From 9fc97cbbf77f269d69aaa6234dd6e12ebf3b9563 Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Thu, 8 Aug 2013 12:44:03 -0700
Subject: Make m_originRegionID in ScenePresence public to allow DSG module to
work for now. Once the code churn on teleport ends, I can find a better
solution
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7fd1302..1b8c276 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -290,9 +290,9 @@ namespace OpenSim.Region.Framework.Scenes
///
/// In the V1 teleport protocol, the destination simulator sends ReleaseAgent to this address.
///
- string m_callbackURI;
+ private string m_callbackURI;
- UUID m_originRegionID;
+ public UUID m_originRegionID;
///
/// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
--
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