From 7d0790447ea1f39736169b2eb326dcd507372c9d Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 23 Feb 2009 12:52:32 +0000 Subject: From: Christopher Yeoh This patch fixes a bug where if a script in a child prim has taken control of an avatar when they sit, although permission for camera control is revoked when they stand, free camera control is not restored. Currently it is only restored if the script is in the root prim (though its not clear to me where this happens!). --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Region/Framework/Scenes/ScenePresence.cs') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c012350..672567b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1499,6 +1499,7 @@ namespace OpenSim.Region.Framework.Scenes part.SetAvatarOnSitTarget(UUID.Zero); m_parentPosition = part.GetWorldPosition(); + ControllingClient.SendClearFollowCamProperties(part.ParentUUID); } if (m_physicsActor == null) -- cgit v1.1