From a4d82895be6617ab409735c107903c6aaef2c234 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 3 Dec 2011 19:14:37 +0000 Subject: Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() since they don't do anything useful. --- .../Scenes/Tests/ScenePresenceAgentTests.cs | 75 ++-------------------- 1 file changed, 5 insertions(+), 70 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index df2dacb..946481c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs @@ -135,6 +135,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName); string reason; + + // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and + // establish a child scene presence. We pass in the circuit code that the client has to connect with *** // XXX: ViaLogin may not be correct here. scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason); @@ -144,6 +147,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests // There's no scene presence yet since only an agent circuit has been established. Assert.That(scene.GetScenePresence(agentId), Is.Null); + // *** This is the second stage, where the client established a child agent/scene presence using the + // circuit code given to the scene in stage 1 *** TestClient client = new TestClient(acd, scene); scene.AddNewClient(client, PresenceType.User); @@ -247,48 +252,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Assert.That(presence, Is.Null, "presence is not null"); // } - [Test] - public void T012_TestAddNeighbourRegion() - { - TestHelpers.InMethod(); - - string reason; - - if (acd1 == null) - fixNullPresence(); - - scene.NewUserConnection(acd1, 0, out reason); - if (testclient == null) - testclient = new TestClient(acd1, scene); - scene.AddNewClient(testclient, PresenceType.User); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.MakeRootAgent(new Vector3(90,90,90),false); - - string cap = presence.ControllingClient.RequestClientInfo().CapsPath; - - presence.AddNeighbourRegion(region2, cap); - presence.AddNeighbourRegion(region3, cap); - - Assert.That(presence.KnownRegionCount, Is.EqualTo(2)); - } - - [Test] - public void T013_TestRemoveNeighbourRegion() - { - TestHelpers.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveNeighbourRegion(region3); - - Assert.That(presence.KnownRegionCount,Is.EqualTo(1)); - /* - presence.MakeChildAgent; - presence.MakeRootAgent; - CompleteAvatarMovement - */ - } - // I'm commenting this test because it does not represent // crossings. The Thread.Sleep's in here are not meaningful mocks, // and they sometimes fail in panda. @@ -391,33 +354,5 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); } - - public void fixNullPresence() - { - string firstName = "testfirstname"; - - AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = agent1; - agent.firstname = firstName; - agent.lastname = "testlastname"; - agent.SessionID = UUID.Zero; - agent.SecureSessionID = UUID.Zero; - agent.circuitcode = 123; - agent.BaseFolder = UUID.Zero; - agent.InventoryFolder = UUID.Zero; - agent.startpos = Vector3.Zero; - agent.CapsPath = GetRandomCapsObjectPath(); - agent.Appearance = new AvatarAppearance(); - - acd1 = agent; - } - - public static string GetRandomCapsObjectPath() - { - UUID caps = UUID.Random(); - string capsPath = caps.ToString(); - capsPath = capsPath.Remove(capsPath.Length - 4, 4); - return capsPath; - } } } \ No newline at end of file -- cgit v1.1