From 4b75353cbf50de3cae4c48ec90b55f30c1612c92 Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 15 Oct 2009 16:35:27 -0700 Subject: Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon --- OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs') diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs index af18a98..d7198f0 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs @@ -68,12 +68,12 @@ namespace OpenSim.Region.Framework.Scenes.Scripting get { return UUID.Zero; } } - public UUID ObjectOwner + public UUID OwnerID { get { return UUID.Zero; } } - public UUID ObjectCreator + public UUID CreatorID { get { return UUID.Zero; } } -- cgit v1.1