From d19fb6fb0c7983126e327b80686c25c9d7f0fcfc Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 03:12:31 +0100
Subject: Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails()
---
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 67 ++++++++++++++++++++++
1 file changed, 67 insertions(+)
(limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index a351271..7839394 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -237,6 +237,73 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// TestHelpers.DisableLogging();
}
+ ///
+ /// Test teleport procedures when the target simulator returns false when queried about access.
+ ///
+ [Test]
+ public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+ Vector3 preTeleportPosition = new Vector3(30, 31, 32);
+
+ EntityTransferModule etm = new EntityTransferModule();
+ LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+ config.Configs["Modules"].Set("SimulationServices", lscm.Name);
+
+ config.AddConfig("EntityTransfer");
+
+ // In order to run a single threaded regression test we do not want the entity transfer module waiting
+ // for a callback from the destination scene before removing its avatar data.
+ config.Configs["EntityTransfer"].Set("wait_for_callback", false);
+
+ SceneHelpers sh = new SceneHelpers();
+ TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000);
+
+ // Shared scene modules
+ SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager);
+ sp.AbsolutePosition = preTeleportPosition;
+
+ // Make sceneB refuse CreateAgent
+ sceneB.LoginsDisabled = true;
+
+ sceneA.RequestTeleportLocation(
+ sp.ControllingClient,
+ sceneB.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide();
+
+ Assert.That(sceneB.GetScenePresence(userId), Is.Null);
+
+ ScenePresence sceneASp = sceneA.GetScenePresence(userId);
+ Assert.That(sceneASp, Is.Not.Null);
+ Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
+ Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
+
+ // TODO: Add assertions to check correct circuit details in both scenes.
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+
+// TestHelpers.DisableLogging();
+ }
+
[Test]
public void TestSameSimulatorNeighbouringRegionsTeleport()
{
--
cgit v1.1
From c45b5a3d1cffe506b8f3d3002e186942a0d6b1b4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 17 May 2012 03:27:05 +0100
Subject: minor: improve method doc for
TestSameSimulatorSeparatedRegionsCreateAgentFails()
---
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs')
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index 7839394..41bff7f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -238,7 +238,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
}
///
- /// Test teleport procedures when the target simulator returns false when queried about access.
+ /// Test teleport procedures when the target simulator create agent step is refused.
///
[Test]
public void TestSameSimulatorSeparatedRegionsCreateAgentFails()
--
cgit v1.1