
+ public void TestGetSceneObjectGroupPosition()
{
TestHelpers.InMethod();
--
cgit v1.1
From 2c74e1bba8d93a1c3b95da913bc3de0aae6dca4a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 14 Apr 2012 01:57:09 +0100
Subject: Add GroupPosition and GetWorldPosition() checks to
TestGetRootPartPosition()
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index c38a22d..7a3b362 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -81,8 +81,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_scene.AddNewSceneObject(so, false);
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
- Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
+ Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
+ Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
+ Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
}
}
}
\ No newline at end of file
--
cgit v1.1
From 2f2181683c9b3963da5e1cfd7fa1c6491d8a2ac0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 17 Apr 2012 01:51:13 +0100
Subject: Add test TestGetChildPartPosition()
---
.../Scenes/Tests/SceneObjectSpatialTests.cs | 28 ++++++++++++++++++++++
1 file changed, 28 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 7a3b362..fffa3bd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -86,5 +86,33 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
}
+
+ [Test]
+ public void TestGetChildPartPosition()
+ {
+ TestHelpers.InMethod();
+
+ Vector3 rootPartPosition = new Vector3(10, 20, 30);
+ Vector3 childOffsetPosition = new Vector3(2, 3, 4);
+
+ SceneObjectGroup so
+ = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
+ so.AbsolutePosition = rootPartPosition;
+ so.Parts[1].OffsetPosition = childOffsetPosition;
+
+ m_scene.AddNewSceneObject(so, false);
+
+ // Calculate child absolute position.
+ Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
+
+ SceneObjectPart childPart = so.Parts[1];
+ Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
+ Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
+ Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
+ Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
+ Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
+
+ // TODO: Write test for child part position after rotation.
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From cca6b6bd0d679e817cbcb8b51de82577a15e2ff0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 17 Apr 2012 02:14:10 +0100
Subject: Add TestGetChildPartPositionAfterObjectRotation()
---
.../Scenes/Tests/SceneObjectSpatialTests.cs | 38 +++++++++++++++++++++-
1 file changed, 37 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index fffa3bd..9fea3c6 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -111,8 +111,44 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
+ }
+
+ [Test]
+ public void TestGetChildPartPositionAfterObjectRotation()
+ {
+ TestHelpers.InMethod();
+
+ Vector3 rootPartPosition = new Vector3(10, 20, 30);
+ Vector3 childOffsetPosition = new Vector3(2, 3, 4);
+
+ SceneObjectGroup so
+ = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
+ so.AbsolutePosition = rootPartPosition;
+ so.Parts[1].OffsetPosition = childOffsetPosition;
+
+ m_scene.AddNewSceneObject(so, false);
+
+ so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
+
+ // Calculate child absolute position.
+ Vector3 rotatedChildOffsetPosition
+ = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
+
+ Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
+
+ SceneObjectPart childPart = so.Parts[1];
- // TODO: Write test for child part position after rotation.
+ // FIXME: Should be childPosition after rotation?
+ Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
+
+ Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
+ Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
+
+ // Relative to root part as (0, 0, 0)
+ Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
+
+ // Relative to root part as (0, 0, 0)
+ Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
}
}
}
\ No newline at end of file
--
cgit v1.1
From 06552f217ebd9301fd487c788a13fd75d61a46de Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 00:54:48 +0100
Subject: Add TestSetPhysics() to SOP status tests
---
.../Framework/Scenes/Tests/SceneObjectStatusTests.cs | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 2a342d5..16e8b63 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -62,5 +62,25 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
+
+ [Test]
+ public void TestSetPhysics()
+ {
+ TestHelpers.InMethod();
+
+// Scene scene = SceneSetupHelpers.SetupScene();
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
+ SceneObjectPart rootPart = so.RootPart;
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+
+ so.ScriptSetPhysicsStatus(true);
+
+// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+
+ so.ScriptSetPhysicsStatus(false);
+
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From 71900968b221b89860d1cef162f3b0d1236e1c73 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 01:01:24 +0100
Subject: refactor: extract common setup code in SceneObjectStatusTests
---
.../Scenes/Tests/SceneObjectStatusTests.cs | 26 +++++++++++++---------
1 file changed, 16 insertions(+), 10 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 16e8b63..b8e1b92 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -43,22 +43,30 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class SceneObjectStatusTests
{
+ private TestScene m_scene;
+ private SceneObjectGroup m_so1;
+
+ [SetUp]
+ public void Init()
+ {
+ m_scene = SceneHelpers.SetupScene();
+ SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
+ }
+
[Test]
public void TestSetPhantom()
{
TestHelpers.InMethod();
-// Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
- SceneObjectPart rootPart = so.RootPart;
+ SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- so.ScriptSetPhantomStatus(true);
+ m_so1.ScriptSetPhantomStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
- so.ScriptSetPhantomStatus(false);
+ m_so1.ScriptSetPhantomStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
@@ -68,17 +76,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
-// Scene scene = SceneSetupHelpers.SetupScene();
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
- SceneObjectPart rootPart = so.RootPart;
+ SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- so.ScriptSetPhysicsStatus(true);
+ m_so1.ScriptSetPhysicsStatus(true);
// Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- so.ScriptSetPhysicsStatus(false);
+ m_so1.ScriptSetPhysicsStatus(false);
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
--
cgit v1.1
From 17bf2a62db39ba58ca691a6754bf79fe6b3ee474 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 01:09:19 +0100
Subject: Add test for correct physics status on linking two physics objects
Also fixes last build break.
---
.../Scenes/Tests/SceneObjectStatusTests.cs | 28 ++++++++++++++++++++--
1 file changed, 26 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index b8e1b92..6270ac1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -26,6 +26,7 @@
*/
using System;
+using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
@@ -44,13 +45,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public class SceneObjectStatusTests
{
private TestScene m_scene;
+ private UUID m_ownerId = TestHelpers.ParseTail(0x1);
private SceneObjectGroup m_so1;
+ private SceneObjectGroup m_so2;
[SetUp]
public void Init()
{
m_scene = SceneHelpers.SetupScene();
- SceneObjectGroup m_so1 = SceneHelpers.CreateSceneObject(1, UUID.Zero);
+ m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
+ m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
}
[Test]
@@ -86,7 +90,27 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_so1.ScriptSetPhysicsStatus(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+ Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
+ }
+
+ ///
+ /// Test that linking results in the correct physical status for all linkees.
+ ///
+ [Test]
+ public void TestLinkPhysicsBothPhysical()
+ {
+ TestHelpers.InMethod();
+
+ m_scene.AddSceneObject(m_so1);
+ m_scene.AddSceneObject(m_so2);
+
+ m_so1.ScriptSetPhysicsStatus(true);
+ m_so2.ScriptSetPhysicsStatus(true);
+
+ m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
}
}
\ No newline at end of file
--
cgit v1.1
From 9ac48b2aff2ddd00821b7e6ecd71ce134f7a0f25 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 01:43:09 +0100
Subject: Fix a bug where linking a non-physical prim with a physical prim as
root would make the non-physical prim phantom rather than part of the physics
object.
On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour.
---
.../Framework/Scenes/Tests/SceneObjectStatusTests.cs | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 6270ac1..91f4a34 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -112,5 +112,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
+
+ ///
+ /// Test that linking results in the correct physical status for all linkees.
+ ///
+ [Test]
+ public void TestLinkPhysicsRootPhysicalOnly()
+ {
+ TestHelpers.InMethod();
+
+ m_scene.AddSceneObject(m_so1);
+ m_scene.AddSceneObject(m_so2);
+
+ m_so1.ScriptSetPhysicsStatus(true);
+
+ m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From d5c724e5b8cc15ce278b80070238e72a2e4ea0e8 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 01:51:57 +0100
Subject: Add regression test for prim status when root prim in a new linkset
is non-physical
---
.../Framework/Scenes/Tests/SceneObjectStatusTests.cs | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 91f4a34..8cdd645 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -131,5 +131,24 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
}
+
+ ///
+ /// Test that linking results in the correct physical status for all linkees.
+ ///
+ [Test]
+ public void TestLinkPhysicsChildPhysicalOnly()
+ {
+ TestHelpers.InMethod();
+
+ m_scene.AddSceneObject(m_so1);
+ m_scene.AddSceneObject(m_so2);
+
+ m_so2.ScriptSetPhysicsStatus(true);
+
+ m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From 77a7de87e1c89385bc906d1b409ec1c94c41b9e6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 21 Apr 2012 02:45:16 +0100
Subject: Add test for setting physics in a linkset
---
.../Scenes/Tests/SceneObjectStatusTests.cs | 30 ++++++++++++++++++++--
1 file changed, 28 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 8cdd645..882031c 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
[Test]
- public void TestSetPhantom()
+ public void TestSetPhantomSinglePrim()
{
TestHelpers.InMethod();
@@ -76,7 +76,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
[Test]
- public void TestSetPhysics()
+ public void TestSetPhysicsSinglePrim()
{
TestHelpers.InMethod();
@@ -92,6 +92,32 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
}
+
+ [Test]
+ public void TestSetPhysicsLinkset()
+ {
+ TestHelpers.InMethod();
+
+ m_scene.AddSceneObject(m_so1);
+ m_scene.AddSceneObject(m_so2);
+
+ m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List() { m_so2.LocalId });
+
+ m_so1.ScriptSetPhysicsStatus(true);
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
+
+ m_so1.ScriptSetPhysicsStatus(false);
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
+
+ m_so1.ScriptSetPhysicsStatus(true);
+
+ Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
+ Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
+ }
///
/// Test that linking results in the correct physical status for all linkees.
--
cgit v1.1
From 8205fe79ceaeebd31509a044005bf27d226dbe07 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sun, 22 Apr 2012 19:51:51 +0100
Subject: Fix bug where setting phantom on a prim would result in a server log
message rather than setting phantom.
This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 882031c..51751ef 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
+ m_scene.AddSceneObject(m_so1);
+
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
--
cgit v1.1
From 58c890df5d82cef6e5d648b6e3a299b058b309dc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sun, 22 Apr 2012 20:03:34 +0100
Subject: Make TestSetPhysicsSinglePrim() actually add the object to the scene
in order to test more code paths.
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 51751ef..360566d 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -82,6 +82,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
+ m_scene.AddSceneObject(m_so1);
+
SceneObjectPart rootPart = m_so1.RootPart;
Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
--
cgit v1.1
From a65ca24701ac34415bf76f4d9094ab42ae721c9a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 01:51:40 +0100
Subject: Add regression test TestSameRegionTeleport()
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 36 ++++++++++++++++++++++
1 file changed, 36 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..eb7bfbd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [Test]
+ public void TestSameRegionTeleport()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ EntityTransferModule etm = new EntityTransferModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ // Not strictly necessary since FriendsModule assumes it is the default (!)
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+
+ TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ SceneHelpers.SetupSceneModules(scene, config, etm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
+ sp.AbsolutePosition = new Vector3(30, 31, 32);
+ scene.RequestTeleportLocation(
+ sp.ControllingClient,
+ scene.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+ }
+
///
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
///
--
cgit v1.1
From 07e62df5582e28675275b3f5143ec37e5697d283 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 27 Apr 2012 00:58:54 +0100
Subject: Add regression test for teleporting an agent between separated
regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
---
.../Framework/Scenes/Tests/EntityManagerTests.cs | 2 +-
.../Framework/Scenes/Tests/SceneGraphTests.cs | 2 +-
.../Scenes/Tests/SceneObjectBasicTests.cs | 10 +-
.../Scenes/Tests/SceneObjectDeRezTests.cs | 4 +-
.../Scenes/Tests/SceneObjectLinkingTests.cs | 10 +-
.../Scenes/Tests/SceneObjectResizeTests.cs | 4 +-
.../Scenes/Tests/SceneObjectScriptTests.cs | 2 +-
.../Scenes/Tests/SceneObjectSpatialTests.cs | 2 +-
.../Scenes/Tests/SceneObjectStatusTests.cs | 2 +-
.../Scenes/Tests/SceneObjectUserGroupTests.cs | 2 +-
.../Scenes/Tests/ScenePresenceAgentTests.cs | 18 ++-
.../Scenes/Tests/ScenePresenceAnimationTests.cs | 2 +-
.../Scenes/Tests/ScenePresenceAutopilotTests.cs | 2 +-
.../Scenes/Tests/ScenePresenceSitTests.cs | 2 +-
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 177 ++++++---------------
.../Region/Framework/Scenes/Tests/SceneTests.cs | 2 +-
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 8 +-
.../Framework/Scenes/Tests/UserInventoryTests.cs | 4 +-
.../Framework/Scenes/Tests/UuidGathererTests.cs | 2 +-
19 files changed, 86 insertions(+), 171 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
index a5d2b23..ea9fc93 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
static public Random random;
SceneObjectGroup found;
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
[Test]
public void T010_AddObjects()
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 9a60e50..1c33a5f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -44,7 +44,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject()
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1";
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 7737d8e..453e077 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
string obj1Name = "Alfred";
string obj2Name = "Betty";
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
int partsToTestCount = 3;
SceneObjectGroup so
@@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
scene.DeleteSceneObject(part.ParentGroup, false);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index 654b1a2..0076f41 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index be5b4a8..1add3dd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID ownerId = TestHelpers.ParseTail(0x1);
int nParts = 3;
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10);
scene.AddSceneObject(sog1);
scene.LinkObjects(ownerId, sog1.LocalId, new List() { sog1.Parts[1].LocalId });
@@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
SceneObjectGroup grp1 = part1.ParentGroup;
SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
string rootPartName = "rootpart";
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index b49c6e7..0a94c19 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
g1.GroupResize(new Vector3(2, 3, 4));
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
//log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
g1.RootPart.Scale = new Vector3(2, 3, 4);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
index c582cf6..d2361f8 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID itemId = TestHelpers.ParseTail(0x2);
string itemName = "Test Script Item";
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
scene.AddNewSceneObject(so, true);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
index 9fea3c6..6d255aa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void SetUp()
{
- m_scene = SceneHelpers.SetupScene();
+ m_scene = new SceneHelpers().SetupScene();
}
[Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
index 360566d..742c769 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
- m_scene = SceneHelpers.SetupScene();
+ m_scene = new SceneHelpers().SetupScene();
m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
index c13d82e..c7eaff9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index ed9b179..2e46377 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
TestHelpers.InMethod();
-
- scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
- scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
- scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
+
+ SceneHelpers sh = new SceneHelpers();
+
+ scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
+ scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
+ scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
@@ -101,7 +103,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
@@ -126,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
@@ -176,8 +178,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
- TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
- TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
+ TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
+ TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
index 89f8007..646e5fa 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneHelpers.SetupScene();
+ TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
sp.Flying = true;
sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
index cfea10d..1d1ff88 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
- m_scene = SceneHelpers.SetupScene();
+ m_scene = new SceneHelpers().SetupScene();
}
[Test]
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index b7b8db4..313e350 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[SetUp]
public void Init()
{
- m_scene = SceneHelpers.SetupScene();
+ m_scene = new SceneHelpers().SetupScene();
m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index eb7bfbd..19542ff 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Not strictly necessary since FriendsModule assumes it is the default (!)
config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
- TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
SceneHelpers.SetupSceneModules(scene, config, etm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
@@ -83,145 +83,58 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
- ///
- /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
- ///
- /// Does not yet do what is says on the tin.
- /// Commenting for now
- //[Test, LongRunning]
- public void TestSimpleNotNeighboursTeleport()
+ [Test]
+ public void TestSameSimulatorSeparatedRegionsTeleport()
{
TestHelpers.InMethod();
- ThreadRunResults results = new ThreadRunResults();
- results.Result = false;
- results.Message = "Test did not run";
- TestRunning testClass = new TestRunning(results);
+// log4net.Config.XmlConfigurator.Configure();
- Thread testThread = new Thread(testClass.run);
+ UUID userId = TestHelpers.ParseTail(0x1);
- // Seems kind of redundant to start a thread and then join it, however.. We need to protect against
- // A thread abort exception in the simulator code.
- testThread.Start();
- testThread.Join();
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
- Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
- // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
- }
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ // Not strictly necessary since FriendsModule assumes it is the default (!)
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("SimulationServices", lscm.Name);
- [TearDown]
- public void TearDown()
- {
- try
- {
- if (MainServer.Instance != null) MainServer.Instance.Stop();
- }
- catch (NullReferenceException)
- { }
- }
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
- }
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
- public class ThreadRunResults
- {
- public bool Result = false;
- public string Message = string.Empty;
- }
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
- public class TestRunning
- {
- public ThreadRunResults results;
- public TestRunning(ThreadRunResults t)
- {
- results = t;
- }
- public void run(object o)
- {
-
- //results.Result = true;
- log4net.Config.XmlConfigurator.Configure();
-
- UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
- UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
-
- // shared module
- ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
-
-
- Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010);
- SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
- sceneB.RegisterRegionWithGrid();
-
- Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000);
- SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
- sceneA.RegisterRegionWithGrid();
-
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
- TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient;
-
- ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface();
-
- results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
-
- if (!results.Result)
- {
- results.Message = "Incorrect caps object path set up in sceneA";
- return;
- }
-
- /*
- Assert.That(
- sceneACapsModule.GetCapsPath(agentId),
- Is.EqualTo(client.CapsSeedUrl),
- "Incorrect caps object path set up in sceneA");
- */
- // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
-
-
- client.TeleportTargetScene = sceneB;
- client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
-
- results.Result = (sceneB.GetScenePresence(agentId) != null);
- if (!results.Result)
- {
- results.Message = "Client does not have an agent in sceneB";
- return;
- }
-
- //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
-
- //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
-
- results.Result = (sceneA.GetScenePresence(agentId) == null);
- if (!results.Result)
- {
- results.Message = "Client still had an agent in sceneA";
- return;
- }
-
- ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface();
-
-
- results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
- "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
- if (!results.Result)
- {
- results.Message = "Incorrect caps object path set up in sceneB";
- return;
- }
-
- // Temporary assertion - caps url construction should at least be doable through a method.
- /*
- Assert.That(
- "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
- Is.EqualTo(client.CapsSeedUrl),
- "Incorrect caps object path set up in sceneB");
- */
- // This assertion will currently fail since we don't remove the caps paths when no longer needed
- //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
-
- // TODO: Check that more of everything is as it should be
-
- // TODO: test what happens if we try to teleport to a region that doesn't exist
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
+ sp.AbsolutePosition = new Vector3(30, 31, 32);
+
+ // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
+ // UDP stack (?)
+ ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
+
+ sceneA.RequestTeleportLocation(
+ sp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ Assert.That(sceneA.GetScenePresence(userId), Is.Null);
+
+ ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(sceneBSp, Is.Not.Null);
+ Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
+ Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
index 5c9a77d..d722a09 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
{
TestHelpers.InMethod();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
scene.Update(1);
Assert.That(scene.Frame, Is.EqualTo(1));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index 55c80f5..d15141b 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
index 55fc1e7..44d2d45 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryFolderBase folder1
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index d9fe87c..198e487 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void Init()
{
// FIXME: We don't need a full scene here - it would be enough to set up the asset service.
- Scene scene = SceneHelpers.SetupScene();
+ Scene scene = new SceneHelpers().SetupScene();
m_assetService = scene.AssetService;
m_uuidGatherer = new UuidGatherer(m_assetService);
}
--
cgit v1.1
From b678ea18b238ef1ab816445f48bd1c838f9978fc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 30 Apr 2012 18:44:22 +0100
Subject: Create TestHelpers.EnableLogging() and DisableLogging() to turn
logging on and off within tests.
This makes *.Tests.dll.config files no longer needed, hence deleted.
---
OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | 4 +---
OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | 6 ++++++
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 3 ++-
3 files changed, 9 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
index ab6311b..4a21dc9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs
@@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
+using System.IO;
using System.Text;
using NUnit.Framework;
using OpenMetaverse;
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 position = new Vector3(200,200,21);
foreach (Border b in testborders)
- {
Assert.That(!b.TestCross(position));
- }
-
position = new Vector3(200,280,21);
Assert.That(NorthBorder.TestCross(position));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 1c33a5f..d23c965 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -26,7 +26,9 @@
*/
using System;
+using System.IO;
using System.Reflection;
+using System.Text;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
@@ -44,6 +46,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestDuplicateObject()
{
TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
Scene scene = new SceneHelpers().SetupScene();
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(dupePart1.PhysActor, Is.Not.Null);
Assert.That(dupePart2.PhysActor, Is.Not.Null);
*/
+
+// TestHelpers.DisableLogging();
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 19542ff..c750cc5 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -38,7 +38,8 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
-using System.Threading;
+using System.IO;
+using System.Text;
namespace OpenSim.Region.Framework.Scenes.Tests
{
--
cgit v1.1
From 9d2e1c67a8969e4769006c7347505b58a7827b3f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 1 May 2012 23:14:12 +0100
Subject: Add regression test for teleporting between neighbouring regions on
the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
---
.../Scenes/Tests/ScenePresenceAgentTests.cs | 3 +-
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 112 +++++++++++++++++++--
2 files changed, 107 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 2e46377..1aa48d7 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -128,7 +128,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfig config = configSource.AddConfig("Modules");
config.Set("SimulationServices", "LocalSimulationConnectorModule");
- TestScene scene = new SceneHelpers().SetupScene();
+ SceneHelpers sceneHelpers = new SceneHelpers();
+ TestScene scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, configSource, lsc);
UUID agentId = TestHelpers.ParseTail(0x01);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index c750cc5..ea4fb66 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,8 +33,9 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
-using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.CoreModules.Framework;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
@@ -49,6 +50,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [TestFixtureSetUp]
+ public void FixtureInit()
+ {
+ // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
+ Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
+ }
+
+ [TestFixtureTearDown]
+ public void TearDown()
+ {
+ // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
+ // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
+ // tests really shouldn't).
+ Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
+ }
+
[Test]
public void TestSameRegionTeleport()
{
@@ -96,10 +113,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
- config.AddConfig("Modules");
- // Not strictly necessary since FriendsModule assumes it is the default (!)
- config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
- config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
SceneHelpers sh = new SceneHelpers();
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
@@ -110,12 +131,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
- ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId);
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
sp.AbsolutePosition = new Vector3(30, 31, 32);
// XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
// UDP stack (?)
- ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
+// ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB;
sceneA.RequestTeleportLocation(
sp.ControllingClient,
@@ -124,6 +145,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
teleportLookAt,
(uint)TeleportFlags.ViaLocation);
+ ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
Assert.That(sceneA.GetScenePresence(userId), Is.Null);
ScenePresence sceneBSp = sceneB.GetScenePresence(userId);
@@ -137,5 +160,80 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
+
+ [Test]
+ public void TestSameSimulatorNeighbouringRegionsTeleport()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ IConfig modulesConfig = config.AddConfig("Modules");
+ modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("SimulationServices", lscm.Name);
+ IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ entityTransferConfig.Set("wait_for_callback", false);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
+
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
+ SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ originalSp.AbsolutePosition = new Vector3(30, 31, 32);
+
+ ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(beforeSceneASp, Is.Not.Null);
+ Assert.That(beforeSceneASp.IsChildAgent, Is.False);
+
+ ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(beforeSceneBSp, Is.Not.Null);
+ Assert.That(beforeSceneBSp.IsChildAgent, Is.True);
+
+ // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole
+ // UDP stack (?)
+// ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB;
+
+ sceneA.RequestTeleportLocation(
+ beforeSceneASp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide();
+
+ ScenePresence afterSceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(afterSceneASp, Is.Not.Null);
+ Assert.That(afterSceneASp.IsChildAgent, Is.True);
+
+ ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId);
+ Assert.That(afterSceneBSp, Is.Not.Null);
+ Assert.That(afterSceneBSp.IsChildAgent, Is.False);
+ Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
+ Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+// TestHelpers.DisableLogging();
+ }
}
}
\ No newline at end of file
--
cgit v1.1
From bdcf2d1348c6770a42a91ca5b3c7d74d2307b0c1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 01:27:59 +0100
Subject: Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails()
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 76 ++++++++++++++++++++++
1 file changed, 76 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index ea4fb66..7c76bed 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
+using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using System.IO;
@@ -161,6 +162,81 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
}
+ ///
+ /// Test teleport procedures when the target simulator returns false when queried about access.
+ ///
+ [Test]
+ public void TestSameSimulatorSeparatedRegionsQueryAccessFails()
+ {
+ TestHelpers.InMethod();
+ TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+ Vector3 preTeleportPosition = new Vector3(30, 31, 32);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+
+ config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ config.Configs["EntityTransfer"].Set("wait_for_callback", false);
+
+ config.AddConfig("Startup");
+ config.Configs["Startup"].Set("serverside_object_permissions", true);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
+
+ // We need to set up the permisions module on scene B so that our later use of agent limit to deny
+ // QueryAccess won't succeed anyway because administrators are always allowed in and the default
+ // IsAdministrator if no permissions module is present is true.
+ SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() });
+
+ // Shared scene modules
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ sp.AbsolutePosition = preTeleportPosition;
+
+ // Make sceneB return false on query access
+ sceneB.RegionInfo.RegionSettings.AgentLimit = 0;
+
+ sceneA.RequestTeleportLocation(
+ sp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
+ Assert.That(sceneB.GetScenePresence(userId), Is.Null);
+
+ ScenePresence sceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(sceneASp, Is.Not.Null);
+ Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
+ Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+ TestHelpers.DisableLogging();
+ }
+
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
{
--
cgit v1.1
From f0c9cb8dc0eeccf2c686ff8ceacc7e1acceb543d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 01:34:04 +0100
Subject: Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails()
regression test logging accidentally left in
---
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 7c76bed..a351271 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestSameSimulatorSeparatedRegionsQueryAccessFails()
{
TestHelpers.InMethod();
- TestHelpers.EnableLogging();
+// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
@@ -234,7 +234,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
- TestHelpers.DisableLogging();
+// TestHelpers.DisableLogging();
}
[Test]
--
cgit v1.1
From d19fb6fb0c7983126e327b80686c25c9d7f0fcfc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 03:12:31 +0100
Subject: Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 67 ++++++++++++++++++++++
1 file changed, 67 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index a351271..7839394 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -237,6 +237,73 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// TestHelpers.DisableLogging();
}
+ ///
+ /// Test teleport procedures when the target simulator returns false when queried about access.
+ ///
+ [Test]
+ public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+ Vector3 preTeleportPosition = new Vector3(30, 31, 32);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+
+ config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ config.Configs["EntityTransfer"].Set("wait_for_callback", false);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
+
+ // Shared scene modules
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ sp.AbsolutePosition = preTeleportPosition;
+
+ // Make sceneB refuse CreateAgent
+ sceneB.LoginsDisabled = true;
+
+ sceneA.RequestTeleportLocation(
+ sp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
+ Assert.That(sceneB.GetScenePresence(userId), Is.Null);
+
+ ScenePresence sceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(sceneASp, Is.Not.Null);
+ Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
+ Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+// TestHelpers.DisableLogging();
+ }
+
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
{
--
cgit v1.1
From c45b5a3d1cffe506b8f3d3002e186942a0d6b1b4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 03:27:05 +0100
Subject: minor: improve method doc for
TestSameSimulatorSeparatedRegionsCreateAgentFails()
---
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 7839394..41bff7f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
///
- /// Test teleport procedures when the target simulator returns false when queried about access.
+ /// Test teleport procedures when the target simulator create agent step is refused.
///
[Test]
public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
--
cgit v1.1
From 459c7635afdbc4002cacbf5780185645a4296f6a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 24 May 2012 00:31:14 +0100
Subject: If an agent is still registered as 'in transit' by the source region,
don't allow an immediate teleport back.
This is to help relieve a race condition when an agent teleports then immediately attempts to teleport back before the source region has properly cleaned up/demoted the old ScenePresence.
This is rare in viewers but much more possible via scripting or region module.
However, more needs to be done since virtually all clean up happens after the transit flag is cleared .
Possibly need to add a 'cleaning up' state to in transit.
This change required making the EntityTransferModule and HGEntityTransferModule per-region rather than shared, in order to allow separate transit lists.
Changes were also required in LocalSimulationConnector.
Tested in standalone, grid and with local and remote region crossings with attachments.
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 42 ++++++++++++++--------
1 file changed, 27 insertions(+), 15 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 41bff7f..ccfe4ff 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -110,12 +110,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = TestHelpers.ParseTail(0x1);
- EntityTransferModule etm = new EntityTransferModule();
+ EntityTransferModule etmA = new EntityTransferModule();
+ EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
IConfig modulesConfig = config.AddConfig("Modules");
- modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
@@ -127,7 +128,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
- SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(sceneA, config, etmA);
+ SceneHelpers.SetupSceneModules(sceneB, config, etmB);
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
@@ -174,12 +177,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = TestHelpers.ParseTail(0x1);
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
- EntityTransferModule etm = new EntityTransferModule();
+ EntityTransferModule etmA = new EntityTransferModule();
+ EntityTransferModule etmB = new EntityTransferModule();
+
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
- config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
config.AddConfig("EntityTransfer");
@@ -195,13 +200,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
+ SceneHelpers.SetupSceneModules(sceneA, config, etmA );
+
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
// IsAdministrator if no permissions module is present is true.
- SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() });
+ SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
// Shared scene modules
- SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
@@ -249,12 +256,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = TestHelpers.ParseTail(0x1);
Vector3 preTeleportPosition = new Vector3(30, 31, 32);
- EntityTransferModule etm = new EntityTransferModule();
+ EntityTransferModule etmA = new EntityTransferModule();
+ EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
- config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("EntityTransferModule", etmA.Name);
config.Configs["Modules"].Set("SimulationServices", lscm.Name);
config.AddConfig("EntityTransfer");
@@ -267,8 +275,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
+ SceneHelpers.SetupSceneModules(sceneA, config, etmA);
+ SceneHelpers.SetupSceneModules(sceneB, config, etmB);
+
// Shared scene modules
- SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
@@ -312,12 +323,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
UUID userId = TestHelpers.ParseTail(0x1);
- EntityTransferModule etm = new EntityTransferModule();
+ EntityTransferModule etmA = new EntityTransferModule();
+ EntityTransferModule etmB = new EntityTransferModule();
LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
IConfigSource config = new IniConfigSource();
IConfig modulesConfig = config.AddConfig("Modules");
- modulesConfig.Set("EntityTransferModule", etm.Name);
+ modulesConfig.Set("EntityTransferModule", etmA.Name);
modulesConfig.Set("SimulationServices", lscm.Name);
IConfig entityTransferConfig = config.AddConfig("EntityTransfer");
@@ -329,9 +341,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000);
- SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
- SceneHelpers.SetupSceneModules(sceneA, new CapabilitiesModule());
- SceneHelpers.SetupSceneModules(sceneB, new CapabilitiesModule());
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
+ SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA);
+ SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
Vector3 teleportPosition = new Vector3(10, 11, 12);
Vector3 teleportLookAt = new Vector3(20, 21, 22);
--
cgit v1.1
From d547bcf8d15bdcb8604cf170dc8ec1e14ad4cdc0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 8 Jun 2012 00:40:38 +0100
Subject: Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 23 ++++++++++++++++++++++
1 file changed, 23 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index ccfe4ff..a407f01 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
+ Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
+ Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
+
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
// position instead).
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
@@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+ Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
+ Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
+
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
+ Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
+ Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
+
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
+ Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
+ Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
+
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
+ Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
+ Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
+ Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
+ Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
+
// TODO: Add assertions to check correct circuit details in both scenes.
// Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
--
cgit v1.1
From 30f4a33f01751d151ae3923b48e6e98083791140 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 8 Jun 2012 01:24:44 +0100
Subject: Don't make duplicate call to ScenePresence.Close() separately in
ETM.DoTeleport() if an agent needs closing.
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
---
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 1aa48d7..02c45ef 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestCloseAgent()
{
TestHelpers.InMethod();
-// log4net.Config.XmlConfigurator.Configure();
+// TestHelpers.EnableLogging();
TestScene scene = new SceneHelpers().SetupScene();
ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
@@ -114,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
+
+// TestHelpers.DisableLogging();
}
[Test]
--
cgit v1.1
From 5301648cff6b451fef4cca0baf8cda1bdb1455a6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 25 Jun 2012 21:08:19 +0100
Subject: In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove
attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
---
OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | 9 +++++++++
1 file changed, 9 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 453e077..81add43 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -187,8 +187,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestScene scene = new SceneHelpers().SetupScene();
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+
+ Assert.That(part.ParentGroup.IsDeleted, Is.False);
+
scene.DeleteSceneObject(part.ParentGroup, false);
+ Assert.That(part.ParentGroup.IsDeleted, Is.True);
+
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart, Is.Null);
}
@@ -219,8 +224,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(retrievedPart, Is.Not.Null);
+ Assert.That(part.ParentGroup.IsDeleted, Is.False);
+
sogd.InventoryDeQueueAndDelete();
+ Assert.That(part.ParentGroup.IsDeleted, Is.True);
+
SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
--
cgit v1.1
From 951b45b80fd504b4874b9ec3e0fbff49a25cb46f Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jul 2012 00:05:06 +0100
Subject: Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
---
.../Scenes/Tests/SceneObjectBasicTests.cs | 22 ++++++++++----------
.../Scenes/Tests/SceneObjectLinkingTests.cs | 24 +++++++++++-----------
.../Scenes/Tests/SceneObjectResizeTests.cs | 2 +-
.../Scenes/Tests/ScenePresenceSitTests.cs | 8 ++++----
.../Framework/Scenes/Tests/TaskInventoryTests.cs | 9 ++++++--
5 files changed, 35 insertions(+), 30 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
index 81add43..3398a53 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs
@@ -186,15 +186,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests
TestHelpers.InMethod();
TestScene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+ SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
- Assert.That(part.ParentGroup.IsDeleted, Is.False);
+ Assert.That(so.IsDeleted, Is.False);
- scene.DeleteSceneObject(part.ParentGroup, false);
+ scene.DeleteSceneObject(so, false);
- Assert.That(part.ParentGroup.IsDeleted, Is.True);
+ Assert.That(so.IsDeleted, Is.True);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Null);
}
@@ -215,22 +215,22 @@ namespace OpenSim.Region.Framework.Scenes.Tests
AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
sogd.Enabled = false;
- SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
+ SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
- scene.DeRezObjects(client, new System.Collections.Generic.List() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
+ scene.DeRezObjects(client, new System.Collections.Generic.List() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(part.ParentGroup.IsDeleted, Is.False);
+ Assert.That(so.IsDeleted, Is.False);
sogd.InventoryDeQueueAndDelete();
- Assert.That(part.ParentGroup.IsDeleted, Is.True);
+ Assert.That(so.IsDeleted, Is.True);
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
+ SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
Assert.That(retrievedPart2, Is.Null);
}
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
index 1add3dd..0e525c9 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
@@ -72,10 +72,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
+ SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part1 = grp1.RootPart;
+ SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part2 = grp2.RootPart;
grp1.AbsolutePosition = new Vector3(10, 10, 10);
grp2.AbsolutePosition = Vector3.Zero;
@@ -154,14 +154,14 @@ namespace OpenSim.Region.Framework.Scenes.Tests
bool debugtest = false;
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp1 = part1.ParentGroup;
- SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp2 = part2.ParentGroup;
- SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp3 = part3.ParentGroup;
- SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene);
- SceneObjectGroup grp4 = part4.ParentGroup;
+ SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part1 = grp1.RootPart;
+ SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part2 = grp2.RootPart;
+ SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part3 = grp3.RootPart;
+ SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene);
+ SceneObjectPart part4 = grp4.RootPart;
grp1.AbsolutePosition = new Vector3(10, 10, 10);
grp2.AbsolutePosition = Vector3.Zero;
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
index 0a94c19..e931859 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// log4net.Config.XmlConfigurator.Configure();
Scene scene = new SceneHelpers().SetupScene();
- SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup;
+ SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
g1.GroupResize(new Vector3(2, 3, 4));
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index 313e350..ed39be1 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(10.1f, 0, 0);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(9.9f, 0, 0);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(1, 1, 1);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
@@ -133,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Vector3 startPos = new Vector3(128, 128, 30);
m_sp.AbsolutePosition = startPos;
- SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
+ SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
part.SitTargetPosition = new Vector3(0, 0, 1);
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index d15141b..a51e4e3 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -128,7 +128,9 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
+ TaskInventoryItem sopItem1
+ = TaskInventoryHelpers.AddNotecard(
+ scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
InventoryFolderBase folder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
@@ -156,8 +158,11 @@ namespace OpenSim.Region.Framework.Tests
Scene scene = new SceneHelpers().SetupScene();
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
+
SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
+ TaskInventoryItem sopItem1
+ = TaskInventoryHelpers.AddNotecard(
+ scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900));
// Perform test
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
--
cgit v1.1
From 58869e5aa09a292dc2159c73bada2c487151dda0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 10 Jul 2012 23:03:52 +0100
Subject: Fix recent SOP.GetSittingAvatars() to return null if there are no
sitting avatars rather than throwing an exception.
Extends sitting avatar regression tests to test new sitters information
---
.../Scenes/Tests/ScenePresenceSitTests.cs | 24 ++++++++++++++++++----
1 file changed, 20 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
index ed39be1..493ab70 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
@@ -26,6 +26,7 @@
*/
using System;
+using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
@@ -69,6 +70,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
+ Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
+ Assert.That(part.GetSittingAvatars(), Is.Null);
Assert.That(m_sp.ParentID, Is.EqualTo(0));
}
@@ -86,7 +89,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
+ Assert.That(m_sp.PhysicsActor, Is.Null);
+
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
+ Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
+ HashSet sittingAvatars = part.GetSittingAvatars();
+ Assert.That(sittingAvatars.Count, Is.EqualTo(1));
+ Assert.That(sittingAvatars.Contains(m_sp.UUID));
Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
}
@@ -104,10 +113,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
- Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
- Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
- Assert.That(m_sp.PhysicsActor, Is.Null);
-
// FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
// default avatar.
// Curiously, Vector3.ToString() will not display the last two places of the float. For example,
@@ -119,6 +124,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
m_sp.StandUp();
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
+ Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
+ Assert.That(part.GetSittingAvatars(), Is.Null);
Assert.That(m_sp.ParentID, Is.EqualTo(0));
Assert.That(m_sp.PhysicsActor, Is.Not.Null);
}
@@ -145,11 +152,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
Assert.That(m_sp.PhysicsActor, Is.Null);
+ Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1));
+ HashSet sittingAvatars = part.GetSittingAvatars();
+ Assert.That(sittingAvatars.Count, Is.EqualTo(1));
+ Assert.That(sittingAvatars.Contains(m_sp.UUID));
+
m_sp.StandUp();
Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
Assert.That(m_sp.ParentID, Is.EqualTo(0));
Assert.That(m_sp.PhysicsActor, Is.Not.Null);
+
+ Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
+ Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0));
+ Assert.That(part.GetSittingAvatars(), Is.Null);
}
[Test]
--
cgit v1.1