From 3643be1c974971fcfab8a1dff2e4a7acb9ec07e1 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 14 Dec 2010 23:46:02 +0000 Subject: Rename SceneObjectUserTests to SceneObjectDeRezTests to better reflect its contents --- .../Scenes/Tests/SceneObjectDeRezTests.cs | 129 +++++++++++++++++++++ .../Framework/Scenes/Tests/SceneObjectUserTests.cs | 129 --------------------- 2 files changed, 129 insertions(+), 129 deletions(-) create mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs delete mode 100644 OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs (limited to 'OpenSim/Region/Framework/Scenes/Tests') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs new file mode 100644 index 0000000..b3b99f4 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs @@ -0,0 +1,129 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using Nini.Config; +using NUnit.Framework; +using NUnit.Framework.SyntaxHelpers; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications; +using OpenSim.Region.CoreModules.World.Permissions; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Tests.Common; +using OpenSim.Tests.Common.Mock; +using OpenSim.Tests.Common.Setup; + +namespace OpenSim.Region.Framework.Scenes.Tests +{ + /// <summary> + /// Tests manipulation of scene objects by users. + /// </summary> + /// + /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. + /// FIXME: These tests are very incomplete - they only test for a few conditions. + [TestFixture] + public class SceneObjectUserTests + { + /// <summary> + /// Test deleting an object from a scene. + /// </summary> + [Test] + public void TestDeRezSceneObject() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); + + TestScene scene = SceneSetupHelpers.SetupScene(); + IConfigSource configSource = new IniConfigSource(); + IConfig config = configSource.AddConfig("Startup"); + config.Set("serverside_object_permissions", true); + SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); + + // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. + AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; + sogd.Enabled = false; + + SceneObjectPart part + = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); + part.Name = "obj1"; + scene.AddNewSceneObject(new SceneObjectGroup(part), false); + List<uint> localIds = new List<uint>(); + localIds.Add(part.LocalId); + + scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); + sogd.InventoryDeQueueAndDelete(); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + Assert.That(retrievedPart, Is.Null); + } + + /// <summary> + /// Test deleting an object from a scene where the deleter is not the owner + /// </summary> + /// + /// This test assumes that the deleter is not a god. + [Test] + public void TestDeRezSceneObjectNotOwner() + { + TestHelper.InMethod(); +// log4net.Config.XmlConfigurator.Configure(); + + UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); + UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); + + TestScene scene = SceneSetupHelpers.SetupScene(); + IConfigSource configSource = new IniConfigSource(); + IConfig config = configSource.AddConfig("Startup"); + config.Set("serverside_object_permissions", true); + SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); + TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); + + // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. + AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; + sogd.Enabled = false; + + SceneObjectPart part + = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); + part.Name = "obj1"; + scene.AddNewSceneObject(new SceneObjectGroup(part), false); + List<uint> localIds = new List<uint>(); + localIds.Add(part.LocalId); + + scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); + sogd.InventoryDeQueueAndDelete(); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); + Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs deleted file mode 100644 index b3b99f4..0000000 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserTests.cs +++ /dev/null @@ -1,129 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using Nini.Config; -using NUnit.Framework; -using NUnit.Framework.SyntaxHelpers; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Region.CoreModules.World.Permissions; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Mock; -using OpenSim.Tests.Common.Setup; - -namespace OpenSim.Region.Framework.Scenes.Tests -{ - /// <summary> - /// Tests manipulation of scene objects by users. - /// </summary> - /// - /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. - /// FIXME: These tests are very incomplete - they only test for a few conditions. - [TestFixture] - public class SceneObjectUserTests - { - /// <summary> - /// Test deleting an object from a scene. - /// </summary> - [Test] - public void TestDeRezSceneObject() - { - TestHelper.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); - - TestScene scene = SceneSetupHelpers.SetupScene(); - IConfigSource configSource = new IniConfigSource(); - IConfig config = configSource.AddConfig("Startup"); - config.Set("serverside_object_permissions", true); - SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); - TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); - - // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. - AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; - sogd.Enabled = false; - - SceneObjectPart part - = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); - part.Name = "obj1"; - scene.AddNewSceneObject(new SceneObjectGroup(part), false); - List<uint> localIds = new List<uint>(); - localIds.Add(part.LocalId); - - scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); - sogd.InventoryDeQueueAndDelete(); - - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart, Is.Null); - } - - /// <summary> - /// Test deleting an object from a scene where the deleter is not the owner - /// </summary> - /// - /// This test assumes that the deleter is not a god. - [Test] - public void TestDeRezSceneObjectNotOwner() - { - TestHelper.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); - UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); - - TestScene scene = SceneSetupHelpers.SetupScene(); - IConfigSource configSource = new IniConfigSource(); - IConfig config = configSource.AddConfig("Startup"); - config.Set("serverside_object_permissions", true); - SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() }); - TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId); - - // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. - AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; - sogd.Enabled = false; - - SceneObjectPart part - = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); - part.Name = "obj1"; - scene.AddNewSceneObject(new SceneObjectGroup(part), false); - List<uint> localIds = new List<uint>(); - localIds.Add(part.LocalId); - - scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); - sogd.InventoryDeQueueAndDelete(); - - SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); - Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); - } - } -} \ No newline at end of file -- cgit v1.1