From 3f8e571b7887758514645c46b2b26d7c3fc82e45 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 18 Jul 2011 02:01:12 +0100 Subject: Use a standard generic system stack for the undo/redo stacks instead of our own homebrew. system stack also uses an array, so no performance penalty. Also exposes undo count and adds a test assertion for correct undo count after resize --- OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 7ec36b8..6dbac3c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs @@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); + + Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1)); } /// -- cgit v1.1