From 8cdc115c91bd074539c5fbae719313d4dc616355 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 26 Feb 2012 14:30:24 +0100 Subject: Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new code. --- .../Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | 5 ----- 1 file changed, 5 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs') diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index a9f3e84..118a63a 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -246,14 +246,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization XmlNodeList keymotion = doc.GetElementsByTagName("KeyframeMotion"); if (keymotion.Count > 0) - { - m_log.DebugFormat("[SERIALIZER]: Deserialized KeyframeMotion"); sceneObject.KeyframeMotion = KeyframeMotion.FromData(sceneObject, Convert.FromBase64String(keymotion[0].InnerText)); - } else - { sceneObject.KeyframeMotion = null; - } // Script state may, or may not, exist. Not having any, is NOT // ever a problem. -- cgit v1.1